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authorAndre Maasikas <amaasikas@gmail.com>2011-01-20 13:05:21 +0200
committerAndre Maasikas <amaasikas@gmail.com>2011-01-20 13:11:56 +0200
commitc20778e76f1203063977337ebbe1bd2aacef5dc0 (patch)
tree54e8f4a3e66da0cd2d9c88ddd8dc1bb54d4ad46f /src/mesa/state_tracker/st_texture.h
parente8c7d7598fb48237508f566204c71ba8f74d544f (diff)
r600c: bump sq gpr resources if a shader needs more than default
ideally this should be set once in the beginning of CS but there's no way to change values there while in the middle of rendering. For now reemitting SQ setup seems to work probably due to r700WaitForIdleClean after each render currently does not to try to decrease values once increased fixes hangs in glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined for my rv740 maybe more for other chips
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