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authorBrian Paul <brianp@vmware.com>2010-09-17 18:41:30 -0600
committerBrian Paul <brianp@vmware.com>2010-09-17 18:45:13 -0600
commite22e3927b056806e9bbb089734132ad0bcb98df1 (patch)
tree54e1a8fcdec93e315f9c04afefadedd43cc7877d /src/mesa/state_tracker
parent49cb978aa46af0d86ab609013d7883c8105a6d1d (diff)
gallium: rework handling of sprite_coord_enable state
Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c14
-rw-r--r--src/mesa/state_tracker/st_program.c17
2 files changed, 19 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index 2599bd5ca0..0fe333ae8a 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -60,6 +60,7 @@ static void update_raster_state( struct st_context *st )
GLcontext *ctx = st->ctx;
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
uint i;
memset(raster, 0, sizeof(*raster));
@@ -175,17 +176,30 @@ static void update_raster_state( struct st_context *st )
if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
raster->point_smooth = 1;
+ /* _NEW_POINT | _NEW_PROGRAM
+ */
if (ctx->Point.PointSprite) {
+ /* origin */
if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
(st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+
+ /* Coord replacement flags. If bit 'k' is set that means
+ * that we need to replace GENERIC[k] attrib with an automatically
+ * computed texture coord.
+ */
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
if (ctx->Point.CoordReplace[i]) {
raster->sprite_coord_enable |= 1 << i;
}
}
+ if (fragProg->Base.InputsRead & FRAG_BIT_PNTC) {
+ raster->sprite_coord_enable |=
+ 1 << (FRAG_ATTRIB_PNTC - FRAG_ATTRIB_TEX0);
+ }
+
raster->point_quad_rasterization = 1;
}
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 8c2d8b6154..18a7bbe0f9 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -338,17 +338,6 @@ st_translate_fragment_program(struct st_context *st,
input_semantic_index[slot] = 0;
interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
break;
- case FRAG_ATTRIB_PNTC:
- /* This is a hack. We really need a new semantic label for
- * point coord. The draw module needs to know which fragment
- * shader input is the point coord attribute so that it can set
- * up the right vertex attribute values.
- */
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
-
/* In most cases, there is nothing special about these
* inputs, so adopt a convention to use the generic
* semantic name and the mesa FRAG_ATTRIB_ number as the
@@ -364,6 +353,7 @@ st_translate_fragment_program(struct st_context *st,
* zero or be restricted to a particular range -- nobody
* should be building tables based on semantic index.
*/
+ case FRAG_ATTRIB_PNTC:
case FRAG_ATTRIB_TEX0:
case FRAG_ATTRIB_TEX1:
case FRAG_ATTRIB_TEX2:
@@ -380,7 +370,10 @@ st_translate_fragment_program(struct st_context *st,
assert(attr >= FRAG_ATTRIB_TEX0);
input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
}