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authorFrancisco Jerez <currojerez@riseup.net>2010-02-03 03:21:04 -0800
committerBrian Paul <brianp@vmware.com>2010-02-03 08:30:09 -0700
commit2ec50d256d49ff3b987459ed42a5dc66f02a6b9d (patch)
tree6793b5d2593136120e5ee8716aaf20e52663f372 /src/mesa/state_tracker
parent64da2aeebc04a98c999e4dac9290999d03c1e3d5 (diff)
mesa: Factor out the fb initialization details from _mesa_new_framebuffer.
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index 835142e3d4..a81fc3de53 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -53,7 +53,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
if (visual->sampleBuffers)
samples = visual->samples;
- _mesa_initialize_framebuffer(&stfb->Base, visual);
+ _mesa_initialize_window_framebuffer(&stfb->Base, visual);
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb