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authorBrian Paul <brianp@vmware.com>2009-04-07 17:32:29 -0600
committerBrian Paul <brianp@vmware.com>2009-04-07 17:32:29 -0600
commitb7615e5240707b022b81478dde545cec7fb9397f (patch)
treef6c155d07138c1d5f0f581a9b12ce1c55c469c79 /src/mesa/state_tracker
parentfbcd78b5d1b649640454e0ed7ac8af340457f86b (diff)
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c82
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c54
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.h3
3 files changed, 96 insertions, 43 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 8926aa38a2..ebb1d1142a 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -309,6 +309,8 @@ _mesa_base_format(GLenum format)
switch (format) {
case GL_DEPTH_COMPONENT:
return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL:
+ return GL_DEPTH_STENCIL;
case GL_STENCIL_INDEX:
return GL_STENCIL_INDEX;
default:
@@ -617,7 +619,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
static void
draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
@@ -634,6 +636,11 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - height;
+ }
+
pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, x, y,
width, height);
@@ -650,53 +657,74 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
- GLint spanY = row;
- GLubyte values[MAX_WIDTH];
+ GLubyte sValues[MAX_WIDTH];
+ GLuint zValues[MAX_WIDTH];
GLenum destType = GL_UNSIGNED_BYTE;
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
- GL_COLOR_INDEX, type,
+ format, type,
row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
type, source, unpack,
ctx->_ImageTransferState);
+
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
+ (1 << 24) - 1, type, source, unpack);
+ }
+
if (zoom) {
- /*
- _swrast_write_zoomed_stencil_span(ctx, 0, 0, spanWidth,
- spanX, spanY, values);
- */
+ _mesa_problem(ctx, "Gallium glDrawPixels(GL_STENCIL) with "
+ "zoom not complete");
}
- else {
+
+ {
+ GLint spanY;
+
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- spanY = height - spanY - 1;
+ spanY = height - row - 1;
+ }
+ else {
+ spanY = row;
}
+ /* now pack the stencil (and Z) values in the dest format */
switch (pt->format) {
case PIPE_FORMAT_S8_UNORM:
{
ubyte *dest = stmap + spanY * pt->stride + spanX;
- memcpy(dest, values, spanWidth);
+ memcpy(dest, sValues, spanWidth);
}
break;
case PIPE_FORMAT_S8Z24_UNORM:
- {
+ if (format == GL_DEPTH_STENCIL) {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = zValues[k] | (sValues[k] << 24);
+ }
+ }
+ else {
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
GLint k;
for (k = 0; k < spanWidth; k++) {
- uint p = dest[k];
- p = (p & 0xffffff) | (values[k] << 24);
- dest[k] = p;
+ dest[k] = (dest[k] & 0xffffff) | (sValues[k] << 24);
}
}
break;
case PIPE_FORMAT_Z24S8_UNORM:
- {
+ if (format == GL_DEPTH_STENCIL) {
uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
GLint k;
for (k = 0; k < spanWidth; k++) {
- uint p = dest[k];
- p = (p & 0xffffff00) | (values[k] & 0xff);
- dest[k] = p;
+ dest[k] = zValues[k] | (sValues[k] << 24);
+ }
+ }
+ else {
+ uint *dest = (uint *) (stmap + spanY * pt->stride + spanX*4);
+ GLint k;
+ for (k = 0; k < spanWidth; k++) {
+ dest[k] = (dest[k] & 0xffffff00) | (sValues[k] & 0xff);
}
}
break;
@@ -731,8 +759,10 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
GLuint bufferFormat;
const GLfloat *color;
- if (format == GL_STENCIL_INDEX) {
- draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
+ if (format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_STENCIL) {
+ draw_stencil_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
return;
}
@@ -747,11 +777,6 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
color = ctx->Current.RasterColor;
}
- else if (format == GL_STENCIL_INDEX) {
- ps = st->state.framebuffer.zsbuf;
- /* XXX special case - can't use texture map */
- color = NULL;
- }
else {
ps = st->state.framebuffer.cbufs[0];
stfp = combined_drawpix_fragment_program(ctx);
@@ -797,7 +822,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* this will do stencil pixel transfer ops */
- st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
+ st_read_stencil_pixels(ctx, srcx, srcy, width, height,
+ GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
&ctx->DefaultPacking, buffer);
ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0,
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index e151efcb88..9ce5f3fe84 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -56,7 +56,8 @@
*/
void
st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels)
{
@@ -84,7 +85,8 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
/* process image row by row */
for (j = 0; j < height; j++) {
GLvoid *dest;
- GLstencil values[MAX_WIDTH];
+ GLstencil sValues[MAX_WIDTH];
+ GLfloat zValues[MAX_WIDTH];
GLint srcY;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
@@ -94,29 +96,47 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
srcY = j;
}
- /* get stencil values */
+ /* get stencil (and Z) values */
switch (pt->format) {
case PIPE_FORMAT_S8_UNORM:
{
const ubyte *src = stmap + srcY * pt->stride;
- memcpy(values, src, width);
+ memcpy(sValues, src, width);
}
break;
case PIPE_FORMAT_S8Z24_UNORM:
- {
+ if (format == GL_DEPTH_STENCIL) {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0 / (0xffffff);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] >> 24;
+ zValues[k] = (src[k] & 0xffffff) * scale;
+ }
+ }
+ else {
const uint *src = (uint *) (stmap + srcY * pt->stride);
GLint k;
for (k = 0; k < width; k++) {
- values[k] = src[k] >> 24;
+ sValues[k] = src[k] >> 24;
}
}
break;
case PIPE_FORMAT_Z24S8_UNORM:
- {
+ if (format == GL_DEPTH_STENCIL) {
const uint *src = (uint *) (stmap + srcY * pt->stride);
+ const GLfloat scale = 1.0 / (0xffffff);
GLint k;
for (k = 0; k < width; k++) {
- values[k] = src[k] & 0xff;
+ sValues[k] = src[k] & 0xff;
+ zValues[k] = (src[k] >> 8) * scale;
+ }
+ }
+ else {
+ const uint *src = (uint *) (stmap + srcY * pt->stride);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ sValues[k] = src[k] & 0xff;
}
}
break;
@@ -126,12 +146,16 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
/* store */
dest = _mesa_image_address2d(packing, pixels, width, height,
- GL_STENCIL_INDEX, type, j, 0);
-
- _mesa_pack_stencil_span(ctx, width, type, dest, values, packing);
+ format, type, j, 0);
+ if (format == GL_DEPTH_STENCIL) {
+ _mesa_pack_depth_stencil_span(ctx, width, dest,
+ zValues, sValues, packing);
+ }
+ else {
+ _mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
+ }
}
-
/* unmap the stencil buffer */
screen->transfer_unmap(screen, pt);
screen->tex_transfer_destroy(pt);
@@ -329,8 +353,10 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
/* make sure rendering has completed */
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
- if (format == GL_STENCIL_INDEX) {
- st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
+ if (format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_STENCIL) {
+ st_read_stencil_pixels(ctx, x, y, width, height,
+ format, type, pack, dest);
return;
}
else if (format == GL_DEPTH_COMPONENT) {
diff --git a/src/mesa/state_tracker/st_cb_readpixels.h b/src/mesa/state_tracker/st_cb_readpixels.h
index 9e151be51f..c90ef02906 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.h
+++ b/src/mesa/state_tracker/st_cb_readpixels.h
@@ -34,7 +34,8 @@ st_get_color_read_renderbuffer(GLcontext *ctx);
extern void
st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels);