summaryrefslogtreecommitdiff
path: root/src/mesa/swrast/s_accum.c
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/swrast/s_accum.c
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r--src/mesa/swrast/s_accum.c802
1 files changed, 432 insertions, 370 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 55ba831059..b0af0f95d4 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.0.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,20 +27,23 @@
#include "context.h"
#include "macros.h"
#include "imports.h"
+#include "fbobject.h"
#include "s_accum.h"
-#include "s_alphabuf.h"
#include "s_context.h"
#include "s_masking.h"
#include "s_span.h"
+#define ACCUM_SCALE16 32767.0
+
+
/*
* Accumulation buffer notes
*
* Normally, accumulation buffer values are GLshorts with values in
* [-32767, 32767] which represent floating point colors in [-1, 1],
- * as suggested by the OpenGL specification.
+ * as defined by the OpenGL specification.
*
* We optimize for the common case used for full-scene antialiasing:
* // start with accum buffer cleared to zero
@@ -54,68 +57,61 @@
* In this scenario, we can simply store unscaled integer values in
* the accum buffer instead of scaled integers. We'll also keep track
* of the w value so when we do GL_RETURN we simply divide the accumulated
- * values by n (=1/w).
+ * values by n (n=1/w).
* This lets us avoid _many_ int->float->int conversions.
*/
-#if CHAN_BITS == 8 && ACCUM_BITS < 32
-#define USE_OPTIMIZED_ACCUM /* enable the optimization */
-#endif
-
-
-void
-_swrast_alloc_accum_buffer( GLframebuffer *buffer )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint n;
-
- ASSERT(buffer->UseSoftwareAccumBuffer);
-
- if (buffer->Accum) {
- MESA_PBUFFER_FREE( buffer->Accum );
- buffer->Accum = NULL;
- }
-
- /* allocate accumulation buffer if not already present */
- n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
- buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
- if (!buffer->Accum) {
- /* unable to setup accumulation buffer */
- _mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
- }
-
- if (ctx) {
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* XXX these fields should probably be in the GLframebuffer */
-#ifdef USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
+#if CHAN_BITS == 8 && ACCUM_BITS <= 32
+/* enable the optimization */
+#define USE_OPTIMIZED_ACCUM 1
#else
- swrast->_IntegerAccumMode = GL_FALSE;
+#define USE_OPTIMIZED_ACCUM 0
#endif
- swrast->_IntegerAccumScaler = 0.0;
- }
-}
-/*
+/**
* This is called when we fall out of optimized/unscaled accum buffer mode.
* That is, we convert each unscaled accum buffer value into a scaled value
* representing the range[-1, 1].
*/
-static void rescale_accum( GLcontext *ctx )
+static void
+rescale_accum( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLuint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4;
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF);
- GLaccum *accum = ctx->DrawBuffer->Accum;
- GLuint i;
+ assert(rb);
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
assert(swrast->_IntegerAccumMode);
- assert(accum);
- for (i = 0; i < n; i++) {
- accum[i] = (GLaccum) (accum[i] * s);
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ /* directly-addressable memory */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLuint i;
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ acc[i] = (GLshort) (acc[i] * s);
+ }
+ }
+ }
+ else {
+ /* use get/put row funcs */
+ GLuint y;
+ for (y = 0; y < rb->Height; y++) {
+ GLshort accRow[MAX_WIDTH * 4];
+ GLuint i;
+ rb->GetRow(ctx, rb, rb->Width, 0, y, accRow);
+ for (i = 0; i < 4 * rb->Width; i++) {
+ accRow[i] = (GLshort) (accRow[i] * s);
+ }
+ rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL);
+ }
}
swrast->_IntegerAccumMode = GL_FALSE;
@@ -123,406 +119,472 @@ static void rescale_accum( GLcontext *ctx )
-
-
-
-/*
+/**
* Clear the accumulation Buffer.
*/
void
-_swrast_clear_accum_buffer( GLcontext *ctx )
+_swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint buffersize;
- GLfloat acc_scale;
+ GLuint x, y, width, height;
- if (ctx->Visual.accumRedBits==0) {
- /* No accumulation buffer! */
+ if (ctx->Visual.accumRedBits == 0) {
+ /* No accumulation buffer! Not an error. */
return;
}
- if (sizeof(GLaccum)==1) {
- acc_scale = 127.0;
- }
- else if (sizeof(GLaccum)==2) {
- acc_scale = 32767.0;
+ assert(rb);
+ assert(rb->_BaseFormat == GL_RGBA);
+ /* add other types in future? */
+ assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT);
+
+ /* bounds, with scissor */
+ x = ctx->DrawBuffer->_Xmin;
+ y = ctx->DrawBuffer->_Ymin;
+ width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
+ height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat accScale = 32767.0;
+ GLshort clearVal[4];
+ GLuint i;
+
+ clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale);
+ clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale);
+ clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale);
+ clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale);
+
+ for (i = 0; i < height; i++) {
+ rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL);
+ }
}
else {
- acc_scale = 1.0F;
+ /* someday support other sizes */
}
- /* number of pixels */
- buffersize = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
-
- if (!ctx->DrawBuffer->Accum) {
- /* try to alloc accumulation buffer */
- ctx->DrawBuffer->Accum = (GLaccum *)
- MALLOC( buffersize * 4 * sizeof(GLaccum) );
+ /* update optimized accum state vars */
+ if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
+ ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
+#else
+ swrast->_IntegerAccumMode = GL_FALSE;
+#endif
+ swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
}
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ }
+}
- if (ctx->DrawBuffer->Accum) {
- if (ctx->Scissor.Enabled) {
- /* Limit clear to scissor box */
- const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
- GLint i, j;
- GLint width, height;
- GLaccum *row;
- /* size of region to clear */
- width = 4 * (ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin);
- height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
- /* ptr to first element to clear */
- row = ctx->DrawBuffer->Accum
- + 4 * (ctx->DrawBuffer->_Ymin * ctx->DrawBuffer->Width
- + ctx->DrawBuffer->_Xmin);
- for (j=0;j<height;j++) {
- for (i=0;i<width;i+=4) {
- row[i+0] = r;
- row[i+1] = g;
- row[i+2] = b;
- row[i+3] = a;
- }
- row += 4 * ctx->DrawBuffer->Width;
- }
+
+static void
+accum_add(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLshort incr = (GLshort) (value * ACCUM_SCALE16);
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] += incr;
+ }
+ }
}
else {
- /* clear whole buffer */
- if (ctx->Accum.ClearColor[0]==0.0 &&
- ctx->Accum.ClearColor[1]==0.0 &&
- ctx->Accum.ClearColor[2]==0.0 &&
- ctx->Accum.ClearColor[3]==0.0) {
- /* Black */
- _mesa_bzero( ctx->DrawBuffer->Accum,
- buffersize * 4 * sizeof(GLaccum) );
- }
- else {
- /* Not black */
- const GLaccum r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- const GLaccum g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- const GLaccum b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- const GLaccum a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
- GLaccum *acc = ctx->DrawBuffer->Accum;
- GLuint i;
- for (i=0;i<buffersize;i++) {
- *acc++ = r;
- *acc++ = g;
- *acc++ = b;
- *acc++ = a;
- }
- }
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] += incr;
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
}
+ }
+ else {
+ /* other types someday */
+ }
+}
- /* update optimized accum state vars */
- if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 &&
- ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) {
-#ifdef USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
-#else
- swrast->_IntegerAccumMode = GL_FALSE;
-#endif
- swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */
+
+static void
+accum_mult(GLcontext *ctx, GLfloat mult,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+
+ assert(rb);
+
+ /* Leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode)
+ rescale_accum(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ if (rb->GetPointer(ctx, rb, 0, 0)) {
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ for (j = 0; j < 4 * width; j++) {
+ acc[j] = (GLshort) (acc[j] * mult);
+ }
+ }
}
else {
- swrast->_IntegerAccumMode = GL_FALSE;
+ GLint i, j;
+ for (i = 0; i < height; i++) {
+ GLshort accRow[4 * MAX_WIDTH];
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow);
+ for (j = 0; j < 4 * width; j++) {
+ accRow[j] = (GLshort) (accRow[j] * mult);
+ }
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL);
+ }
}
}
+ else {
+ /* other types someday */
+ }
}
-void
-_swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
- GLint xpos, GLint ypos,
- GLint width, GLint height )
+static void
+accum_accum(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint width4;
- GLfloat acc_scale;
- GLchan rgba[MAX_WIDTH][4];
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
+ assert(rb);
- if (SWRAST_CONTEXT(ctx)->NewState)
- _swrast_validate_derived( ctx );
-
- if (!ctx->DrawBuffer->Accum) {
- _mesa_warning(ctx,
- "Calling glAccum() without an accumulation "
- "buffer (low memory?)");
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
return;
}
- if (sizeof(GLaccum)==1) {
- acc_scale = 127.0;
- }
- else if (sizeof(GLaccum)==2) {
- acc_scale = 32767.0;
- }
- else {
- acc_scale = 1.0F;
- }
-
- width4 = 4 * width;
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
+ swrast->_IntegerAccumScaler = value;
+ if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
+ rescale_accum(ctx);
- switch (op) {
- case GL_ADD:
- if (value != 0.0F) {
- const GLaccum val = (GLaccum) (value * acc_scale);
- GLint j;
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
- for (j = 0; j < height; j++) {
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4*xpos;
- GLuint i;
- for (i = 0; i < width4; i++) {
- acc[i] += val;
- }
- ypos++;
- }
- }
- break;
+ _swrast_use_read_buffer(ctx);
- case GL_MULT:
- if (value != 1.0F) {
- GLint j;
- /* Leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode)
- rescale_accum(ctx);
- for (j = 0; j < height; j++) {
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + 4 * xpos;
- GLuint i;
- for (i = 0; i < width4; i++) {
- acc[i] = (GLaccum) ( (GLfloat) acc[i] * value );
- }
- ypos++;
- }
- }
- break;
-
- case GL_ACCUM:
- if (value == 0.0F)
- return;
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
- _swrast_use_read_buffer(ctx);
-
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
- swrast->_IntegerAccumScaler = value;
- if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler)
- rescale_accum(ctx);
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
+ }
+ else {
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
- RENDER_START(swrast,ctx);
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, rgba);
+ /* do accumulation */
if (swrast->_IntegerAccumMode) {
/* simply add integer color values into accum buffer */
GLint j;
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
- assert(swrast->_IntegerAccumScaler > 0.0);
- assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < height; j++) {
-
- GLint i, i4;
- _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
- for (i = i4 = 0; i < width; i++, i4+=4) {
- acc[i4+0] += rgba[i][RCOMP];
- acc[i4+1] += rgba[i][GCOMP];
- acc[i4+2] += rgba[i][BCOMP];
- acc[i4+3] += rgba[i][ACOMP];
- }
- acc += width4;
- ypos++;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += rgba[j][RCOMP];
+ acc[j * 4 + 1] += rgba[j][GCOMP];
+ acc[j * 4 + 2] += rgba[j][BCOMP];
+ acc[j * 4 + 3] += rgba[j][ACOMP];
}
}
else {
/* scaled integer (or float) accum buffer */
- const GLfloat rscale = value * acc_scale / CHAN_MAXF;
- const GLfloat gscale = value * acc_scale / CHAN_MAXF;
- const GLfloat bscale = value * acc_scale / CHAN_MAXF;
- const GLfloat ascale = value * acc_scale / CHAN_MAXF;
GLint j;
- for (j=0;j<height;j++) {
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
- GLint i;
- _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
- for (i=0;i<width;i++) {
- acc[0] += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale );
- acc[1] += (GLaccum) ( (GLfloat) rgba[i][GCOMP] * gscale );
- acc[2] += (GLaccum) ( (GLfloat) rgba[i][BCOMP] * bscale );
- acc[3] += (GLaccum) ( (GLfloat) rgba[i][ACOMP] * ascale );
- acc += 4;
- }
- ypos++;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
}
}
- /* restore read buffer = draw buffer (the default) */
- _swrast_use_draw_buffer(ctx);
- RENDER_FINISH(swrast,ctx);
- break;
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
- case GL_LOAD:
- _swrast_use_read_buffer(ctx);
+ _swrast_use_draw_buffer(ctx);
+}
+
+
+
+static void
+accum_load(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL);
- /* This is a change to go into optimized accum buffer mode */
- if (value > 0.0 && value <= 1.0) {
-#ifdef USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
+ assert(rb);
+
+ if (!ctx->ReadBuffer->_ColorReadBuffer) {
+ /* no read buffer - OK */
+ return;
+ }
+
+ /* This is a change to go into optimized accum buffer mode */
+ if (value > 0.0 && value <= 1.0) {
+#if USE_OPTIMIZED_ACCUM
+ swrast->_IntegerAccumMode = GL_TRUE;
#else
- swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumMode = GL_FALSE;
#endif
- swrast->_IntegerAccumScaler = value;
+ swrast->_IntegerAccumScaler = value;
+ }
+ else {
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+ }
+
+ _swrast_use_read_buffer(ctx);
+
+ if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF;
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLchan rgba[MAX_WIDTH][4];
+ GLint i;
+
+ for (i = 0; i < height; i++) {
+ GLshort *acc;
+ if (directAccess) {
+ acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i);
}
else {
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
+ rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
}
- RENDER_START(swrast,ctx);
+ /* read colors from color buffer */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
+ xpos, ypos + i, rgba);
+
+ /* do load */
if (swrast->_IntegerAccumMode) {
- /* just copy values into accum buffer */
+ /* just copy values in */
GLint j;
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
assert(swrast->_IntegerAccumScaler > 0.0);
assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < height; j++) {
- GLint i, i4;
- _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
- for (i = i4 = 0; i < width; i++, i4 += 4) {
- acc[i4+0] = rgba[i][RCOMP];
- acc[i4+1] = rgba[i][GCOMP];
- acc[i4+2] = rgba[i][BCOMP];
- acc[i4+3] = rgba[i][ACOMP];
- }
- acc += width4;
- ypos++;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = rgba[j][RCOMP];
+ acc[j * 4 + 1] = rgba[j][GCOMP];
+ acc[j * 4 + 2] = rgba[j][BCOMP];
+ acc[j * 4 + 3] = rgba[j][ACOMP];
}
}
else {
/* scaled integer (or float) accum buffer */
- const GLfloat rscale = value * acc_scale / CHAN_MAXF;
- const GLfloat gscale = value * acc_scale / CHAN_MAXF;
- const GLfloat bscale = value * acc_scale / CHAN_MAXF;
- const GLfloat ascale = value * acc_scale / CHAN_MAXF;
-#if 0
- const GLfloat d = 3.0 / acc_scale; /* XXX what's this? */
-#endif
- GLint i, j;
- for (j = 0; j < height; j++) {
- GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4;
- _swrast_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba);
- for (i=0;i<width;i++) {
-#if 0
- *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale + d);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale + d);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale + d);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale + d);
-#else
- *acc++ = (GLaccum) ((GLfloat) rgba[i][RCOMP] * rscale);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][GCOMP] * gscale);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][BCOMP] * bscale);
- *acc++ = (GLaccum) ((GLfloat) rgba[i][ACOMP] * ascale);
-#endif
- }
- ypos++;
+ GLint j;
+ for (j = 0; j < width; j++) {
+ acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale);
+ acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale);
+ acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale);
+ acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale);
}
}
- /* restore read buffer = draw buffer (the default) */
- _swrast_use_draw_buffer(ctx);
+ if (!directAccess) {
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
- RENDER_FINISH(swrast,ctx);
- break;
+ _swrast_use_draw_buffer(ctx);
+}
- case GL_RETURN:
- /* May have to leave optimized accum buffer mode */
- if (swrast->_IntegerAccumMode && value != 1.0)
- rescale_accum(ctx);
-
- RENDER_START(swrast,ctx);
-#ifdef USE_OPTIMIZED_ACCUM
- if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
- /* build lookup table to avoid many floating point multiplies */
- static GLchan multTable[32768];
- static GLfloat prevMult = 0.0;
- const GLfloat mult = swrast->_IntegerAccumScaler;
- const GLint max = MIN2((GLint) (256 / mult), 32767);
- GLint j;
- if (mult != prevMult) {
- for (j = 0; j < max; j++)
- multTable[j] = IROUND((GLfloat) j * mult);
- prevMult = mult;
- }
- assert(swrast->_IntegerAccumScaler > 0.0);
- assert(swrast->_IntegerAccumScaler <= 1.0);
- for (j = 0; j < height; j++) {
- const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
- GLint i, i4;
- for (i = i4 = 0; i < width; i++, i4 += 4) {
- ASSERT(acc[i4+0] < max);
- ASSERT(acc[i4+1] < max);
- ASSERT(acc[i4+2] < max);
- ASSERT(acc[i4+3] < max);
- rgba[i][RCOMP] = multTable[acc[i4+0]];
- rgba[i][GCOMP] = multTable[acc[i4+1]];
- rgba[i][BCOMP] = multTable[acc[i4+2]];
- rgba[i][ACOMP] = multTable[acc[i4+3]];
- }
- if (colorMask != 0xffffffff) {
- _swrast_mask_rgba_array( ctx, width, xpos, ypos, rgba );
- }
- (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
- (const GLchan (*)[4])rgba, NULL );
- if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
- && ctx->Color.ColorMask[ACOMP]) {
- _swrast_write_alpha_span(ctx, width, xpos, ypos,
- (CONST GLchan (*)[4]) rgba, NULL);
- }
- ypos++;
+static void
+accum_return(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
+ const GLboolean directAccess
+ = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL);
+ const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] ||
+ !ctx->Color.ColorMask[GCOMP] ||
+ !ctx->Color.ColorMask[BCOMP] ||
+ !ctx->Color.ColorMask[ACOMP]);
+
+ static GLchan multTable[32768];
+ static GLfloat prevMult = 0.0;
+ const GLfloat mult = swrast->_IntegerAccumScaler;
+ const GLint max = MIN2((GLint) (256 / mult), 32767);
+
+ /* May have to leave optimized accum buffer mode */
+ if (swrast->_IntegerAccumMode && value != 1.0)
+ rescale_accum(ctx);
+
+ if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) {
+ /* build lookup table to avoid many floating point multiplies */
+ GLint j;
+ assert(swrast->_IntegerAccumScaler <= 1.0);
+ if (mult != prevMult) {
+ for (j = 0; j < max; j++)
+ multTable[j] = IROUND((GLfloat) j * mult);
+ prevMult = mult;
+ }
+ }
+
+ if (accumRb->DataType == GL_SHORT ||
+ accumRb->DataType == GL_UNSIGNED_SHORT) {
+ const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16;
+ GLuint buffer, i;
+
+ /* XXX maybe transpose the 'i' and 'buffer' loops??? */
+ for (i = 0; i < height; i++) {
+ GLchan rgba[MAX_WIDTH][4];
+ GLshort accumRow[4 * MAX_WIDTH];
+ GLshort *acc;
+
+ if (directAccess) {
+ acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i);
+ }
+ else {
+ accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow);
+ acc = accumRow;
+ }
+
+ /* get the colors to return */
+ if (swrast->_IntegerAccumMode) {
+ GLint j;
+ for (j = 0; j < width; j++) {
+ ASSERT(acc[j * 4 + 0] < max);
+ ASSERT(acc[j * 4 + 1] < max);
+ ASSERT(acc[j * 4 + 2] < max);
+ ASSERT(acc[j * 4 + 3] < max);
+ rgba[j][RCOMP] = multTable[acc[j * 4 + 0]];
+ rgba[j][GCOMP] = multTable[acc[j * 4 + 1]];
+ rgba[j][BCOMP] = multTable[acc[j * 4 + 2]];
+ rgba[j][ACOMP] = multTable[acc[j * 4 + 3]];
}
}
- else
-#endif /* USE_OPTIMIZED_ACCUM */
- {
+ else {
/* scaled integer (or float) accum buffer */
- const GLfloat rscale = value / acc_scale * CHAN_MAXF;
- const GLfloat gscale = value / acc_scale * CHAN_MAXF;
- const GLfloat bscale = value / acc_scale * CHAN_MAXF;
- const GLfloat ascale = value / acc_scale * CHAN_MAXF;
- GLint i, j;
- for (j=0;j<height;j++) {
- const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4;
- for (i=0;i<width;i++) {
- GLint r = IROUND( (GLfloat) (acc[0]) * rscale );
- GLint g = IROUND( (GLfloat) (acc[1]) * gscale );
- GLint b = IROUND( (GLfloat) (acc[2]) * bscale );
- GLint a = IROUND( (GLfloat) (acc[3]) * ascale );
- acc += 4;
- rgba[i][RCOMP] = CLAMP( r, 0, CHAN_MAX );
- rgba[i][GCOMP] = CLAMP( g, 0, CHAN_MAX );
- rgba[i][BCOMP] = CLAMP( b, 0, CHAN_MAX );
- rgba[i][ACOMP] = CLAMP( a, 0, CHAN_MAX );
- }
- if (colorMask != 0xffffffff) {
- _swrast_mask_rgba_array( ctx, width, xpos, ypos, rgba );
- }
- (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos,
- (const GLchan (*)[4])rgba, NULL );
- if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
- && ctx->Color.ColorMask[ACOMP]) {
- _swrast_write_alpha_span(ctx, width, xpos, ypos,
- (CONST GLchan (*)[4]) rgba, NULL);
- }
- ypos++;
+ GLint j;
+ for (j = 0; j < width; j++) {
+ GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale );
+ GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale );
+ GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale );
+ GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale );
+ rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX );
+ rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX );
+ rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX );
+ rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX );
}
+ }
+
+ /* store colors */
+ for (buffer = 0; buffer < fb->_NumColorDrawBuffers[0]; buffer++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[0][buffer];
+ if (masking) {
+ _swrast_mask_rgba_array(ctx, rb, width, xpos, ypos + i, rgba);
+ }
+#if OLD_RENDERBUFFER
+ if (swrast->Driver.WriteRGBASpan)
+ swrast->Driver.WriteRGBASpan(ctx, rb, width, xpos, ypos + i,
+ (const GLchan (*)[4]) rgba, NULL);
+ else
+#endif
+ rb->PutRow(ctx, rb, width, xpos, ypos + i, rgba, NULL);
+ }
+ }
+ }
+ else {
+ /* other types someday */
+ }
+}
+
+
+
+/**
+ * Software fallback for glAccum.
+ */
+void
+_swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
+ GLint xpos, GLint ypos,
+ GLint width, GLint height )
+
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (SWRAST_CONTEXT(ctx)->NewState)
+ _swrast_validate_derived( ctx );
+
+ if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
+ _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
+ return;
+ }
+
+ RENDER_START(swrast, ctx);
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_add(ctx, value, xpos, ypos, width, height);
}
- RENDER_FINISH(swrast,ctx);
break;
-
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mult(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(ctx, value, xpos, ypos, width, height);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(ctx, value, xpos, ypos, width, height);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height);
+ break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glAccum" );
+ _mesa_problem(ctx, "invalid mode in _swrast_Accum()");
+ break;
}
+
+ RENDER_FINISH(swrast, ctx);
}