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authorBrian <brian.paul@tungstengraphics.com>2008-03-21 14:20:07 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-21 14:20:07 -0600
commita39091bc5b68e4d4f5302f1d3f1a138798f54b77 (patch)
tree8b83b941634753a0b41d27716ae27bd961ad4343 /src/mesa/swrast/s_bitmap.c
parentf1626f0bfd2b14ad8ca2afaad2ea8afb539e6491 (diff)
Refactor PBO validate/map code.
We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
Diffstat (limited to 'src/mesa/swrast/s_bitmap.c')
-rw-r--r--src/mesa/swrast/s_bitmap.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 17f639fd55..f3dda12e25 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -57,11 +57,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
ASSERT(ctx->RenderMode == GL_RENDER);
- bitmap = _mesa_validate_and_map_bitmap_pbo(ctx, width, height,
- unpack, bitmap);
- if (!bitmap) {
- return NULL;
- }
+ bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
+ if (!bitmap)
+ return;
RENDER_START(swrast,ctx);