diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2009-09-15 14:16:22 +0800 |
commit | e2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch) | |
tree | fe3206d7602ad935296884742980f3c4d30bd867 /src/mesa/swrast/s_context.c | |
parent | 11a4292d4eb515813b82b8d688a318adef66b3e6 (diff) | |
parent | b4b8800315637d9218a81c76f09df7d601710d29 (diff) |
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r-- | src/mesa/swrast/s_context.c | 100 |
1 files changed, 56 insertions, 44 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 62857ddeb0..abf0008565 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -61,7 +61,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; if (swrast->_FogEnabled) rasterMask |= FOG_BIT; if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; - if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT; + if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; if (ctx->Visual.rgbMode) { const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT; @@ -172,19 +172,29 @@ _swrast_update_fog_hint( GLcontext *ctx ) /** - * Update the swrast->_AnyTextureCombine flag. + * Update the swrast->_TextureCombinePrimary flag. */ static void _swrast_update_texture_env( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint i; - swrast->_AnyTextureCombine = GL_FALSE; + + swrast->_TextureCombinePrimary = GL_FALSE; + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT || - ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) { - swrast->_AnyTextureCombine = GL_TRUE; - return; + const struct gl_tex_env_combine_state *combine = + ctx->Texture.Unit[i]._CurrentCombine; + GLuint term; + for (term = 0; term < combine->_NumArgsRGB; term++) { + if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } + if (combine->SourceA[term] == GL_PRIMARY_COLOR) { + swrast->_TextureCombinePrimary = GL_TRUE; + return; + } } } } @@ -206,10 +216,13 @@ _swrast_update_deferred_texture(GLcontext *ctx) else { const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current; - if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) { + if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } + else if (fprog && fprog->UsesKill) { + swrast->_DeferredTexture = GL_FALSE; + } else if (ctx->Query.CurrentOcclusionObject) { /* occlusion query depends on shader discard/kill results */ swrast->_DeferredTexture = GL_FALSE; @@ -254,19 +267,32 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { -#if 0 - /* XXX Need a way to trigger the initial loading of parameters - * even when there's no recent state changes. - */ - if (fp->Base.Parameters->StateFlags & newState) -#endif - _mesa_load_state_parameters(ctx, fp->Base.Parameters); + _mesa_load_state_parameters(ctx, fp->Base.Parameters); } } +/** + * See if we can do early diffuse+specular (primary+secondary) color + * add per vertex instead of per-fragment. + */ +static void +_swrast_update_specular_vertex_add(GLcontext *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || + (ctx->Light.Enabled && + ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); + + swrast->SpecularVertexAdd = (separateSpecular + && ctx->Texture._EnabledUnits == 0x0 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled); +} + #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ + _NEW_PROGRAM_CONSTANTS | \ _NEW_TEXTURE | \ _NEW_HINT | \ _NEW_POLYGON ) @@ -326,9 +352,7 @@ _swrast_validate_triangle( GLcontext *ctx, swrast->choose_triangle( ctx ); ASSERT(swrast->Triangle); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { /* separate specular color, but no texture */ swrast->SpecTriangle = swrast->Triangle; swrast->Triangle = _swrast_add_spec_terms_triangle; @@ -350,9 +374,7 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) swrast->choose_line( ctx ); ASSERT(swrast->Line); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { swrast->SpecLine = swrast->Line; swrast->Line = _swrast_add_spec_terms_line; } @@ -372,9 +394,7 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) _swrast_validate_derived( ctx ); swrast->choose_point( ctx ); - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Current) { + if (swrast->SpecularVertexAdd) { swrast->SpecPoint = swrast->Point; swrast->Point = _swrast_add_spec_terms_point; } @@ -502,13 +522,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } - { - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp && (fp->Base.Parameters->StateFlags & new_state)) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } - } - if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -533,6 +546,9 @@ _swrast_update_texture_samplers(GLcontext *ctx) SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint u; + if (!swrast) + return; /* pipe hack */ + for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; /* Note: If tObj is NULL, the sample function will be a simple @@ -622,17 +638,7 @@ _swrast_validate_derived( GLcontext *ctx ) if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) _swrast_update_fog_state( ctx ); - if (swrast->NewState & (_NEW_MODELVIEW | - _NEW_PROJECTION | - _NEW_TEXTURE_MATRIX | - _NEW_FOG | - _NEW_LIGHT | - _NEW_LINE | - _NEW_TEXTURE | - _NEW_TRANSFORM | - _NEW_POINT | - _NEW_VIEWPORT | - _NEW_PROGRAM)) + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) _swrast_update_fragment_program( ctx, swrast->NewState ); if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { @@ -653,6 +659,12 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_TEXTURE)) _swrast_update_active_attribs(ctx); + if (swrast->NewState & (_NEW_FOG | + _NEW_PROGRAM | + _NEW_LIGHT | + _NEW_TEXTURE)) + _swrast_update_specular_vertex_add(ctx); + swrast->NewState = 0; swrast->StateChanges = 0; swrast->InvalidateState = _swrast_invalidate_state; @@ -817,8 +829,8 @@ _swrast_CreateContext( GLcontext *ctx ) swrast->PointSpan.facing = 0; swrast->PointSpan.array = swrast->SpanArrays; - swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits * - MAX_WIDTH * 4 * sizeof(GLchan)); + swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * + MAX_WIDTH * 4 * sizeof(GLfloat)); if (!swrast->TexelBuffer) { FREE(swrast->SpanArrays); FREE(swrast); |