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authorBrian Paul <brian.paul@tungstengraphics.com>2002-02-02 17:24:11 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-02-02 17:24:11 +0000
commit733a4b602bbbfda83ee03b7ae4f3737bbe659034 (patch)
treefd6529e587eec1030c0a273a96d7d9784cc2a020 /src/mesa/swrast/s_context.h
parentceb39f4f8dc4863fde17d668c752533a2184476e (diff)
sw_span can now hold x/y arrays of fragment positions - getting ready to
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 317317a268..59e029bb8f 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -1,4 +1,4 @@
-/* $Id: s_context.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */
+/* $Id: s_context.h,v 1.15 2002/02/02 17:24:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -73,11 +73,10 @@ typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *,
#define DEPTH_BIT 0x004 /* Depth-test pixels */
#define FOG_BIT 0x008 /* Fog pixels */
#define LOGIC_OP_BIT 0x010 /* Apply logic op in software */
-#define SCISSOR_BIT 0x020 /* Scissor pixels */
+#define CLIP_BIT 0x020 /* Scissor or window clip pixels */
#define STENCIL_BIT 0x040 /* Stencil pixels */
#define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */
#define ALPHABUF_BIT 0x100 /* Using software alpha buffer */
-#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
#define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
/* buffer or no buffers. */
#define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */