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authorBrian Paul <brian.paul@tungstengraphics.com>2002-08-07 00:45:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_context.h
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 900c1907f6..a2c14f07a7 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -1,4 +1,4 @@
-/* $Id: s_context.h,v 1.18 2002/05/02 00:59:20 brianp Exp $ */
+/* $Id: s_context.h,v 1.19 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -170,7 +170,13 @@ typedef struct
swrast_tri_func SpecTriangle;
/*@}*/
- struct sw_span *span;
+ /**
+ * Typically, we'll allocate a sw_span structure as a local variable
+ * and set its 'array' pointer to point to this object. The reason is
+ * this object is big and causes problems when allocated on the stack
+ * on some systems.
+ */
+ struct span_arrays *span_data;
/** Internal hooks, kept uptodate by the same mechanism as above.
*/