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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-16 10:03:05 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-06-16 10:03:05 -0600
commitec2d0decbd739df99cac4baba57fe0005bf4894d (patch)
tree050ef6df739104ecc8062d4a22454bc435c4f21d /src/mesa/swrast/s_context.h
parentbbce58802d9bf94eadbb0d0c0211a0768f8302aa (diff)
mesa: allocate pixel zoom arrays on heap, not stack
Fixes stack overflow on Windows.
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 3dcc3ed16e..a511d1c9a1 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -206,6 +206,7 @@ typedef struct
* on some systems.
*/
SWspanarrays *SpanArrays;
+ SWspanarrays *ZoomedArrays; /**< For pixel zooming */
/**
* Used to buffer N GL_POINTS, instead of rendering one by one.