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authorBrian Paul <brian.paul@tungstengraphics.com>2003-04-21 15:02:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-04-21 15:02:17 +0000
commite5b244ff7f984805c1bcc020342f1300f2639c71 (patch)
tree2662820db42730bb1f0269a2aef440309a81d083 /src/mesa/swrast/s_depth.c
parent2780bb824f542c47d5412a3909eaa84ed3f13451 (diff)
Implemented GL_EXT_depth_bounds_test.
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c103
1 files changed, 99 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 109585748d..fc242be2aa 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,10 +1,8 @@
-/* $Id: s_depth.c,v 1.26 2003/03/25 02:23:45 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1364,6 +1362,103 @@ _swrast_depth_test_span( GLcontext *ctx, struct sw_span *span)
}
+/**
+ * GL_EXT_depth_bounds_test extension.
+ * Discard fragments depending on whether the corresponding Z-buffer
+ * values are outside the depth bounds test range.
+ * Note: we test the Z buffer values, not the fragment Z values!
+ * \return GL_TRUE if any fragments pass, GL_FALSE if no fragments pass
+ */
+GLboolean
+_swrast_depth_bounds_test( GLcontext *ctx, struct sw_span *span )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLdepth zMin = (GLdepth) (ctx->Depth.BoundsMin * ctx->DepthMaxF + 0.5F);
+ GLdepth zMax = (GLdepth) (ctx->Depth.BoundsMax * ctx->DepthMaxF + 0.5F);
+ GLubyte *mask = span->array->mask;
+ GLuint i;
+ GLboolean anyPass = GL_FALSE;
+
+ if (swrast->Driver.ReadDepthPixels) {
+ /* read depth values from hardware Z buffer */
+ GLdepth zbuffer[MAX_WIDTH];
+ ASSERT(span->end <= MAX_WIDTH);
+ if (span->arrayMask & SPAN_XY)
+ (*swrast->Driver.ReadDepthPixels)(ctx, span->end, span->array->x,
+ span->array->y, zbuffer);
+ else
+ (*swrast->Driver.ReadDepthSpan)(ctx, span->end, span->x, span->y,
+ zbuffer);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zbuffer[i] < zMin || zbuffer[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* software Z buffer */
+ if (span->arrayMask & SPAN_XY) {
+ if (ctx->Visual.depthBits <= 16) {
+ /* 16 bits / Z */
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ const GLushort *zPtr = Z_ADDRESS16(ctx, span->array->x[i],
+ span->array->y[i]);
+ if (*zPtr < zMin || *zPtr > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* 32 bits / Z */
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ const GLuint *zPtr = Z_ADDRESS32(ctx, span->array->x[i],
+ span->array->y[i]);
+ if (*zPtr < zMin || *zPtr > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ }
+ else {
+ if (ctx->Visual.depthBits <= 16) {
+ /* 16 bits / Z */
+ const GLushort *zPtr = Z_ADDRESS16(ctx, span->x, span->y);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zPtr[i] < zMin || zPtr[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ else {
+ /* 32 bits / Z */
+ const GLuint *zPtr = Z_ADDRESS32(ctx, span->x, span->y);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ if (zPtr[i] < zMin || zPtr[i] > zMax)
+ mask[i] = GL_FALSE;
+ else
+ anyPass = GL_TRUE;
+ }
+ }
+ }
+ }
+ }
+ return anyPass;
+}
+
+
/**********************************************************************/
/***** Read Depth Buffer *****/