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author | Michel Dänzer <daenzer@vmware.com> | 2010-03-12 19:00:47 +0100 |
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committer | Michel Dänzer <daenzer@vmware.com> | 2010-03-12 19:00:47 +0100 |
commit | b13e305ee1a2454265fd957a99640a2e49507bea (patch) | |
tree | e62dfd0ff761ec89de478499130d58d4b119aa0d /src/mesa/swrast/s_depth.c | |
parent | d1ca1599f0319f5c99852ce24420aa592e806db0 (diff) | |
parent | 8561bec0ac1ae5a8871c86f1f2cc29d44cb0f878 (diff) |
Merge branch '7.8'
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r-- | src/mesa/swrast/s_depth.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 3e36cf9a7e..ed637cac12 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -526,7 +526,7 @@ _swrast_depth_clamp_span( GLcontext *ctx, SWspan *span ) /* Convert floating point values in [0,1] to device Z coordinates in * [0, DepthMax]. - * ex: If the the Z buffer has 24 bits, DepthMax = 0xffffff. + * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff. * * XXX this all falls apart if we have 31 or more bits of Z because * the triangle rasterization code produces unsigned Z values. Negative |