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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-07 05:06:11 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-07 05:06:11 +0000
commitb51b0a847d7e7daaea69f77ab569086ef81c24a2 (patch)
tree165cf8b023e6c7b1f66dacc46a6c37110ef27ea7 /src/mesa/swrast/s_depth.c
parent249aebdd357d20f6326137c967c6b3923bef6c05 (diff)
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
Diffstat (limited to 'src/mesa/swrast/s_depth.c')
-rw-r--r--src/mesa/swrast/s_depth.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index 1266d31848..b051cdc489 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,4 +1,4 @@
-/* $Id: s_depth.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
+/* $Id: s_depth.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1367,14 +1367,14 @@ _mesa_read_depth_span( GLcontext *ctx,
/* read from software depth buffer */
if (ctx->Visual.depthBits <= 16) {
const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
- GLuint i;
+ GLint i;
for (i = 0; i < n; i++) {
depth[i] = zptr[i];
}
}
else {
const GLuint *zptr = Z_ADDRESS32( ctx, x, y );
- GLuint i;
+ GLint i;
for (i = 0; i < n; i++) {
depth[i] = zptr[i];
}
@@ -1439,14 +1439,14 @@ _mesa_read_depth_span_float( GLcontext *ctx,
/* read from software depth buffer */
if (ctx->Visual.depthBits <= 16) {
const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
- GLuint i;
+ GLint i;
for (i = 0; i < n; i++) {
depth[i] = (GLfloat) zptr[i] * scale;
}
}
else {
const GLuint *zptr = Z_ADDRESS32( ctx, x, y );
- GLuint i;
+ GLint i;
for (i = 0; i < n; i++) {
depth[i] = (GLfloat) zptr[i] * scale;
}
@@ -1455,7 +1455,7 @@ _mesa_read_depth_span_float( GLcontext *ctx,
else if (ctx->Driver.ReadDepthSpan) {
/* read from hardware depth buffer */
GLdepth d[MAX_WIDTH];
- GLuint i;
+ GLint i;
assert(n <= MAX_WIDTH);
(*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d );
for (i = 0; i < n; i++) {