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authorBrian Paul <brian.paul@tungstengraphics.com>2003-01-15 23:46:34 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-01-15 23:46:34 +0000
commited96f466373035c1b7033d57b22a483d7bd48185 (patch)
tree8a4f1aba8c416f22a8993e02111ffff9590ff4ee /src/mesa/swrast/s_drawpix.c
parentb6f2dd2a99b49f1decf7ae258ef799634a679638 (diff)
fix glDrawPixels hang when clipping
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c45
1 files changed, 30 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 479c9cf99f..9a75aa48b9 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,10 +1,10 @@
-/* $Id: s_drawpix.c,v 1.42 2002/12/18 15:02:19 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.43 2003/01/15 23:46:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -578,10 +578,10 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
- GLint spanX = x;
+ const GLint spanX = x;
GLint spanY = y;
- GLint spanWidth = (width - skipPixels > MAX_WIDTH)
- ? MAX_WIDTH : (width - skipPixels);
+ const GLint spanWidth = (width - skipPixels > MAX_WIDTH)
+ ? MAX_WIDTH : (width - skipPixels);
for (row = 0; row < height; row++, spanY++) {
GLstencil values[MAX_WIDTH];
@@ -688,17 +688,25 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
/* in case width > MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
- span.x = x + (zoom ? 0 : skipPixels);
- span.y = y;
- span.end = (width - skipPixels > MAX_WIDTH)
- ? MAX_WIDTH : (width - skipPixels);
+ const GLint spanX = x + (zoom ? 0 : skipPixels);
+ GLint spanY = y;
+ const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
+ ? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);
- for (row = 0; row < height; row++, span.y++) {
+ for (row = 0; row < height; row++, spanY++) {
GLfloat floatSpan[MAX_WIDTH];
const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
0, row, skipPixels);
+
+ /* Set these for each row since the _mesa_write_* function may
+ * change them while clipping.
+ */
+ span.x = spanX;
+ span.y = spanY;
+ span.end = spanEnd;
+
_mesa_unpack_depth_span(ctx, span.end, floatSpan, type,
src, &ctx->Unpack);
/* clamp depth values to [0,1] and convert from floats to ints */
@@ -836,16 +844,23 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
- span.x = x + (zoom ? 0 : skipPixels);
- span.y = y;
- span.end = (width - skipPixels > MAX_WIDTH)
- ? MAX_WIDTH : (width - skipPixels);
+ const GLint spanX = x + (zoom ? 0 : skipPixels);
+ GLint spanY = y;
+ const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
+ ? MAX_WIDTH : (width - skipPixels);
ASSERT(span.end <= MAX_WIDTH);
- for (row = 0; row < height; row++, span.y++) {
+ for (row = 0; row < height; row++, spanY++) {
const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, skipPixels);
+ /* Set these for each row since the _mesa_write_* function may
+ * change them while clipping.
+ */
+ span.x = spanX;
+ span.y = spanY;
+ span.end = spanEnd;
+
_mesa_unpack_chan_color_span(ctx, span.end, GL_RGBA,
(GLchan *) span.array->rgba,
format, type, source, unpack,