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authorBrian Paul <brian.paul@tungstengraphics.com>2001-06-18 23:55:18 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-06-18 23:55:18 +0000
commitaf197f5f8f182c04ab29cd3c7a18a0cb95a1d9b7 (patch)
tree649bd925155c134f8cef5807ce356f227768db52 /src/mesa/swrast/s_drawpix.c
parentaba535e765336ceddd23a303514ef7e223b8dc28 (diff)
fix glDraw/CopyPixels w/ fog bug. minor fog code clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 4ab5a7717a..fb11af5e44 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: s_drawpix.c,v 1.20 2001/05/30 15:22:05 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.21 2001/06/18 23:55:18 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,6 +37,7 @@
#include "s_context.h"
#include "s_drawpix.h"
+#include "s_fog.h"
#include "s_pixeltex.h"
#include "s_span.h"
#include "s_stencil.h"
@@ -497,9 +498,16 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
- GLfloat fog = (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) ?
- ctx->Current.RasterFogCoord : ctx->Current.RasterDistance;
+ GLfloat fog;
GLint i;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
+ fog = ctx->Current.RasterFogCoord;
+ }
+ else {
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ }
+
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
fogSpan[i] = fog;
@@ -736,9 +744,16 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
- GLfloat fog = (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) ?
- ctx->Current.RasterFogCoord : ctx->Current.RasterDistance;
+ GLfloat fog;
GLint i;
+
+ if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {
+ fog = ctx->Current.RasterFogCoord;
+ }
+ else {
+ fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ }
+
for (i=0;i<width;i++) {
zspan[i] = z;
fogSpan[i] = fog;