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authorKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:00:04 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:00:04 +0000
commite3a051e0538a605551f4d58294c94f5eb00ed07f (patch)
treeea5ccfd6d578fee1f8adb5a5c7f34f12d601c1c9 /src/mesa/swrast/s_drawpix.c
parent6e0f0f51e0371688a434ed65c4ae0da1b061a4b5 (diff)
Moved software rasterizer functionality to new directory.
Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c885
1 files changed, 885 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
new file mode 100644
index 0000000000..ba6ea07e54
--- /dev/null
+++ b/src/mesa/swrast/s_drawpix.c
@@ -0,0 +1,885 @@
+/* $Id: s_drawpix.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "glheader.h"
+#include "colormac.h"
+#include "context.h"
+#include "convolve.h"
+#include "image.h"
+#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "pixel.h"
+
+#include "s_pixeltex.h"
+#include "s_span.h"
+#include "s_stencil.h"
+#include "s_texture.h"
+#include "s_zoom.h"
+
+
+
+/*
+ * Given the dest position, size and skipPixels and skipRows values
+ * for a glDrawPixels command, perform clipping of the image bounds
+ * so the result lies withing the context's buffer bounds.
+ * Return: GL_TRUE if image is ready for drawing
+ * GL_FALSE if image was completely clipped away (draw nothing)
+ */
+GLboolean
+_mesa_clip_pixelrect(const GLcontext *ctx,
+ GLint *destX, GLint *destY,
+ GLsizei *width, GLsizei *height,
+ GLint *skipPixels, GLint *skipRows)
+{
+ const GLframebuffer *buffer = ctx->DrawBuffer;
+
+ /* left clipping */
+ if (*destX < buffer->Xmin) {
+ *skipPixels += (buffer->Xmin - *destX);
+ *width -= (buffer->Xmin - *destX);
+ *destX = buffer->Xmin;
+ }
+ /* right clipping */
+ if (*destX + *width > buffer->Xmax)
+ *width -= (*destX + *width - buffer->Xmax);
+
+ if (*width <= 0)
+ return GL_FALSE;
+
+ /* bottom clipping */
+ if (*destY < buffer->Ymin) {
+ *skipRows += (buffer->Ymin - *destY);
+ *height -= (buffer->Ymin - *destY);
+ *destY = buffer->Ymin;
+ }
+ /* top clipping */
+ if (*destY + *height > buffer->Ymax)
+ *height -= (*destY + *height - buffer->Ymax);
+
+ if (*height <= 0)
+ return GL_TRUE;
+
+ return GL_TRUE;
+}
+
+
+
+/*
+ * Try to do a fast and simple RGB(a) glDrawPixels.
+ * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
+ */
+static GLboolean
+fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
+ GLchan rgb[MAX_WIDTH][3];
+ GLchan rgba[MAX_WIDTH][4];
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels",
+ GL_FALSE);
+
+
+ if (!ctx->Current.RasterPosValid) {
+ return GL_TRUE; /* no-op */
+ }
+
+ if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
+ && ctx->Texture.ReallyEnabled == 0
+ && unpack->Alignment == 1
+ && !unpack->SwapBytes
+ && !unpack->LsbFirst) {
+
+ GLint destX = x;
+ GLint destY = y;
+ GLint drawWidth = width; /* actual width drawn */
+ GLint drawHeight = height; /* actual height drawn */
+ GLint skipPixels = unpack->SkipPixels;
+ GLint skipRows = unpack->SkipRows;
+ GLint rowLength;
+ GLdepth zSpan[MAX_WIDTH]; /* only used when zooming */
+ GLint zoomY0 = 0;
+
+ if (unpack->RowLength > 0)
+ rowLength = unpack->RowLength;
+ else
+ rowLength = width;
+
+ /* If we're not using pixel zoom then do all clipping calculations
+ * now. Otherwise, we'll let the gl_write_zoomed_*_span() functions
+ * handle the clipping.
+ */
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* horizontal clipping */
+ if (destX < ctx->DrawBuffer->Xmin) {
+ skipPixels += (ctx->DrawBuffer->Xmin - destX);
+ drawWidth -= (ctx->DrawBuffer->Xmin - destX);
+ destX = ctx->DrawBuffer->Xmin;
+ }
+ if (destX + drawWidth > ctx->DrawBuffer->Xmax)
+ drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
+ if (drawWidth <= 0)
+ return GL_TRUE;
+
+ /* vertical clipping */
+ if (destY < ctx->DrawBuffer->Ymin) {
+ skipRows += (ctx->DrawBuffer->Ymin - destY);
+ drawHeight -= (ctx->DrawBuffer->Ymin - destY);
+ destY = ctx->DrawBuffer->Ymin;
+ }
+ if (destY + drawHeight > ctx->DrawBuffer->Ymax)
+ drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax);
+ if (drawHeight <= 0)
+ return GL_TRUE;
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down image */
+ /* horizontal clipping */
+ if (destX < ctx->DrawBuffer->Xmin) {
+ skipPixels += (ctx->DrawBuffer->Xmin - destX);
+ drawWidth -= (ctx->DrawBuffer->Xmin - destX);
+ destX = ctx->DrawBuffer->Xmin;
+ }
+ if (destX + drawWidth > ctx->DrawBuffer->Xmax)
+ drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax);
+ if (drawWidth <= 0)
+ return GL_TRUE;
+
+ /* vertical clipping */
+ if (destY > ctx->DrawBuffer->Ymax) {
+ skipRows += (destY - ctx->DrawBuffer->Ymax);
+ drawHeight -= (destY - ctx->DrawBuffer->Ymax);
+ destY = ctx->DrawBuffer->Ymax;
+ }
+ if (destY - drawHeight < ctx->DrawBuffer->Ymin)
+ drawHeight -= (ctx->DrawBuffer->Ymin - (destY - drawHeight));
+ if (drawHeight <= 0)
+ return GL_TRUE;
+ }
+ else {
+ /* setup array of fragment Z value to pass to zoom function */
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLint i;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (i=0; i<drawWidth; i++)
+ zSpan[i] = z;
+
+ /* save Y value of first row */
+ zoomY0 = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ }
+
+
+ /*
+ * Ready to draw!
+ * The window region at (destX, destY) of size (drawWidth, drawHeight)
+ * will be written to.
+ * We'll take pixel data from buffer pointed to by "pixels" but we'll
+ * skip "skipRows" rows and skip "skipPixels" pixels/row.
+ */
+
+ if (format == GL_RGBA && type == CHAN_TYPE
+ && ctx->ImageTransferState==0) {
+ if (ctx->Visual.RGBAflag) {
+ GLchan *src = (GLchan *) pixels
+ + (skipRows * rowLength + skipPixels) * 4;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 4;
+ destY++;
+ }
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ destY--;
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 4;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (void *) src, zoomY0);
+ src += rowLength * 4;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format == GL_RGB && type == CHAN_TYPE
+ && ctx->ImageTransferState == 0) {
+ if (ctx->Visual.RGBAflag) {
+ GLchan *src = (GLchan *) pixels
+ + (skipRows * rowLength + skipPixels) * 3;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 3;
+ destY++;
+ }
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ destY--;
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) src, NULL);
+ src += rowLength * 3;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (void *) src, zoomY0);
+ src += rowLength * 3;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format == GL_LUMINANCE && type == CHAN_TYPE
+ && ctx->ImageTransferState==0) {
+ if (ctx->Visual.RGBAflag) {
+ GLchan *src = (GLchan *) pixels
+ + (skipRows * rowLength + skipPixels);
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) rgb, NULL);
+ src += rowLength;
+ destY++;
+ }
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ destY--;
+ (*ctx->Driver.WriteRGBSpan)(ctx, drawWidth, destX, destY,
+ (void *) rgb, NULL);
+ src += rowLength;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgb[i][0] = src[i];
+ rgb[i][1] = src[i];
+ rgb[i][2] = src[i];
+ }
+ gl_write_zoomed_rgb_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (void *) rgb, zoomY0);
+ src += rowLength;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE
+ && ctx->ImageTransferState == 0) {
+ if (ctx->Visual.RGBAflag) {
+ GLchan *src = (GLchan *) pixels
+ + (skipRows * rowLength + skipPixels)*2;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ GLchan *ptr = src;
+ for (i=0;i<drawWidth;i++) {
+ rgba[i][0] = *ptr;
+ rgba[i][1] = *ptr;
+ rgba[i][2] = *ptr++;
+ rgba[i][3] = *ptr++;
+ }
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) rgba, NULL);
+ src += rowLength*2;
+ destY++;
+ }
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLint i;
+ GLchan *ptr = src;
+ for (i=0;i<drawWidth;i++) {
+ rgba[i][0] = *ptr;
+ rgba[i][1] = *ptr;
+ rgba[i][2] = *ptr++;
+ rgba[i][3] = *ptr++;
+ }
+ destY--;
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (void *) rgba, NULL);
+ src += rowLength*2;
+ }
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ ASSERT(drawWidth < MAX_WIDTH);
+ for (row=0; row<drawHeight; row++) {
+ GLchan *ptr = src;
+ GLint i;
+ for (i=0;i<drawWidth;i++) {
+ rgba[i][0] = *ptr;
+ rgba[i][1] = *ptr;
+ rgba[i][2] = *ptr++;
+ rgba[i][3] = *ptr++;
+ }
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (void *) rgba, zoomY0);
+ src += rowLength*2;
+ destY++;
+ }
+ }
+ }
+ return GL_TRUE;
+ }
+ else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
+ GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
+ if (ctx->Visual.RGBAflag) {
+ /* convert CI data to RGBA */
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ ASSERT(drawWidth < MAX_WIDTH);
+ _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (const GLchan (*)[4]) rgba,
+ NULL);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
+ /* upside-down */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ ASSERT(drawWidth < MAX_WIDTH);
+ _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ destY--;
+ (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
+ (const GLchan (*)[4]) rgba,
+ NULL);
+ src += rowLength;
+ }
+ return GL_TRUE;
+ }
+ else {
+ /* with zooming */
+ GLint row;
+ for (row=0; row<drawHeight; row++) {
+ ASSERT(drawWidth < MAX_WIDTH);
+ _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
+ zSpan, 0, (void *) rgba, zoomY0);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ }
+ else if (ctx->ImageTransferState==0) {
+ /* write CI data to CI frame buffer */
+ GLint row;
+ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
+ /* no zooming */
+ for (row=0; row<drawHeight; row++) {
+ (*ctx->Driver.WriteCI8Span)(ctx, drawWidth, destX, destY,
+ src, NULL);
+ src += rowLength;
+ destY++;
+ }
+ return GL_TRUE;
+ }
+ else {
+ /* with zooming */
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ /* can't handle this pixel format and/or data type here */
+ return GL_FALSE;
+ }
+ }
+
+ /* can't do a simple draw, have to use slow path */
+ return GL_FALSE;
+}
+
+
+
+/*
+ * Do glDrawPixels of index pixels.
+ */
+static void
+draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
+{
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ const GLint desty = y;
+ GLint row, drawWidth;
+ GLdepth zspan[MAX_WIDTH];
+
+ drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+
+ /* Fragment depth values */
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
+ GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLint i;
+ for (i = 0; i < drawWidth; i++) {
+ zspan[i] = zval;
+ }
+ }
+
+ /*
+ * General solution
+ */
+ for (row = 0; row < height; row++, y++) {
+ GLuint indexes[MAX_WIDTH];
+ const GLvoid *source = _mesa_image_address(&ctx->Unpack,
+ pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
+ _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
+ type, source, &ctx->Unpack,
+ ctx->ImageTransferState);
+ if (zoom) {
+ gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, desty);
+ }
+ else {
+ gl_write_index_span(ctx, drawWidth, x, y, zspan, 0, indexes, GL_BITMAP);
+ }
+ }
+}
+
+
+
+/*
+ * Do glDrawPixels of stencil image. The image datatype may either
+ * be GLubyte or GLbitmap.
+ */
+static void
+draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
+{
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ const GLint desty = y;
+ GLint row, drawWidth;
+
+ if (type != GL_BYTE &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_INT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_FLOAT &&
+ type != GL_BITMAP) {
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
+ return;
+ }
+
+ drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+
+ for (row = 0; row < height; row++, y++) {
+ GLstencil values[MAX_WIDTH];
+ GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
+ ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
+ const GLvoid *source = _mesa_image_address(&ctx->Unpack,
+ pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
+ _mesa_unpack_index_span(ctx, drawWidth, destType, values,
+ type, source, &ctx->Unpack,
+ ctx->ImageTransferState);
+ if (ctx->ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
+ _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
+ }
+ if (ctx->Pixel.MapStencilFlag) {
+ _mesa_map_stencil( ctx, drawWidth, values );
+ }
+
+ if (zoom) {
+ gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
+ values, desty );
+ }
+ else {
+ _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
+ }
+ }
+}
+
+
+
+/*
+ * Do a glDrawPixels of depth values.
+ */
+static void
+draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type, const GLvoid *pixels )
+{
+ const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ const GLint desty = y;
+ GLchan rgba[MAX_WIDTH][4];
+ GLuint ispan[MAX_WIDTH];
+ GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
+
+ if (type != GL_BYTE
+ && type != GL_UNSIGNED_BYTE
+ && type != GL_SHORT
+ && type != GL_UNSIGNED_SHORT
+ && type != GL_INT
+ && type != GL_UNSIGNED_INT
+ && type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)");
+ return;
+ }
+
+ /* Colors or indexes */
+ if (ctx->Visual.RGBAflag) {
+ GLint r = FLOAT_TO_CHAN(ctx->Current.RasterColor[0]);
+ GLint g = FLOAT_TO_CHAN(ctx->Current.RasterColor[1]);
+ GLint b = FLOAT_TO_CHAN(ctx->Current.RasterColor[2]);
+ GLint a = FLOAT_TO_CHAN(ctx->Current.RasterColor[3]);
+ GLint i;
+ for (i = 0; i < drawWidth; i++) {
+ rgba[i][RCOMP] = r;
+ rgba[i][GCOMP] = g;
+ rgba[i][BCOMP] = b;
+ rgba[i][ACOMP] = a;
+ }
+ }
+ else {
+ GLint i;
+ for (i = 0; i < drawWidth; i++) {
+ ispan[i] = ctx->Current.RasterIndex;
+ }
+ }
+
+ if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
+ && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ /* Special case: directly write 16-bit depth values */
+ GLint row;
+ for (row = 0; row < height; row++, y++) {
+ GLdepth zspan[MAX_WIDTH];
+ const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ GLint i;
+ for (i = 0; i < width; i++)
+ zspan[i] = zptr[i];
+ gl_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP );
+ }
+ }
+ else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32
+ && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ /* Special case: directly write 32-bit depth values */
+ GLint row;
+ for (row = 0; row < height; row++, y++) {
+ const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ gl_write_rgba_span( ctx, width, x, y, zptr, 0, rgba, GL_BITMAP );
+ }
+ }
+ else {
+ /* General case */
+ GLint row;
+ for (row = 0; row < height; row++, y++) {
+ GLdepth zspan[MAX_WIDTH];
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack,
+ pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
+ _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
+ &ctx->Unpack, ctx->ImageTransferState );
+ if (ctx->Visual.RGBAflag) {
+ if (zoom) {
+ gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0,
+ (const GLchan (*)[4]) rgba, desty);
+ }
+ else {
+ gl_write_rgba_span(ctx, width, x, y, zspan, 0, rgba, GL_BITMAP);
+ }
+ }
+ else {
+ if (zoom) {
+ gl_write_zoomed_index_span(ctx, width, x, y, zspan, 0,
+ ispan, GL_BITMAP);
+ }
+ else {
+ gl_write_index_span(ctx, width, x, y, zspan, 0,
+ ispan, GL_BITMAP);
+ }
+ }
+
+ }
+ }
+}
+
+
+/*
+ * Do glDrawPixels of RGBA pixels.
+ */
+static void
+draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels )
+{
+ const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
+ const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ const GLint desty = y;
+ GLdepth zspan[MAX_WIDTH];
+ GLboolean quickDraw;
+ GLfloat *convImage = NULL;
+ GLuint transferOps = ctx->ImageTransferState;
+
+ if (!_mesa_is_legal_format_and_type(format, type)) {
+ gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(format or type)");
+ return;
+ }
+
+ /* Try an optimized glDrawPixels first */
+ if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels))
+ return;
+
+ /* Fragment depth values */
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
+ /* fill in array of z values */
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLint i;
+ for (i=0;i<width;i++) {
+ zspan[i] = z;
+ }
+ }
+
+
+ if (ctx->RasterMask == 0 && !zoom && x >= 0 && y >= 0
+ && x + width <= ctx->DrawBuffer->Width
+ && y + height <= ctx->DrawBuffer->Height) {
+ quickDraw = GL_TRUE;
+ }
+ else {
+ quickDraw = GL_FALSE;
+ }
+
+ if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
+ /* Convolution has to be handled specially. We'll create an
+ * intermediate image, applying all pixel transfer operations
+ * up to convolution. Then we'll convolve the image. Then
+ * we'll proceed with the rest of the transfer operations and
+ * rasterize the image.
+ */
+ GLint row;
+ GLfloat *dest, *tmpImage;
+
+ tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+ if (!tmpImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+ convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
+ if (!convImage) {
+ FREE(tmpImage);
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ /* Unpack the image and apply transfer ops up to convolution */
+ dest = tmpImage;
+ for (row = 0; row < height; row++) {
+ const GLvoid *source = _mesa_image_address(unpack,
+ pixels, width, height, format, type, 0, row, 0);
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest,
+ format, type, source, unpack,
+ transferOps & IMAGE_PRE_CONVOLUTION_BITS,
+ GL_FALSE);
+ dest += width * 4;
+ }
+
+ /* do convolution */
+ if (ctx->Pixel.Convolution2DEnabled) {
+ _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
+ }
+ else {
+ ASSERT(ctx->Pixel.Separable2DEnabled);
+ _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
+ }
+ FREE(tmpImage);
+
+ /* continue transfer ops and draw the convolved image */
+ unpack = &_mesa_native_packing;
+ pixels = convImage;
+ format = GL_RGBA;
+ type = GL_FLOAT;
+ transferOps &= IMAGE_POST_CONVOLUTION_BITS;
+ }
+
+ /*
+ * General solution
+ */
+ {
+ GLchan rgba[MAX_WIDTH][4];
+ GLint row;
+ if (width > MAX_WIDTH)
+ width = MAX_WIDTH;
+ for (row = 0; row < height; row++, y++) {
+ const GLvoid *source = _mesa_image_address(unpack,
+ pixels, width, height, format, type, 0, row, 0);
+ _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (void*) rgba,
+ format, type, source, unpack,
+ transferOps);
+ if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
+ (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
+ continue;
+
+ if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
+ GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
+ GLchan primary_rgba[MAX_WIDTH][4];
+ GLuint unit;
+ /* XXX not sure how multitexture is supposed to work here */
+
+ MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan));
+
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit].ReallyEnabled) {
+ _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba,
+ s, t, r, q);
+ gl_texture_pixels(ctx, unit, width, s, t, r, NULL,
+ primary_rgba, rgba);
+ }
+ }
+ }
+
+ if (quickDraw) {
+ (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
+ (CONST GLchan (*)[]) rgba, NULL);
+ }
+ else if (zoom) {
+ gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, 0,
+ (CONST GLchan (*)[]) rgba, desty );
+ }
+ else {
+ gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, 0,
+ rgba, GL_BITMAP);
+ }
+ }
+ }
+
+ if (convImage) {
+ FREE(convImage);
+ }
+}
+
+
+
+/*
+ * Execute glDrawPixels
+ */
+void
+_swrast_DrawPixels( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels )
+{
+ (void) unpack;
+
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
+ break;
+ case GL_DEPTH_COMPONENT:
+ draw_depth_pixels( ctx, x, y, width, height, type, pixels );
+ break;
+ case GL_COLOR_INDEX:
+ if (ctx->Visual.RGBAflag)
+ draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
+ else
+ draw_index_pixels(ctx, x, y, width, height, type, pixels);
+ break;
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_BGR:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels);
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" );
+ }
+}
+