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authorBrian <brian@yutani.localnet.net>2007-02-02 11:01:01 -0700
committerBrian <brian@yutani.localnet.net>2007-02-02 11:01:01 -0700
commit9ab512ad8cf3a12f4f7f8494fa99bc9389f217db (patch)
tree4026b0a39ff5c0403372f8f396786b9b592dcc48 /src/mesa/swrast/s_fragprog.c
parent462d8f5fafcc5ac69ea89cac1222abadded642e2 (diff)
Replace color, z, w, texture interpolants with new generic attrib interpolants.
Diffstat (limited to 'src/mesa/swrast/s_fragprog.c')
-rw-r--r--src/mesa/swrast/s_fragprog.c91
1 files changed, 46 insertions, 45 deletions
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 22483c56a6..090fd6dd97 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -261,28 +261,30 @@ fetch_vector4_deriv( GLcontext *ctx,
if (xOrY == 'X') {
src[0] = 1.0;
src[1] = 0.0;
- src[2] = span->dzdx / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->dwdx;
+ src[2] = span->attrStepX[FRAG_ATTRIB_WPOS][2]
+ / ctx->DrawBuffer->_DepthMaxF;
+ src[3] = span->attrStepX[FRAG_ATTRIB_WPOS][3];
}
else {
src[0] = 0.0;
src[1] = 1.0;
- src[2] = span->dzdy / ctx->DrawBuffer->_DepthMaxF;
- src[3] = span->dwdy;
+ src[2] = span->attrStepY[FRAG_ATTRIB_WPOS][2]
+ / ctx->DrawBuffer->_DepthMaxF;
+ src[3] = span->attrStepY[FRAG_ATTRIB_WPOS][3];
}
break;
case FRAG_ATTRIB_COL0:
if (xOrY == 'X') {
- src[0] = span->drdx * (1.0F / CHAN_MAXF);
- src[1] = span->dgdx * (1.0F / CHAN_MAXF);
- src[2] = span->dbdx * (1.0F / CHAN_MAXF);
- src[3] = span->dadx * (1.0F / CHAN_MAXF);
+ src[0] = span->attrStepX[FRAG_ATTRIB_COL0][0] * (1.0F / CHAN_MAXF);
+ src[1] = span->attrStepX[FRAG_ATTRIB_COL0][1] * (1.0F / CHAN_MAXF);
+ src[2] = span->attrStepX[FRAG_ATTRIB_COL0][2] * (1.0F / CHAN_MAXF);
+ src[3] = span->attrStepX[FRAG_ATTRIB_COL0][3] * (1.0F / CHAN_MAXF);
}
else {
- src[0] = span->drdy * (1.0F / CHAN_MAXF);
- src[1] = span->dgdy * (1.0F / CHAN_MAXF);
- src[2] = span->dbdy * (1.0F / CHAN_MAXF);
- src[3] = span->dady * (1.0F / CHAN_MAXF);
+ src[0] = span->attrStepY[FRAG_ATTRIB_COL0][0] * (1.0F / CHAN_MAXF);
+ src[1] = span->attrStepY[FRAG_ATTRIB_COL0][1] * (1.0F / CHAN_MAXF);
+ src[2] = span->attrStepY[FRAG_ATTRIB_COL0][2] * (1.0F / CHAN_MAXF);
+ src[3] = span->attrStepY[FRAG_ATTRIB_COL0][3] * (1.0F / CHAN_MAXF);
}
break;
case FRAG_ATTRIB_COL1:
@@ -322,23 +324,22 @@ fetch_vector4_deriv( GLcontext *ctx,
case FRAG_ATTRIB_TEX6:
case FRAG_ATTRIB_TEX7:
if (xOrY == 'X') {
- const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
/* this is a little tricky - I think I've got it right */
- const GLfloat invQ = 1.0f / (span->tex[u][3]
- + span->texStepX[u][3] * column);
- src[0] = span->texStepX[u][0] * invQ;
- src[1] = span->texStepX[u][1] * invQ;
- src[2] = span->texStepX[u][2] * invQ;
- src[3] = span->texStepX[u][3] * invQ;
+ const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3]
+ + span->attrStepX[source->Index][3] * column);
+ src[0] = span->attrStepX[source->Index][0] * invQ;
+ src[1] = span->attrStepX[source->Index][1] * invQ;
+ src[2] = span->attrStepX[source->Index][2] * invQ;
+ src[3] = span->attrStepX[source->Index][3] * invQ;
}
else {
- const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
/* Tricky, as above, but in Y direction */
- const GLfloat invQ = 1.0f / (span->tex[u][3] + span->texStepY[u][3]);
- src[0] = span->texStepY[u][0] * invQ;
- src[1] = span->texStepY[u][1] * invQ;
- src[2] = span->texStepY[u][2] * invQ;
- src[3] = span->texStepY[u][3] * invQ;
+ const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3]
+ + span->attrStepY[source->Index][3]);
+ src[0] = span->attrStepY[source->Index][0] * invQ;
+ src[1] = span->attrStepY[source->Index][1] * invQ;
+ src[2] = span->attrStepY[source->Index][2] * invQ;
+ src[3] = span->attrStepY[source->Index][3] * invQ;
}
break;
default:
@@ -561,29 +562,29 @@ init_machine_deriv( GLcontext *ctx,
if (xOrY == 'X') {
wpos[0] += 1.0F;
wpos[1] += 0.0F;
- wpos[2] += span->dzdx;
- wpos[3] += span->dwdx;
+ wpos[2] += span->attrStepX[FRAG_ATTRIB_WPOS][2];
+ wpos[3] += span->attrStepX[FRAG_ATTRIB_WPOS][3];
}
else {
wpos[0] += 0.0F;
wpos[1] += 1.0F;
- wpos[2] += span->dzdy;
- wpos[3] += span->dwdy;
+ wpos[2] += span->attrStepY[FRAG_ATTRIB_WPOS][2];
+ wpos[3] += span->attrStepY[FRAG_ATTRIB_WPOS][3];
}
}
if (program->Base.InputsRead & FRAG_BIT_COL0) {
GLfloat *col0 = machine->Attribs[FRAG_ATTRIB_COL0][machine->CurFrag];
if (xOrY == 'X') {
- col0[0] += span->drdx * (1.0F / CHAN_MAXF);
- col0[1] += span->dgdx * (1.0F / CHAN_MAXF);
- col0[2] += span->dbdx * (1.0F / CHAN_MAXF);
- col0[3] += span->dadx * (1.0F / CHAN_MAXF);
+ col0[0] += span->attrStepX[FRAG_ATTRIB_COL0][0] * (1.0F / CHAN_MAXF);
+ col0[1] += span->attrStepX[FRAG_ATTRIB_COL0][1] * (1.0F / CHAN_MAXF);
+ col0[2] += span->attrStepX[FRAG_ATTRIB_COL0][2] * (1.0F / CHAN_MAXF);
+ col0[3] += span->attrStepX[FRAG_ATTRIB_COL0][3] * (1.0F / CHAN_MAXF);
}
else {
- col0[0] += span->drdy * (1.0F / CHAN_MAXF);
- col0[1] += span->dgdy * (1.0F / CHAN_MAXF);
- col0[2] += span->dbdy * (1.0F / CHAN_MAXF);
- col0[3] += span->dady * (1.0F / CHAN_MAXF);
+ col0[0] += span->attrStepY[FRAG_ATTRIB_COL0][0] * (1.0F / CHAN_MAXF);
+ col0[1] += span->attrStepY[FRAG_ATTRIB_COL0][1] * (1.0F / CHAN_MAXF);
+ col0[2] += span->attrStepY[FRAG_ATTRIB_COL0][2] * (1.0F / CHAN_MAXF);
+ col0[3] += span->attrStepY[FRAG_ATTRIB_COL0][3] * (1.0F / CHAN_MAXF);
}
}
if (program->Base.InputsRead & FRAG_BIT_COL1) {
@@ -615,16 +616,16 @@ init_machine_deriv( GLcontext *ctx,
GLfloat *tex = machine->Attribs[FRAG_ATTRIB_TEX0 + u][machine->CurFrag];
/* XXX perspective-correct interpolation */
if (xOrY == 'X') {
- tex[0] += span->texStepX[u][0];
- tex[1] += span->texStepX[u][1];
- tex[2] += span->texStepX[u][2];
- tex[3] += span->texStepX[u][3];
+ tex[0] += span->attrStepX[FRAG_ATTRIB_TEX0 + u][0];
+ tex[1] += span->attrStepX[FRAG_ATTRIB_TEX0 + u][1];
+ tex[2] += span->attrStepX[FRAG_ATTRIB_TEX0 + u][2];
+ tex[3] += span->attrStepX[FRAG_ATTRIB_TEX0 + u][3];
}
else {
- tex[0] += span->texStepY[u][0];
- tex[1] += span->texStepY[u][1];
- tex[2] += span->texStepY[u][2];
- tex[3] += span->texStepY[u][3];
+ tex[0] += span->attrStepY[FRAG_ATTRIB_TEX0 + u][0];
+ tex[1] += span->attrStepY[FRAG_ATTRIB_TEX0 + u][1];
+ tex[2] += span->attrStepY[FRAG_ATTRIB_TEX0 + u][2];
+ tex[3] += span->attrStepY[FRAG_ATTRIB_TEX0 + u][3];
}
}
}