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authorBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-11-27 20:07:08 +0000
commitb5b8d22c4ee921dff99b898a5907023b20670a27 (patch)
treef86cfa06e3fbe8c3d73fc665e79294c0257d53ff /src/mesa/swrast/s_lines.c
parent0699b0bb171ffba453222154c4b2c047a30a2a8b (diff)
Change the dispatch offsets for the VertexAttrib*NV functions so they don't
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r--src/mesa/swrast/s_lines.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 4d9fe58920..a5a612335e 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -258,7 +258,7 @@ _mesa_print_line_function(GLcontext *ctx)
else if (swrast->Line == multitextured_line)
_mesa_printf("multitextured_line\n");
else
- _mesa_printf("Driver func %p\n", (void *) swrast->Line);
+ _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line);
}
#endif