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authorBrian Paul <brian.paul@tungstengraphics.com>2003-03-01 01:50:20 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-03-01 01:50:20 +0000
commit27558a160a9fe91745728d7626995cd88f8fe339 (patch)
tree0b8cbbd49d418f5ef9f10d3d721c3d4e9e925c3d /src/mesa/swrast/s_nvfragprog.c
parent4e50ab5f70582f4e362c4572b22a4c3f87c71a14 (diff)
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
Diffstat (limited to 'src/mesa/swrast/s_nvfragprog.c')
-rw-r--r--src/mesa/swrast/s_nvfragprog.c32
1 files changed, 9 insertions, 23 deletions
diff --git a/src/mesa/swrast/s_nvfragprog.c b/src/mesa/swrast/s_nvfragprog.c
index 738c78274e..97f65c0479 100644
--- a/src/mesa/swrast/s_nvfragprog.c
+++ b/src/mesa/swrast/s_nvfragprog.c
@@ -1,4 +1,4 @@
-/* $Id: s_nvfragprog.c,v 1.4 2003/02/25 19:29:43 brianp Exp $ */
+/* $Id: s_nvfragprog.c,v 1.5 2003/03/01 01:50:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,7 +31,6 @@
#include "context.h"
#include "nvfragprog.h"
#include "macros.h"
-#include "mmath.h"
#include "s_nvfragprog.h"
@@ -47,7 +46,7 @@ fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLuint unit,
const GLfloat *lambda = NULL;
GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_texture_object *texObj;
+ const struct gl_texture_object *texObj = NULL;
switch (targetIndex) {
case TEXTURE_1D_INDEX:
@@ -147,20 +146,7 @@ fetch_vector1( const struct fp_src_register *source,
const struct fp_machine *machine,
GLfloat result[4] )
{
- const GLfloat *src;
-
- /*
- if (source->RelAddr) {
- GLint reg = source->Register + machine->AddressReg;
- if (reg < VP_PROG_REG_START || reg > VP_PROG_REG_END)
- src = zero;
- else
- src = machine->Registers[reg];
- }
- else
- */
-
- src = machine->Registers[source->Register];
+ const GLfloat *src = machine->Registers[source->Register];
result[0] = src[source->Swizzle[0]];
@@ -300,7 +286,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
- result[0] = result[1] = result[2] = result[3] = cos(a[0]);
+ result[0] = result[1] = result[2] = result[3] = _mesa_cos(a[0]);
store_vector4( inst, machine, result );
}
break;
@@ -363,7 +349,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3] =
- (GLfloat) pow(2.0, a[0]);
+ (GLfloat) _mesa_pow(2.0, a[0]);
store_vector4( inst, machine, result );
}
break;
@@ -419,7 +405,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
a[1] = 0.0F;
result[0] = 1.0F;
result[1] = a[0];
- result[2] = (a[0] > 0.0) ? pow(2.0, a[3]) : 0.0F;
+ result[2] = (a[0] > 0.0) ? _mesa_pow(2.0, a[3]) : 0.0F;
result[3] = 1.0F;
store_vector4( inst, machine, result );
}
@@ -561,7 +547,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
fetch_vector1( &inst->SrcReg[0], machine, a );
fetch_vector1( &inst->SrcReg[1], machine, b );
result[0] = result[1] = result[2] = result[3]
- = pow(a[0], b[0]);
+ = _mesa_pow(a[0], b[0]);
store_vector4( inst, machine, result );
}
break;
@@ -597,7 +583,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
result[0] = result[1] = result[2] = result[3]
- = 1.0F / GL_SQRT(a[0]);
+ = 1.0F / SQRTF(a[0]);
store_vector4( inst, machine, result );
}
break;
@@ -647,7 +633,7 @@ execute_program(GLcontext *ctx, const struct fragment_program *program)
{
GLfloat a[4], result[4];
fetch_vector1( &inst->SrcReg[0], machine, a );
- result[0] = result[1] = result[2] = result[3] = sin(a[0]);
+ result[0] = result[1] = result[2] = result[3] = _mesa_sin(a[0]);
store_vector4( inst, machine, result );
}
break;