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authorIan Romanick <idr@us.ibm.com>2003-08-23 00:12:46 +0000
committerIan Romanick <idr@us.ibm.com>2003-08-23 00:12:46 +0000
commit63736723678ef30e7f90835cfbd48c520e39bf11 (patch)
tree602c0f78481c85b6c3024d2cea9100cc5102e928 /src/mesa/swrast/s_pointtemp.h
parent3baefe663bb15b4fd60921155de38c12ec2758c4 (diff)
Trivial changes to add support for GL_ARB_point_sprite, which is a
subset of GL_NV_point_sprite (which was already supported).
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r--src/mesa/swrast/s_pointtemp.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index eda6cfe576..f21f4f634d 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -35,7 +35,7 @@
* SPECULAR = do separate specular color
* LARGE = do points with diameter > 1 pixel
* ATTENUATE = compute point size attenuation
- * SPRITE = GL_NV_point_sprite
+ * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
*
* Notes: LARGE and ATTENUATE are exclusive of each other.
* TEXTURE requires RGBA