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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/swrast/s_span.c
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index cb62a8a10b..4197167e2d 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.9 2001/02/20 16:42:26 brianp Exp $ */
+/* $Id: s_span.c,v 1.10 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -177,7 +177,7 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n,
* index - array of [n] color indexes
* primitive - either GL_POINT, GL_LINE, GL_POLYGON, or GL_BITMAP
*/
-void gl_write_index_span( GLcontext *ctx,
+void _mesa_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
GLuint indexIn[], GLenum primitive )
@@ -268,7 +268,7 @@ void gl_write_index_span( GLcontext *ctx,
-void gl_write_monoindex_span( GLcontext *ctx,
+void _mesa_write_monoindex_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
@@ -441,7 +441,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
-void gl_write_rgba_span( GLcontext *ctx,
+void _mesa_write_rgba_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed *fog,
GLchan rgbaIn[][4],
@@ -577,7 +577,7 @@ void gl_write_rgba_span( GLcontext *ctx,
* r, g, b, a - the color of the pixels
* primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
*/
-void gl_write_monocolor_span( GLcontext *ctx,
+void _mesa_write_monocolor_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLchan color[4],
@@ -760,7 +760,7 @@ static void add_colors(GLuint n, GLchan rgba[][4], CONST GLchan specular[][4] )
* rgba - array of [n] color components
* primitive - either GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP.
*/
-void gl_write_texture_span( GLcontext *ctx,
+void _mesa_write_texture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
const GLfixed fog[],
const GLfloat s[], const GLfloat t[],
@@ -902,7 +902,7 @@ void gl_write_texture_span( GLcontext *ctx,
* As above but perform multiple stages of texture application.
*/
void
-gl_write_multitexture_span( GLcontext *ctx,
+_mesa_write_multitexture_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
const GLfixed fog[],
@@ -1057,7 +1057,7 @@ gl_write_multitexture_span( GLcontext *ctx,
* Read RGBA pixels from frame buffer. Clipping will be done to prevent
* reading ouside the buffer's boundaries.
*/
-void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
+void _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y,
GLchan rgba[][4] )
{
@@ -1110,7 +1110,7 @@ void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
* Read CI pixels from frame buffer. Clipping will be done to prevent
* reading ouside the buffer's boundaries.
*/
-void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
+void _mesa_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
GLuint n, GLint x, GLint y, GLuint indx[] )
{
if (y < 0 || y >= buffer->Height