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authorBrian Paul <brian.paul@tungstengraphics.com>2006-09-29 02:12:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-09-29 02:12:07 +0000
commitd92da49bae30be612efb6ea20bdfda232ee3d01d (patch)
tree03f8d51102add3def17270cf4460ddf720e662c3 /src/mesa/swrast/s_span.c
parent0ce6a2935c85118ca20f5dfc5911a39c481dc791 (diff)
more changes for runtime renderbuffer depths
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c466
1 files changed, 359 insertions, 107 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 72b14ebf3a..8c4ee3e909 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -149,62 +149,218 @@ _swrast_span_default_texcoords( GLcontext *ctx, struct sw_span *span )
}
-/* Fill in the span.color.rgba array from the interpolation values */
+/**
+ * Interpolate colors to fill in the span->array->color array.
+ * \param specular if true, interpolate specular, else interpolate rgba.
+ */
static void
-interpolate_colors(GLcontext *ctx, struct sw_span *span)
+interpolate_colors(GLcontext *ctx, struct sw_span *span, GLboolean specular)
{
const GLuint n = span->end;
- GLchan (*rgba)[4] = span->array->rgba;
GLuint i;
(void) ctx;
- ASSERT((span->interpMask & SPAN_RGBA) &&
- !(span->arrayMask & SPAN_RGBA));
+ if (!specular) {
+ ASSERT((span->interpMask & SPAN_RGBA) &&
+ !(span->arrayMask & SPAN_RGBA));
+ }
if (span->interpMask & SPAN_FLAT) {
/* constant color */
- GLchan color[4];
- color[RCOMP] = FixedToChan(span->red);
- color[GCOMP] = FixedToChan(span->green);
- color[BCOMP] = FixedToChan(span->blue);
- color[ACOMP] = FixedToChan(span->alpha);
- for (i = 0; i < n; i++) {
- COPY_CHAN4(span->array->rgba[i], color);
+ switch (span->array->ChanType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte (*rgba)[4] = specular
+ ? span->array->color.sz1.spec : span->array->color.sz1.rgba;
+ GLubyte color[4];
+ if (specular) {
+ color[RCOMP] = FixedToInt(span->specRed);
+ color[GCOMP] = FixedToInt(span->specGreen);
+ color[BCOMP] = FixedToInt(span->specBlue);
+ color[ACOMP] = 0;
+ }
+ else {
+ color[RCOMP] = FixedToInt(span->red);
+ color[GCOMP] = FixedToInt(span->green);
+ color[BCOMP] = FixedToInt(span->blue);
+ color[ACOMP] = FixedToInt(span->alpha);
+ }
+ for (i = 0; i < n; i++) {
+ COPY_4UBV(rgba[i], color);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort (*rgba)[4] = specular
+ ? span->array->color.sz2.spec : span->array->color.sz2.rgba;
+ GLushort color[4];
+ if (specular) {
+ color[RCOMP] = FixedToInt(span->specRed);
+ color[GCOMP] = FixedToInt(span->specGreen);
+ color[BCOMP] = FixedToInt(span->specBlue);
+ color[ACOMP] = 0;
+ }
+ else {
+ color[RCOMP] = FixedToInt(span->red);
+ color[GCOMP] = FixedToInt(span->green);
+ color[BCOMP] = FixedToInt(span->blue);
+ color[ACOMP] = FixedToInt(span->alpha);
+ }
+ for (i = 0; i < n; i++) {
+ COPY_4V(rgba[i], color);
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat (*rgba)[4] = specular ?
+ span->array->color.sz4.spec : span->array->color.sz4.rgba;
+ GLfloat color[4];
+ ASSERT(CHAN_TYPE == GL_FLOAT);
+ if (specular) {
+ color[RCOMP] = span->specRed;
+ color[GCOMP] = span->specGreen;
+ color[BCOMP] = span->specBlue;
+ color[ACOMP] = 0.0F;
+ }
+ else {
+ color[RCOMP] = span->red;
+ color[GCOMP] = span->green;
+ color[BCOMP] = span->blue;
+ color[ACOMP] = span->alpha;
+ }
+ for (i = 0; i < n; i++) {
+ COPY_4V(rgba[i], color);
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad datatype in interpolate_colors");
}
}
else {
/* interpolate */
-#if CHAN_TYPE == GL_FLOAT
- GLfloat r = span->red;
- GLfloat g = span->green;
- GLfloat b = span->blue;
- GLfloat a = span->alpha;
- const GLfloat dr = span->redStep;
- const GLfloat dg = span->greenStep;
- const GLfloat db = span->blueStep;
- const GLfloat da = span->alphaStep;
-#else
- GLfixed r = span->red;
- GLfixed g = span->green;
- GLfixed b = span->blue;
- GLfixed a = span->alpha;
- const GLint dr = span->redStep;
- const GLint dg = span->greenStep;
- const GLint db = span->blueStep;
- const GLint da = span->alphaStep;
-#endif
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = FixedToChan(r);
- rgba[i][GCOMP] = FixedToChan(g);
- rgba[i][BCOMP] = FixedToChan(b);
- rgba[i][ACOMP] = FixedToChan(a);
- r += dr;
- g += dg;
- b += db;
- a += da;
+ switch (span->array->ChanType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte (*rgba)[4] = specular
+ ? span->array->color.sz1.spec : span->array->color.sz1.rgba;
+ GLfixed r, g, b, a;
+ GLint dr, dg, db, da;
+ if (specular) {
+ r = span->specRed;
+ g = span->specGreen;
+ b = span->specBlue;
+ a = 0;
+ dr = span->specRedStep;
+ dg = span->specGreenStep;
+ db = span->specBlueStep;
+ da = 0;
+ }
+ else {
+ r = span->red;
+ g = span->green;
+ b = span->blue;
+ a = span->alpha;
+ dr = span->redStep;
+ dg = span->greenStep;
+ db = span->blueStep;
+ da = span->alphaStep;
+ }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = FixedToChan(r);
+ rgba[i][GCOMP] = FixedToChan(g);
+ rgba[i][BCOMP] = FixedToChan(b);
+ rgba[i][ACOMP] = FixedToChan(a);
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort (*rgba)[4] = specular
+ ? span->array->color.sz2.spec : span->array->color.sz2.rgba;
+ GLfixed r, g, b, a;
+ GLint dr, dg, db, da;
+ if (specular) {
+ r = span->specRed;
+ g = span->specGreen;
+ b = span->specBlue;
+ a = 0;
+ dr = span->specRedStep;
+ dg = span->specGreenStep;
+ db = span->specBlueStep;
+ da = 0;
+ }
+ else {
+ r = span->red;
+ g = span->green;
+ b = span->blue;
+ a = span->alpha;
+ dr = span->redStep;
+ dg = span->greenStep;
+ db = span->blueStep;
+ da = span->alphaStep;
+ }
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = FixedToChan(r);
+ rgba[i][GCOMP] = FixedToChan(g);
+ rgba[i][BCOMP] = FixedToChan(b);
+ rgba[i][ACOMP] = FixedToChan(a);
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat (*rgba)[4] = specular ?
+ span->array->color.sz4.spec : span->array->color.sz4.rgba;
+ GLfloat r, g, b, a, dr, dg, db, da;
+ if (specular) {
+ r = span->specRed;
+ g = span->specGreen;
+ b = span->specBlue;
+ a = 0.0F;
+ dr = span->specRedStep;
+ dg = span->specGreenStep;
+ db = span->specBlueStep;
+ da = 0.0F;
+ }
+ else {
+ r = span->red;
+ g = span->green;
+ b = span->blue;
+ a = span->alpha;
+ dr = span->redStep;
+ dg = span->greenStep;
+ db = span->blueStep;
+ da = span->alphaStep;
+ }
+ ASSERT(CHAN_TYPE == GL_FLOAT);
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = r;
+ rgba[i][GCOMP] = g;
+ rgba[i][BCOMP] = b;
+ rgba[i][ACOMP] = a;
+ r += dr;
+ g += dg;
+ b += db;
+ a += da;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "bad datatype in interpolate_colors");
}
}
- span->arrayMask |= SPAN_RGBA;
+ span->arrayMask |= (specular ? SPAN_SPEC : SPAN_RGBA);
}
@@ -240,48 +396,6 @@ interpolate_indexes(GLcontext *ctx, struct sw_span *span)
}
-/* Fill in the span.->array->spec array from the interpolation values */
-static void
-interpolate_specular(GLcontext *ctx, struct sw_span *span)
-{
- (void) ctx;
- if (span->interpMask & SPAN_FLAT) {
- /* constant color */
- const GLchan r = FixedToChan(span->specRed);
- const GLchan g = FixedToChan(span->specGreen);
- const GLchan b = FixedToChan(span->specBlue);
- GLuint i;
- for (i = 0; i < span->end; i++) {
- span->array->spec[i][RCOMP] = r;
- span->array->spec[i][GCOMP] = g;
- span->array->spec[i][BCOMP] = b;
- }
- }
- else {
- /* interpolate */
-#if CHAN_TYPE == GL_FLOAT
- GLfloat r = span->specRed;
- GLfloat g = span->specGreen;
- GLfloat b = span->specBlue;
-#else
- GLfixed r = span->specRed;
- GLfixed g = span->specGreen;
- GLfixed b = span->specBlue;
-#endif
- GLuint i;
- for (i = 0; i < span->end; i++) {
- span->array->spec[i][RCOMP] = FixedToChan(r);
- span->array->spec[i][GCOMP] = FixedToChan(g);
- span->array->spec[i][BCOMP] = FixedToChan(b);
- r += span->specRedStep;
- g += span->specGreenStep;
- b += span->specBlueStep;
- }
- }
- span->arrayMask |= SPAN_SPEC;
-}
-
-
/* Fill in the span.array.fog values from the interpolation values */
static void
interpolate_fog(const GLcontext *ctx, struct sw_span *span)
@@ -1040,28 +1154,160 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span)
* GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
*/
static void
-add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] )
+add_specular(GLcontext *ctx, struct sw_span *span)
{
- GLuint i;
- for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- /* no clamping */
- rgba[i][RCOMP] += specular[i][RCOMP];
- rgba[i][GCOMP] += specular[i][GCOMP];
- rgba[i][BCOMP] += specular[i][BCOMP];
-#else
- GLint r = rgba[i][RCOMP] + specular[i][RCOMP];
- GLint g = rgba[i][GCOMP] + specular[i][GCOMP];
- GLint b = rgba[i][BCOMP] + specular[i][BCOMP];
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ switch (span->array->ChanType) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
+ GLubyte (*spec)[4] = span->array->color.sz1.spec;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLint r = rgba[i][RCOMP] + spec[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + spec[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + spec[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + spec[i][ACOMP];
+ rgba[i][RCOMP] = MIN2(r, 255);
+ rgba[i][GCOMP] = MIN2(g, 255);
+ rgba[i][BCOMP] = MIN2(b, 255);
+ rgba[i][ACOMP] = MIN2(a, 255);
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*spec)[4] = span->array->color.sz2.spec;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ GLint r = rgba[i][RCOMP] + spec[i][RCOMP];
+ GLint g = rgba[i][GCOMP] + spec[i][GCOMP];
+ GLint b = rgba[i][BCOMP] + spec[i][BCOMP];
+ GLint a = rgba[i][ACOMP] + spec[i][ACOMP];
+ rgba[i][RCOMP] = MIN2(r, 65535);
+ rgba[i][GCOMP] = MIN2(g, 65535);
+ rgba[i][BCOMP] = MIN2(b, 65535);
+ rgba[i][ACOMP] = MIN2(a, 65535);
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat (*rgba)[4] = span->array->color.sz4.rgba;
+ GLfloat (*spec)[4] = span->array->color.sz4.spec;
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ rgba[i][RCOMP] += spec[i][RCOMP];
+ rgba[i][GCOMP] += spec[i][GCOMP];
+ rgba[i][BCOMP] += spec[i][BCOMP];
+ rgba[i][ACOMP] += spec[i][ACOMP];
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Invalid datatype in add_specular");
}
}
/**
+ * Convert the span's color arrays to the given type.
+ */
+static void
+convert_color_type(GLcontext *ctx, struct sw_span *span, GLenum newType)
+{
+ const GLubyte *mask = span->array->mask;
+ GLubyte (*rgba1)[4] = span->array->color.sz1.rgba;
+ GLushort (*rgba2)[4] = span->array->color.sz2.rgba;
+ GLfloat (*rgba4)[4] = span->array->color.sz4.rgba;
+
+ ASSERT(span->array->ChanType != newType);
+
+ switch (span->array->ChanType) {
+ case GL_UNSIGNED_BYTE:
+ if (newType == GL_UNSIGNED_SHORT) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ rgba2[i][RCOMP] = UBYTE_TO_USHORT(rgba1[i][RCOMP]);
+ rgba2[i][GCOMP] = UBYTE_TO_USHORT(rgba1[i][GCOMP]);
+ rgba2[i][BCOMP] = UBYTE_TO_USHORT(rgba1[i][BCOMP]);
+ rgba2[i][ACOMP] = UBYTE_TO_USHORT(rgba1[i][ACOMP]);
+ }
+ }
+ }
+ else {
+ GLuint i;
+ ASSERT(newType == GL_FLOAT);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ rgba4[i][RCOMP] = UBYTE_TO_FLOAT(rgba1[i][RCOMP]);
+ rgba4[i][GCOMP] = UBYTE_TO_FLOAT(rgba1[i][GCOMP]);
+ rgba4[i][BCOMP] = UBYTE_TO_FLOAT(rgba1[i][BCOMP]);
+ rgba4[i][ACOMP] = UBYTE_TO_FLOAT(rgba1[i][ACOMP]);
+ }
+ }
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ if (newType == GL_UNSIGNED_BYTE) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ rgba1[i][RCOMP] = USHORT_TO_UBYTE(rgba2[i][RCOMP]);
+ rgba1[i][GCOMP] = USHORT_TO_UBYTE(rgba2[i][GCOMP]);
+ rgba1[i][BCOMP] = USHORT_TO_UBYTE(rgba2[i][BCOMP]);
+ rgba1[i][ACOMP] = USHORT_TO_UBYTE(rgba2[i][ACOMP]);
+ }
+ }
+ }
+ else {
+ GLuint i;
+ ASSERT(newType == GL_FLOAT);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ rgba4[i][RCOMP] = USHORT_TO_FLOAT(rgba2[i][RCOMP]);
+ rgba4[i][GCOMP] = USHORT_TO_FLOAT(rgba2[i][GCOMP]);
+ rgba4[i][BCOMP] = USHORT_TO_FLOAT(rgba2[i][BCOMP]);
+ rgba4[i][ACOMP] = USHORT_TO_FLOAT(rgba2[i][ACOMP]);
+ }
+ }
+ }
+ break;
+ case GL_FLOAT:
+ if (newType == GL_UNSIGNED_BYTE) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba1[i][RCOMP], rgba4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba1[i][GCOMP], rgba4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba1[i][BCOMP], rgba4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_UBYTE(rgba1[i][ACOMP], rgba4[i][ACOMP]);
+ }
+ }
+ }
+ else {
+ GLuint i;
+ ASSERT(newType == GL_UNSIGNED_SHORT);
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ UNCLAMPED_FLOAT_TO_USHORT(rgba2[i][RCOMP], rgba4[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba2[i][GCOMP], rgba4[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba2[i][BCOMP], rgba4[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_USHORT(rgba2[i][ACOMP], rgba4[i][ACOMP]);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "Invalid datatype in convert_color_type");
+ }
+ span->array->ChanType = newType;
+}
+
+
+
+/**
* Apply all the per-fragment operations to a span.
* This now includes texturing (_swrast_write_texture_span() is history).
* This function may modify any of the array values in the span.
@@ -1144,10 +1390,10 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
if (!deferredTexture) {
/* Now we need the rgba array, fill it in if needed */
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
- interpolate_colors(ctx, span);
+ interpolate_colors(ctx, span, GL_FALSE);
if (span->interpMask & SPAN_SPEC)
- interpolate_specular(ctx, span);
+ interpolate_colors(ctx, span, GL_TRUE);
if (span->interpMask & SPAN_FOG)
interpolate_fog(ctx, span);
@@ -1232,10 +1478,10 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
if (deferredTexture) {
/* Now we need the rgba array, fill it in if needed */
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
- interpolate_colors(ctx, span);
+ interpolate_colors(ctx, span, GL_FALSE);
if (span->interpMask & SPAN_SPEC)
- interpolate_specular(ctx, span);
+ interpolate_colors(ctx, span, GL_TRUE);
if (span->interpMask & SPAN_FOG)
interpolate_fog(ctx, span);
@@ -1264,10 +1510,10 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
(ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
if (span->interpMask & SPAN_SPEC) {
- interpolate_specular(ctx, span);
+ interpolate_colors(ctx, span, GL_TRUE);
}
if (span->arrayMask & SPAN_SPEC) {
- add_colors( span->end, span->array->rgba, span->array->spec );
+ add_specular(ctx, span);
}
else {
/* We probably added the base/specular colors during the
@@ -1316,14 +1562,20 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
GLchan rgbaSave[MAX_WIDTH][4];
GLuint buf;
+ if (numDrawBuffers > 0) {
+ if (fb->_ColorDrawBuffers[output][0]->DataType
+ != span->array->ChanType) {
+ convert_color_type(ctx, span,
+ fb->_ColorDrawBuffers[output][0]->DataType);
+ }
+ }
+
if (numDrawBuffers > 1) {
/* save colors for second, third renderbuffer writes */
_mesa_memcpy(rgbaSave, span->array->rgba,
4 * span->end * sizeof(GLchan));
}
- /* XXX check that span's ChanType == rb's DataType, convert if needed */
-
for (buf = 0; buf < numDrawBuffers; buf++) {
struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][buf];
ASSERT(rb->_BaseFormat == GL_RGBA);