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authorBrian Paul <brian.paul@tungstengraphics.com>2002-05-02 00:59:20 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-05-02 00:59:20 +0000
commitf595212336ae63c981f0f39f4ea1dec67ff7fe25 (patch)
tree9c0762c92e333184234beb5d453462d940da1266 /src/mesa/swrast/s_span.c
parentc450d57991628318696ee7a2bd052f91f480cda3 (diff)
Implemented GL_ARB_texture_env_crossbar.
Simplification of some of the texture application code.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r--src/mesa/swrast/s_span.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 9712efb919..1e3c710b8a 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,4 +1,4 @@
-/* $Id: s_span.c,v 1.41 2002/04/20 17:54:55 brianp Exp $ */
+/* $Id: s_span.c,v 1.42 2002/05/02 00:59:20 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1171,7 +1171,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
/* Texturing without alpha is done after depth-testing which
* gives a potential speed-up.
*/
- _swrast_multitexture_fragments( ctx, span );
+ _swrast_texture_span( ctx, span );
/* Do the alpha test */
if (!_mesa_alpha_test(ctx, span)) {
@@ -1220,7 +1220,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span)
if ((span->interpMask & SPAN_RGBA) && (span->arrayMask & SPAN_RGBA) == 0)
interpolate_colors(ctx, span);
- _swrast_multitexture_fragments( ctx, span );
+ _swrast_texture_span( ctx, span );
}
ASSERT(span->arrayMask & SPAN_RGBA);