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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-28 00:07:33 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-28 00:07:33 +0000
commitf1e236987829393c81dc86ea19cb49eefe190317 (patch)
treef7cd40a2765dcf9dcf96e1797c893a83a6193642 /src/mesa/swrast/s_texture.c
parent2a182a98973edc9ecf2936b1288485bb2b3fa722 (diff)
More span clean-up, mostly texture-related.
_mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r--src/mesa/swrast/s_texture.c52
1 files changed, 47 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c
index 5663d1d560..663fa6c757 100644
--- a/src/mesa/swrast/s_texture.c
+++ b/src/mesa/swrast/s_texture.c
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.46 2002/01/27 18:32:03 brianp Exp $ */
+/* $Id: s_texture.c,v 1.47 2002/01/28 00:07:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3100,10 +3100,6 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit,
lambda = (span->arrayMask & SPAN_LAMBDA) ? span->lambda[texUnit] : NULL;
- /* XXXX
- ASSERT(span->filledTex[texUnit] == GL_TRUE);
- */
-
if (textureUnit->_Current) { /* XXX need this? */
const struct gl_texture_object *curObj = textureUnit->_Current;
GLchan texel[PB_SIZE][4];
@@ -3149,3 +3145,49 @@ _swrast_texture_fragments( GLcontext *ctx, GLuint texUnit,
}
}
}
+
+
+/*
+ * Apply multiple texture stages (or just unit 0) to the span.
+ * At some point in the future we'll probably modify this so that
+ * texels from any texture unit are available in any combiner unit.
+ * That'll require doing all the texture sampling first, and then
+ * all the application (blending) afterward.
+ */
+void
+_swrast_multitexture_fragments( GLcontext *ctx, struct sw_span *span )
+{
+ if (ctx->Texture._ReallyEnabled & ~TEXTURE0_ANY) {
+ /* multitexture */
+ GLchan primary_rgba[PB_SIZE][4];
+ GLuint unit;
+
+ ASSERT(span->end < PB_SIZE);
+
+ /* save copy of the span colors (the GL_PRIMARY_COLOR) */
+ MEMCPY(primary_rgba, span->color.rgba, 4 * span->end * sizeof(GLchan));
+
+ /* loop over texture units, modifying the span->color.rgba values */
+ for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
+ if (ctx->Texture.Unit[unit]._ReallyEnabled) {
+ _old_swrast_texture_fragments( ctx, unit, span->end,
+ span->texcoords[unit],
+ (span->arrayMask & SPAN_LAMBDA) ?
+ span->lambda[unit] : NULL,
+ (CONST GLchan (*)[4]) primary_rgba,
+ span->color.rgba );
+ }
+ }
+ }
+ else {
+ /* Just unit 0 enabled */
+ ASSERT(ctx->Texture._ReallyEnabled & TEXTURE0_ANY);
+
+ _old_swrast_texture_fragments( ctx, 0, span->end,
+ span->texcoords[0],
+ (span->arrayMask & SPAN_LAMBDA) ?
+ span->lambda[0] : NULL,
+ (CONST GLchan (*)[4]) span->color.rgba,
+ span->color.rgba );
+ }
+}