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authorBrian Paul <brian.paul@tungstengraphics.com>2003-12-09 01:53:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-12-09 01:53:03 +0000
commit853bda3e7c4dfa7d8cc462729f6a3dce89e44963 (patch)
tree9fdbf1812276c8f1f2bb8e56d82d0d163e22eae0 /src/mesa/swrast/s_triangle.c
parente8bec8832b50b8c2310e40951bea8bd78f89715c (diff)
Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment
programs are enabled and if they need secondary color input register. Patch by Karl Rasche, with tweaks by Brian.
Diffstat (limited to 'src/mesa/swrast/s_triangle.c')
-rw-r--r--src/mesa/swrast/s_triangle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 5af74ee3ab..3e42966467 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1055,7 +1055,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
- if (ctx->Texture._EnabledCoordUnits) {
+ if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram.Enabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;