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author | Brian Paul <brianp@vmware.com> | 2009-06-12 16:21:20 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-06-12 16:21:20 -0600 |
commit | 18af7c384cf663533f210d95d074c244d4214f29 (patch) | |
tree | 19bebbe3ff280eebfd68f7fadeb3aa77b3841a68 /src/mesa/swrast/s_trispan.h | |
parent | 05f0d90962147ad61050bbcde42775a3422e68a5 (diff) |
i965: interpolate colors with perspective correction by default
...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
Diffstat (limited to 'src/mesa/swrast/s_trispan.h')
0 files changed, 0 insertions, 0 deletions