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authorBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-03-19 16:47:04 +0000
commitaeb4434563c4014a662ea334878b60d3031bb3c1 (patch)
treec46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/swrast
parentd0570646bd67eae8152b63ccaf5c73970b1f56ea (diff)
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_accum.c6
-rw-r--r--src/mesa/swrast/s_alphabuf.c18
-rw-r--r--src/mesa/swrast/s_depth.c7
-rw-r--r--src/mesa/swrast/s_stencil.c8
4 files changed, 20 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index faf8313d4d..be5c4b4a13 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.15 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_accum.c,v 1.16 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -74,13 +74,13 @@ _mesa_alloc_accum_buffer( GLframebuffer *buffer )
GLint n;
if (buffer->Accum) {
- FREE( buffer->Accum );
+ MESA_PBUFFER_FREE( buffer->Accum );
buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
- buffer->Accum = (GLaccum *) MALLOC( n );
+ buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n );
if (!buffer->Accum) {
/* unable to setup accumulation buffer */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c
index 2b7c4f7de2..56c4d552da 100644
--- a/src/mesa/swrast/s_alphabuf.c
+++ b/src/mesa/swrast/s_alphabuf.c
@@ -1,4 +1,4 @@
-/* $Id: s_alphabuf.c,v 1.9 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_alphabuf.c,v 1.10 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -57,9 +57,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
ASSERT(buffer->UseSoftwareAlphaBuffers);
if (buffer->FrontLeftAlpha) {
- FREE( buffer->FrontLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontLeftAlpha );
}
- buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -68,9 +68,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackLeftAlpha) {
- FREE( buffer->BackLeftAlpha );
+ MESA_PBUFFER_FREE( buffer->BackLeftAlpha );
}
- buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackLeftAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackLeftAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -80,9 +80,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.stereoMode) {
if (buffer->FrontRightAlpha) {
- FREE( buffer->FrontRightAlpha );
+ MESA_PBUFFER_FREE( buffer->FrontRightAlpha );
}
- buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->FrontRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->FrontRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
@@ -91,9 +91,9 @@ _mesa_alloc_alpha_buffers( GLframebuffer *buffer )
if (buffer->Visual.doubleBufferMode) {
if (buffer->BackRightAlpha) {
- FREE( buffer->BackRightAlpha );
+ MESA_PBUFFER_FREE( buffer->BackRightAlpha );
}
- buffer->BackRightAlpha = (GLchan *) MALLOC( bytes );
+ buffer->BackRightAlpha = (GLchan *) MESA_PBUFFER_ALLOC( bytes );
if (!buffer->BackRightAlpha) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY,
diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c
index cadb0ecd10..81647f9fc9 100644
--- a/src/mesa/swrast/s_depth.c
+++ b/src/mesa/swrast/s_depth.c
@@ -1,4 +1,4 @@
-/* $Id: s_depth.c,v 1.18 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_depth.c,v 1.19 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1521,7 +1521,7 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
/* deallocate current depth buffer if present */
if (buffer->DepthBuffer) {
- FREE(buffer->DepthBuffer);
+ MESA_PBUFFER_FREE(buffer->DepthBuffer);
buffer->DepthBuffer = NULL;
}
@@ -1531,7 +1531,8 @@ _mesa_alloc_depth_buffer( GLframebuffer *buffer )
else
bytesPerValue = sizeof(GLuint);
- buffer->DepthBuffer =MALLOC(buffer->Width * buffer->Height * bytesPerValue);
+ buffer->DepthBuffer = MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height
+ * bytesPerValue);
if (!buffer->DepthBuffer) {
/* out of memory */
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 6d62b65fd5..04e0997177 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,4 +1,4 @@
-/* $Id: s_stencil.c,v 1.21 2002/03/16 00:53:15 brianp Exp $ */
+/* $Id: s_stencil.c,v 1.22 2002/03/19 16:47:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1116,13 +1116,13 @@ _mesa_alloc_stencil_buffer( GLframebuffer *buffer )
{
/* deallocate current stencil buffer if present */
if (buffer->Stencil) {
- FREE(buffer->Stencil);
+ MESA_PBUFFER_FREE(buffer->Stencil);
buffer->Stencil = NULL;
}
/* allocate new stencil buffer */
- buffer->Stencil = (GLstencil *) MALLOC(buffer->Width * buffer->Height
- * sizeof(GLstencil));
+ buffer->Stencil = (GLstencil *)
+ MESA_PBUFFER_ALLOC(buffer->Width * buffer->Height * sizeof(GLstencil));
if (!buffer->Stencil) {
/* out of memory */
_mesa_error( NULL, GL_OUT_OF_MEMORY, "_mesa_alloc_stencil_buffer" );