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authorBrian Paul <brianp@vmware.com>2009-03-08 13:49:57 -0600
committerBrian Paul <brianp@vmware.com>2009-04-01 20:17:19 -0600
commitde2afd8688ceb45013d15be7c6e0995199b80e5a (patch)
treeb19eb2dc2565d385ad384a7a3f7e414b0cd464e3 /src/mesa/swrast
parentf8304bf1ed27dc87f52593a437785f2793344767 (diff)
swrast: do texture sampling/combining in floating point
The code's cleaner and a step toward supporting float-valued texture sampling. Some optimizations for common cases can be added and re-enabled...
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_atifragshader.c7
-rw-r--r--src/mesa/swrast/s_context.c4
-rw-r--r--src/mesa/swrast/s_context.h4
-rw-r--r--src/mesa/swrast/s_fragprog.c19
-rw-r--r--src/mesa/swrast/s_texcombine.c827
-rw-r--r--src/mesa/swrast/s_texfilter.c414
6 files changed, 511 insertions, 764 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 458fe18163..5fefae6c42 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -47,17 +47,12 @@ static void
fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda,
GLuint unit, GLfloat color[4])
{
- GLchan rgba[4];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
/* XXX use a float-valued TextureSample routine here!!! */
swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
1, (const GLfloat(*)[4]) texcoord,
- &lambda, &rgba);
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
+ &lambda, (GLfloat (*)[4]) color);
}
static void
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 4dbccbb2d5..0257abc34a 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -820,8 +820,8 @@ _swrast_CreateContext( GLcontext *ctx )
swrast->PointSpan.facing = 0;
swrast->PointSpan.array = swrast->SpanArrays;
- swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureImageUnits *
- MAX_WIDTH * 4 * sizeof(GLchan));
+ swrast->TexelBuffer = (GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits *
+ MAX_WIDTH * 4 * sizeof(GLfloat));
if (!swrast->TexelBuffer) {
FREE(swrast->SpanArrays);
FREE(swrast);
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 6e8d080704..4cf57c6fc6 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -52,7 +52,7 @@
typedef void (*texture_sample_func)(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4]);
+ const GLfloat lambda[], GLfloat rgba[][4]);
typedef void (_ASMAPIP blend_func)( GLcontext *ctx, GLuint n,
const GLubyte mask[],
@@ -221,7 +221,7 @@ typedef struct
/** Buffer for saving the sampled texture colors.
* Needed for GL_ARB_texture_env_crossbar implementation.
*/
- GLchan *TexelBuffer;
+ GLfloat *TexelBuffer;
validate_texture_image_func ValidateTextureImage;
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index ae1dea16a0..5f032bbd69 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -37,20 +37,17 @@
* and return results in 'colorOut'.
*/
static INLINE void
-swizzle_texel(const GLchan texel[4], GLfloat colorOut[4], GLuint swizzle)
+swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle)
{
if (swizzle == SWIZZLE_NOOP) {
- colorOut[0] = CHAN_TO_FLOAT(texel[0]);
- colorOut[1] = CHAN_TO_FLOAT(texel[1]);
- colorOut[2] = CHAN_TO_FLOAT(texel[2]);
- colorOut[3] = CHAN_TO_FLOAT(texel[3]);
+ COPY_4V(colorOut, texel);
}
else {
GLfloat vector[6];
- vector[SWIZZLE_X] = CHAN_TO_FLOAT(texel[0]);
- vector[SWIZZLE_Y] = CHAN_TO_FLOAT(texel[1]);
- vector[SWIZZLE_Z] = CHAN_TO_FLOAT(texel[2]);
- vector[SWIZZLE_W] = CHAN_TO_FLOAT(texel[3]);
+ vector[SWIZZLE_X] = texel[0];
+ vector[SWIZZLE_Y] = texel[1];
+ vector[SWIZZLE_Z] = texel[2];
+ vector[SWIZZLE_W] = texel[3];
vector[SWIZZLE_ZERO] = 0.0F;
vector[SWIZZLE_ONE] = 1.0F;
colorOut[0] = vector[GET_SWZ(swizzle, 0)];
@@ -73,7 +70,7 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
if (texObj) {
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan rgba[4];
+ GLfloat rgba[4];
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);
@@ -108,7 +105,7 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texW = (GLfloat) texImg->WidthScale;
const GLfloat texH = (GLfloat) texImg->HeightScale;
GLfloat lambda;
- GLchan rgba[4];
+ GLfloat rgba[4];
lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index aa28311672..c48a6fb114 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -37,13 +37,7 @@
#include "s_texcombine.h"
-#define PROD(A,B) ( (GLuint)(A) * ((GLuint)(B)+1) )
-#define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) )
-#if CHAN_BITS == 32
-typedef GLfloat ChanTemp;
-#else
-typedef GLuint ChanTemp;
-#endif
+#define MAX_COMBINER_TERMS 4
/**
@@ -63,32 +57,36 @@ typedef GLuint ChanTemp;
*/
static void
texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
- CONST GLchan (*primary_rgba)[4],
- CONST GLchan *texelBuffer,
- GLchan (*rgba)[4] )
+ CONST GLfloat (*primary_rgba)[4],
+ CONST GLfloat *texelBuffer,
+ GLchan (*rgbaChan)[4] )
{
const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
- const GLchan (*argRGB [4])[4];
- const GLchan (*argA [4])[4];
+ const GLfloat (*argRGB [MAX_COMBINER_TERMS])[4];
+ const GLfloat (*argA [MAX_COMBINER_TERMS])[4];
const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
const GLuint Ashift = textureUnit->_CurrentCombine->ScaleShiftA;
-#if CHAN_TYPE == GL_FLOAT
- const GLchan RGBmult = (GLfloat) (1 << RGBshift);
- const GLchan Amult = (GLfloat) (1 << Ashift);
-#else
- const GLint half = (CHAN_MAX + 1) / 2;
-#endif
- static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
- static const GLchan zero[4] = { 0, 0, 0, 0 };
+ const GLfloat RGBmult = (GLfloat) (1 << RGBshift);
+ const GLfloat Amult = (GLfloat) (1 << Ashift);
+ static const GLfloat one[4] = { 1, 1, 1, 1 };
+ static const GLfloat zero[4] = { 0, 0, 0, 0 };
const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
- GLchan ccolor[4][MAX_WIDTH][4];
+ GLfloat ccolor[MAX_COMBINER_TERMS][MAX_WIDTH][4]; /* temp color buffers */
+ GLfloat rgba[MAX_WIDTH][4];
GLuint i, j;
ASSERT(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine);
ASSERT(CONST_SWRAST_CONTEXT(ctx)->_AnyTextureCombine);
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+
/*
printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
textureUnit->_CurrentCombine->ModeRGB,
@@ -107,39 +105,47 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (srcRGB) {
case GL_TEXTURE:
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argRGB[j] = (const GLfloat (*)[4])
+ (texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
argRGB[j] = primary_rgba;
break;
case GL_PREVIOUS:
- argRGB[j] = (const GLchan (*)[4]) rgba;
+ argRGB[j] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLchan (*c)[4] = ccolor[j];
- GLchan red, green, blue, alpha;
- UNCLAMPED_FLOAT_TO_CHAN(red, textureUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(green, textureUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(blue, textureUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ GLfloat (*c)[4] = ccolor[j];
+ GLfloat red = textureUnit->EnvColor[0];
+ GLfloat green = textureUnit->EnvColor[1];
+ GLfloat blue = textureUnit->EnvColor[2];
+ GLfloat alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++) {
- c[i][RCOMP] = red;
- c[i][GCOMP] = green;
- c[i][BCOMP] = blue;
- c[i][ACOMP] = alpha;
+ ASSIGN_4V(c[i], red, green, blue, alpha);
}
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
*/
case GL_ZERO:
- argRGB[j] = & zero;
+ {
+ GLfloat (*c)[4] = ccolor[j];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ }
break;
case GL_ONE:
- argRGB[j] = & one;
+ {
+ GLfloat (*c)[4] = ccolor[j];
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(c[i], 1.0F, 1.0F, 1.0F, 1.0F);
+ }
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
+ }
break;
default:
/* ARB_texture_env_crossbar source */
@@ -148,23 +154,23 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argRGB[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argRGB[j] = (const GLfloat (*)[4])
+ (texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
if (textureUnit->_CurrentCombine->OperandRGB[j] != GL_SRC_COLOR) {
- const GLchan (*src)[4] = argRGB[j];
- GLchan (*dst)[4] = ccolor[j];
+ const GLfloat (*src)[4] = argRGB[j];
+ GLfloat (*dst)[4] = ccolor[j];
/* point to new arg[j] storage */
- argRGB[j] = (const GLchan (*)[4]) ccolor[j];
+ argRGB[j] = (const GLfloat (*)[4]) ccolor[j];
if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_ONE_MINUS_SRC_COLOR) {
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][RCOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][GCOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][BCOMP];
+ dst[i][RCOMP] = 1.0F - src[i][RCOMP];
+ dst[i][GCOMP] = 1.0F - src[i][GCOMP];
+ dst[i][BCOMP] = 1.0F - src[i][BCOMP];
}
}
else if (textureUnit->_CurrentCombine->OperandRGB[j] == GL_SRC_ALPHA) {
@@ -177,9 +183,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
else {
ASSERT(textureUnit->_CurrentCombine->OperandRGB[j] ==GL_ONE_MINUS_SRC_ALPHA);
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][GCOMP] = CHAN_MAX - src[i][ACOMP];
- dst[i][BCOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][RCOMP] = 1.0F - src[i][ACOMP];
+ dst[i][GCOMP] = 1.0F - src[i][ACOMP];
+ dst[i][BCOMP] = 1.0F - src[i][ACOMP];
}
}
}
@@ -193,22 +199,22 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (srcA) {
case GL_TEXTURE:
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + unit * (n * 4 * sizeof(GLchan)));
+ argA[j] = (const GLfloat (*)[4])
+ (texelBuffer + unit * (n * 4 * sizeof(GLfloat)));
break;
case GL_PRIMARY_COLOR:
argA[j] = primary_rgba;
break;
case GL_PREVIOUS:
- argA[j] = (const GLchan (*)[4]) rgba;
+ argA[j] = (const GLfloat (*)[4]) rgba;
break;
case GL_CONSTANT:
{
- GLchan alpha, (*c)[4] = ccolor[j];
- UNCLAMPED_FLOAT_TO_CHAN(alpha, textureUnit->EnvColor[3]);
+ GLfloat alpha, (*c)[4] = ccolor[j];
+ alpha = textureUnit->EnvColor[3];
for (i = 0; i < n; i++)
c[i][ACOMP] = alpha;
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ argA[j] = (const GLfloat (*)[4]) ccolor[j];
}
break;
/* GL_ATI_texture_env_combine3 allows GL_ZERO & GL_ONE as sources.
@@ -226,17 +232,17 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
ASSERT(srcUnit < ctx->Const.MaxTextureUnits);
if (!ctx->Texture.Unit[srcUnit]._ReallyEnabled)
return;
- argA[j] = (const GLchan (*)[4])
- (texelBuffer + srcUnit * (n * 4 * sizeof(GLchan)));
+ argA[j] = (const GLfloat (*)[4])
+ (texelBuffer + srcUnit * (n * 4 * sizeof(GLfloat)));
}
}
if (textureUnit->_CurrentCombine->OperandA[j] == GL_ONE_MINUS_SRC_ALPHA) {
- const GLchan (*src)[4] = argA[j];
- GLchan (*dst)[4] = ccolor[j];
- argA[j] = (const GLchan (*)[4]) ccolor[j];
+ const GLfloat (*src)[4] = argA[j];
+ GLfloat (*dst)[4] = ccolor[j];
+ argA[j] = (const GLfloat (*)[4]) ccolor[j];
for (i = 0; i < n; i++) {
- dst[i][ACOMP] = CHAN_MAX - src[i][ACOMP];
+ dst[i][ACOMP] = 1.0F - src[i][ACOMP];
}
}
}
@@ -247,21 +253,12 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (textureUnit->_CurrentCombine->ModeRGB) {
case GL_REPLACE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
if (RGBshift) {
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = arg0[i][RCOMP] * RGBmult;
rgba[i][GCOMP] = arg0[i][GCOMP] * RGBmult;
rgba[i][BCOMP] = arg0[i][BCOMP] * RGBmult;
-#else
- GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift;
- GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift;
- GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
-#endif
}
}
else {
@@ -275,179 +272,91 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
break;
case GL_MODULATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult;
rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult;
rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult;
-#else
- GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift;
- GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift;
- GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult;
-#else
- const GLint shift = CHAN_BITS - RGBshift;
- GLint r = (PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift) +
- (PROD(arg2[i][RCOMP], arg3[i][RCOMP]) >> shift);
- GLint g = (PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift) +
- (PROD(arg2[i][GCOMP], arg3[i][GCOMP]) >> shift);
- GLint b = (PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift) +
- (PROD(arg2[i][BCOMP], arg3[i][BCOMP]) >> shift);
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
else {
/* 2-term addition */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argRGB[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] *
arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] *
arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (((PROD(arg0[i][RCOMP], arg1[i][RCOMP]) +
- PROD(arg2[i][RCOMP], arg3[i][RCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- GLint g = (((PROD(arg0[i][GCOMP], arg1[i][GCOMP]) +
- PROD(arg2[i][GCOMP], arg3[i][GCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- GLint b = (((PROD(arg0[i][BCOMP], arg1[i][BCOMP]) +
- PROD(arg2[i][BCOMP], arg3[i][BCOMP])) >> CHAN_BITS) - half)
- << RGBshift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
}
}
else {
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - half;
- GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - half;
- GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - half;
- r = (r < 0) ? 0 : r << RGBshift;
- g = (g < 0) ? 0 : g << RGBshift;
- b = (b < 0) ? 0 : b << RGBshift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
}
}
break;
case GL_INTERPOLATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] +
- arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult;
+ arg1[i][RCOMP] * (1.0F - arg2[i][RCOMP])) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] +
- arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult;
+ arg1[i][GCOMP] * (1.0F - arg2[i][GCOMP])) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] +
- arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP]))
- >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + PROD(arg1[i][GCOMP], CHAN_MAX - arg2[i][GCOMP]))
- >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP]))
- >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ arg1[i][BCOMP] * (1.0F - arg2[i][BCOMP])) * RGBmult;
}
}
break;
case GL_SUBTRACT:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult;
rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult;
rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift;
- GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift;
- GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
}
}
break;
@@ -455,25 +364,15 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
case GL_DOT3_RGBA_EXT:
{
/* Do not scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F;
- dot = CLAMP(dot, 0.0F, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
+ dot = CLAMP(dot, 0.0F, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
}
break;
@@ -481,113 +380,60 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
case GL_DOT3_RGBA:
{
/* DO scale the result by 1 2 or 4 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
+ GLfloat dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) +
(arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
(arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
* 4.0F * RGBmult;
- dot = CLAMP(dot, 0.0, CHAN_MAXF);
-#else
- GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
- (GLint)arg1[i][RCOMP] - half) +
- S_PROD((GLint)arg0[i][GCOMP] - half,
- (GLint)arg1[i][GCOMP] - half) +
- S_PROD((GLint)arg0[i][BCOMP] - half,
- (GLint)arg1[i][BCOMP] - half)) >> 6;
- dot <<= RGBshift;
- dot = CLAMP(dot, 0, CHAN_MAX);
-#endif
- rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
+ dot = CLAMP(dot, 0.0, 1.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLfloat) dot;
}
}
break;
case GL_MODULATE_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP]) * RGBmult;
-#else
- GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + ((GLuint) arg1[i][RCOMP] << CHAN_BITS)) >> shift;
- GLuint g = (PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + ((GLuint) arg1[i][GCOMP] << CHAN_BITS)) >> shift;
- GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + ((GLuint) arg1[i][BCOMP] << CHAN_BITS)) >> shift;
- rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP]) * RGBmult;
}
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + arg1[i][RCOMP] - 0.5) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + arg1[i][GCOMP] - 0.5) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + arg1[i][BCOMP] - 0.5) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- + (((GLint) arg1[i][RCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- + (((GLint) arg1[i][GCOMP] - half) << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- + (((GLint) arg1[i][BCOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) +
+ arg1[i][RCOMP] - 0.5) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) +
+ arg1[i][GCOMP] - 0.5) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) +
+ arg1[i][BCOMP] - 0.5) * RGBmult;
}
}
break;
case GL_MODULATE_SUBTRACT_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - RGBshift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argRGB[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argRGB[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argRGB[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - arg1[i][RCOMP]) * RGBmult;
- rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - arg1[i][GCOMP]) * RGBmult;
- rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - arg1[i][BCOMP]) * RGBmult;
-#else
- GLint r = (S_PROD(arg0[i][RCOMP], arg2[i][RCOMP])
- - ((GLint) arg1[i][RCOMP] << CHAN_BITS))
- >> shift;
- GLint g = (S_PROD(arg0[i][GCOMP], arg2[i][GCOMP])
- - ((GLint) arg1[i][GCOMP] << CHAN_BITS))
- >> shift;
- GLint b = (S_PROD(arg0[i][BCOMP], arg2[i][BCOMP])
- - ((GLint) arg1[i][BCOMP] << CHAN_BITS))
- >> shift;
- rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
-#endif
+ rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) -
+ arg1[i][RCOMP]) * RGBmult;
+ rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) -
+ arg1[i][GCOMP]) * RGBmult;
+ rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) -
+ arg1[i][BCOMP]) * RGBmult;
}
}
break;
@@ -617,15 +463,11 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
switch (textureUnit->_CurrentCombine->ModeA) {
case GL_REPLACE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
if (Ashift) {
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- GLchan a = arg0[i][ACOMP] * Amult;
-#else
- GLuint a = (GLuint) arg0[i][ACOMP] << Ashift;
-#endif
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+ GLfloat a = arg0[i][ACOMP] * Amult;
+ rgba[i][ACOMP] = (GLfloat) MIN2(a, 1.0F);
}
}
else {
@@ -637,182 +479,107 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
break;
case GL_MODULATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift);
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult;
-#else
- const GLint shift = CHAN_BITS - Ashift;
- GLint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift) +
- (PROD(arg2[i][ACOMP], arg3[i][ACOMP]) >> shift);
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
else {
/* two-term add */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_ADD_SIGNED:
if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
- const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
+ const GLfloat (*arg3)[4] = (const GLfloat (*)[4]) argA[3];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
arg2[i][ACOMP] * arg3[i][ACOMP] -
0.5) * Amult;
-#else
- GLint a = (((PROD(arg0[i][ACOMP], arg1[i][ACOMP]) +
- PROD(arg2[i][ACOMP], arg3[i][ACOMP])) >> CHAN_BITS) - half)
- << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
else {
/* a + b - 0.5 */
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
- a = (a < 0) ? 0 : a << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
break;
case GL_INTERPOLATE:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i=0; i<n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] +
- arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP]))
+ arg1[i][ACOMP] * (1.0F - arg2[i][ACOMP]))
* Amult;
-#else
- GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP]))
- >> shift;
- rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
-#endif
}
}
break;
case GL_SUBTRACT:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << Ashift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
}
}
break;
case GL_MODULATE_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + ((GLuint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ + arg1[i][ACOMP]) * Amult;
}
}
break;
case GL_MODULATE_SIGNED_ADD_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + arg1[i][ACOMP] - 0.5F) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- + (((GLint) arg1[i][ACOMP] - half) << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) +
+ arg1[i][ACOMP] - 0.5F) * Amult;
}
}
break;
case GL_MODULATE_SUBTRACT_ATI:
{
- const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
- const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
- const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
-#if CHAN_TYPE != GL_FLOAT
- const GLint shift = CHAN_BITS - Ashift;
-#endif
+ const GLfloat (*arg0)[4] = (const GLfloat (*)[4]) argA[0];
+ const GLfloat (*arg1)[4] = (const GLfloat (*)[4]) argA[1];
+ const GLfloat (*arg2)[4] = (const GLfloat (*)[4]) argA[2];
for (i = 0; i < n; i++) {
-#if CHAN_TYPE == GL_FLOAT
- rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) - arg1[i][ACOMP]) * Amult;
-#else
- GLint a = (S_PROD(arg0[i][ACOMP], arg2[i][ACOMP])
- - ((GLint) arg1[i][ACOMP] << CHAN_BITS))
- >> shift;
- rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
-#endif
+ rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP])
+ - arg1[i][ACOMP]) * Amult;
}
}
break;
@@ -831,8 +598,15 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
rgba[i][ACOMP] = rgba[i][RCOMP];
}
}
+
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
}
-#undef PROD
+
/**
@@ -840,17 +614,17 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
* See GL_EXT_texture_swizzle.
*/
static void
-swizzle_texels(GLuint swizzle, GLuint count, GLchan (*texels)[4])
+swizzle_texels(GLuint swizzle, GLuint count, GLfloat (*texels)[4])
{
const GLuint swzR = GET_SWZ(swizzle, 0);
const GLuint swzG = GET_SWZ(swizzle, 1);
const GLuint swzB = GET_SWZ(swizzle, 2);
const GLuint swzA = GET_SWZ(swizzle, 3);
- GLchan vector[6];
+ GLfloat vector[6];
GLuint i;
vector[SWIZZLE_ZERO] = 0;
- vector[SWIZZLE_ONE] = CHAN_MAX;
+ vector[SWIZZLE_ONE] = 1.0F;
for (i = 0; i < count; i++) {
vector[SWIZZLE_X] = texels[i][0];
@@ -880,13 +654,15 @@ static void
texture_apply( const GLcontext *ctx,
const struct gl_texture_unit *texUnit,
GLuint n,
- CONST GLchan primary_rgba[][4], CONST GLchan texel[][4],
- GLchan rgba[][4] )
+ CONST GLfloat primary_rgba[][4], CONST GLfloat texel[][4],
+ GLchan rgbaChan[][4] )
{
GLint baseLevel;
GLuint i;
- GLchan Rc, Gc, Bc, Ac;
+ GLfloat Rc, Gc, Bc, Ac;
GLenum format;
+ GLfloat rgba[MAX_WIDTH][4];
+
(void) primary_rgba;
ASSERT(texUnit);
@@ -904,6 +680,16 @@ texture_apply( const GLcontext *ctx,
format = texUnit->_Current->DepthMode;
}
+ if (texUnit->EnvMode != GL_REPLACE) {
+ /* convert GLchan colors to GLfloat */
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]);
+ rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]);
+ rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]);
+ rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]);
+ }
+ }
+
switch (texUnit->EnvMode) {
case GL_REPLACE:
switch (format) {
@@ -917,14 +703,14 @@ texture_apply( const GLcontext *ctx,
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = Lt */
- GLchan Lt = texel[i][RCOMP];
+ GLfloat Lt = texel[i][RCOMP];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- GLchan Lt = texel[i][RCOMP];
+ GLfloat Lt = texel[i][RCOMP];
/* Cv = Lt */
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = Lt;
/* Av = At */
@@ -934,7 +720,7 @@ texture_apply( const GLcontext *ctx,
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = It */
- GLchan It = texel[i][RCOMP];
+ GLfloat It = texel[i][RCOMP];
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = It;
/* Av = It */
rgba[i][ACOMP] = It;
@@ -971,58 +757,58 @@ texture_apply( const GLcontext *ctx,
for (i=0;i<n;i++) {
/* Cv = Cf */
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = LtCf */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
+ GLfloat Lt = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
/* Cv = CfLt */
- GLchan Lt = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], Lt );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], Lt );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], Lt );
+ GLfloat Lt = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * Lt;
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = CfIt */
- GLchan It = texel[i][RCOMP];
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], It );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], It );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], It );
+ GLfloat It = texel[i][RCOMP];
+ rgba[i][RCOMP] = rgba[i][RCOMP] * It;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * It;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * It;
/* Av = AfIt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], It );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * It;
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
/* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
+ rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP];
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = CfCt */
- rgba[i][RCOMP] = CHAN_PRODUCT( rgba[i][RCOMP], texel[i][RCOMP] );
- rgba[i][GCOMP] = CHAN_PRODUCT( rgba[i][GCOMP], texel[i][GCOMP] );
- rgba[i][BCOMP] = CHAN_PRODUCT( rgba[i][BCOMP], texel[i][BCOMP] );
+ rgba[i][RCOMP] = rgba[i][RCOMP] * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * texel[i][BCOMP];
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT( rgba[i][ACOMP], texel[i][ACOMP] );
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1051,10 +837,10 @@ texture_apply( const GLcontext *ctx,
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-At) + CtAt */
- GLchan t = texel[i][ACOMP], s = CHAN_MAX - t;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(texel[i][RCOMP],t);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(texel[i][GCOMP],t);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(texel[i][BCOMP],t);
+ GLfloat t = texel[i][ACOMP], s = 1.0F - t;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + texel[i][RCOMP] * t;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + texel[i][GCOMP] * t;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + texel[i][BCOMP] * t;
/* Av = Af */
}
break;
@@ -1065,67 +851,73 @@ texture_apply( const GLcontext *ctx,
break;
case GL_BLEND:
- UNCLAMPED_FLOAT_TO_CHAN(Rc, texUnit->EnvColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(Gc, texUnit->EnvColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(Bc, texUnit->EnvColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(Ac, texUnit->EnvColor[3]);
+ Rc = texUnit->EnvColor[0];
+ Gc = texUnit->EnvColor[1];
+ Bc = texUnit->EnvColor[2];
+ Ac = texUnit->EnvColor[3];
switch (format) {
case GL_ALPHA:
for (i=0;i<n;i++) {
/* Cv = Cf */
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
+ GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt;
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Lt) + CcLt */
- GLchan Lt = texel[i][RCOMP], s = CHAN_MAX - Lt;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, Lt);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, Lt);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, Lt);
+ GLfloat Lt = texel[i][RCOMP], s = 1.0F - Lt;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * Lt;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * Lt;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * Lt;
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
/* Cv = Cf(1-It) + CcIt */
- GLchan It = texel[i][RCOMP], s = CHAN_MAX - It;
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], s) + CHAN_PRODUCT(Rc, It);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], s) + CHAN_PRODUCT(Gc, It);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], s) + CHAN_PRODUCT(Bc, It);
+ GLfloat It = texel[i][RCOMP], s = 1.0F - It;
+ rgba[i][RCOMP] = rgba[i][RCOMP] * s + Rc * It;
+ rgba[i][GCOMP] = rgba[i][GCOMP] * s + Gc * It;
+ rgba[i][BCOMP] = rgba[i][BCOMP] * s + Bc * It;
/* Av = Af(1-It) + Ac*It */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], s) + CHAN_PRODUCT(Ac, It);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * s + Ac * It;
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
+ rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP])
+ + Rc * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP])
+ + Gc * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP])
+ + Bc * texel[i][BCOMP];
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
/* Cv = Cf(1-Ct) + CcCt */
- rgba[i][RCOMP] = CHAN_PRODUCT(rgba[i][RCOMP], (CHAN_MAX-texel[i][RCOMP])) + CHAN_PRODUCT(Rc,texel[i][RCOMP]);
- rgba[i][GCOMP] = CHAN_PRODUCT(rgba[i][GCOMP], (CHAN_MAX-texel[i][GCOMP])) + CHAN_PRODUCT(Gc,texel[i][GCOMP]);
- rgba[i][BCOMP] = CHAN_PRODUCT(rgba[i][BCOMP], (CHAN_MAX-texel[i][BCOMP])) + CHAN_PRODUCT(Bc,texel[i][BCOMP]);
+ rgba[i][RCOMP] = rgba[i][RCOMP] * (1.0F - texel[i][RCOMP])
+ + Rc * texel[i][RCOMP];
+ rgba[i][GCOMP] = rgba[i][GCOMP] * (1.0F - texel[i][GCOMP])
+ + Gc * texel[i][GCOMP];
+ rgba[i][BCOMP] = rgba[i][BCOMP] * (1.0F - texel[i][BCOMP])
+ + Bc * texel[i][BCOMP];
/* Av = AfAt */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP],texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1134,7 +926,7 @@ texture_apply( const GLcontext *ctx,
}
break;
- /* XXX don't clamp results if GLchan is float??? */
+ /* XXX don't clamp results if GLfloat is float??? */
case GL_ADD: /* GL_EXT_texture_add_env */
switch (format) {
@@ -1143,66 +935,66 @@ texture_apply( const GLcontext *ctx,
/* Rv = Rf */
/* Gv = Gf */
/* Bv = Bf */
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_LUMINANCE:
for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
+ GLfloat Lt = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + Lt;
+ GLfloat g = rgba[i][GCOMP] + Lt;
+ GLfloat b = rgba[i][BCOMP] + Lt;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
/* Av = Af */
}
break;
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
- ChanTemp Lt = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + Lt;
- ChanTemp g = rgba[i][GCOMP] + Lt;
- ChanTemp b = rgba[i][BCOMP] + Lt;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ GLfloat Lt = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + Lt;
+ GLfloat g = rgba[i][GCOMP] + Lt;
+ GLfloat b = rgba[i][BCOMP] + Lt;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
case GL_INTENSITY:
for (i=0;i<n;i++) {
- GLchan It = texel[i][RCOMP];
- ChanTemp r = rgba[i][RCOMP] + It;
- ChanTemp g = rgba[i][GCOMP] + It;
- ChanTemp b = rgba[i][BCOMP] + It;
- ChanTemp a = rgba[i][ACOMP] + It;
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = MIN2(a, CHAN_MAX);
+ GLfloat It = texel[i][RCOMP];
+ GLfloat r = rgba[i][RCOMP] + It;
+ GLfloat g = rgba[i][GCOMP] + It;
+ GLfloat b = rgba[i][BCOMP] + It;
+ GLfloat a = rgba[i][ACOMP] + It;
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = MIN2(a, 1.0F);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
+ GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP];
+ GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP];
+ GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP];
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
/* Av = Af */
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- ChanTemp r = rgba[i][RCOMP] + texel[i][RCOMP];
- ChanTemp g = rgba[i][GCOMP] + texel[i][GCOMP];
- ChanTemp b = rgba[i][BCOMP] + texel[i][BCOMP];
- rgba[i][RCOMP] = MIN2(r, CHAN_MAX);
- rgba[i][GCOMP] = MIN2(g, CHAN_MAX);
- rgba[i][BCOMP] = MIN2(b, CHAN_MAX);
- rgba[i][ACOMP] = CHAN_PRODUCT(rgba[i][ACOMP], texel[i][ACOMP]);
+ GLfloat r = rgba[i][RCOMP] + texel[i][RCOMP];
+ GLfloat g = rgba[i][GCOMP] + texel[i][GCOMP];
+ GLfloat b = rgba[i][BCOMP] + texel[i][BCOMP];
+ rgba[i][RCOMP] = MIN2(r, 1.0F);
+ rgba[i][GCOMP] = MIN2(g, 1.0F);
+ rgba[i][BCOMP] = MIN2(b, 1.0F);
+ rgba[i][ACOMP] = rgba[i][ACOMP] * texel[i][ACOMP];
}
break;
default:
@@ -1215,6 +1007,14 @@ texture_apply( const GLcontext *ctx,
_mesa_problem(ctx, "Bad env mode in texture_apply");
return;
}
+
+ /* convert GLfloat colors to GLchan */
+ for (i = 0; i < n; i++) {
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]);
+ }
}
@@ -1226,7 +1026,7 @@ void
_swrast_texture_span( GLcontext *ctx, SWspan *span )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLchan primary_rgba[MAX_WIDTH][4];
+ GLfloat primary_rgba[MAX_WIDTH][4];
GLuint unit;
ASSERT(span->end < MAX_WIDTH);
@@ -1234,8 +1034,15 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
*/
- if (swrast->_AnyTextureCombine)
- MEMCPY(primary_rgba, span->array->rgba, 4 * span->end * sizeof(GLchan));
+ if (swrast->_AnyTextureCombine) {
+ GLuint i;
+ for (i = 0; i < span->end; i++) {
+ primary_rgba[i][RCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][RCOMP]);
+ primary_rgba[i][GCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][GCOMP]);
+ primary_rgba[i][BCOMP] = CHAN_TO_FLOAT(span->array->rgba[i][BCOMP]);
+ primary_rgba[i][ACOMP] = CHAN_TO_FLOAT(span->array->rgba[i][ACOMP]);
+ }
+ }
/* First must sample all bump maps */
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
@@ -1323,8 +1130,8 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *curObj = texUnit->_Current;
GLfloat *lambda = span->array->lambda[unit];
- GLchan (*texels)[4] = (GLchan (*)[4])
- (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLchan)));
+ GLfloat (*texels)[4] = (GLfloat (*)[4])
+ (swrast->TexelBuffer + unit * (span->end * 4 * sizeof(GLfloat)));
/* adjust texture lod (lambda) */
if (span->arrayMask & SPAN_LAMBDA) {
@@ -1357,13 +1164,7 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
/* GL_SGI_texture_color_table */
if (texUnit->ColorTableEnabled) {
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- _mesa_lookup_rgba_ubyte(&texUnit->ColorTable, span->end, texels);
-#else
_mesa_lookup_rgba_float(&texUnit->ColorTable, span->end, texels);
-#endif
}
/* GL_EXT_texture_swizzle */
@@ -1383,19 +1184,19 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (texUnit->_CurrentCombine != &texUnit->_EnvMode ) {
texture_combine( ctx, unit, span->end,
- (CONST GLchan (*)[4]) primary_rgba,
+ (CONST GLfloat (*)[4]) primary_rgba,
swrast->TexelBuffer,
span->array->rgba );
}
else {
/* conventional texture blend */
- const GLchan (*texels)[4] = (const GLchan (*)[4])
+ const GLfloat (*texels)[4] = (const GLfloat (*)[4])
(swrast->TexelBuffer + unit *
- (span->end * 4 * sizeof(GLchan)));
+ (span->end * 4 * sizeof(GLfloat)));
texture_apply( ctx, texUnit, span->end,
- (CONST GLchan (*)[4]) primary_rgba, texels,
+ (CONST GLfloat (*)[4]) primary_rgba, texels,
span->array->rgba );
}
}
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 19317c393a..b76de045f8 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -133,27 +133,12 @@ ilerp_3d(GLint ia, GLint ib, GLint ic,
* Do linear interpolation of colors.
*/
static INLINE void
-lerp_rgba(GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
+lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4])
{
-#if CHAN_TYPE == GL_FLOAT
result[0] = LERP(t, a[0], b[0]);
result[1] = LERP(t, a[1], b[1]);
result[2] = LERP(t, a[2], b[2]);
result[3] = LERP(t, a[3], b[3]);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- result[0] = (GLchan) (LERP(t, a[0], b[0]) + 0.5);
- result[1] = (GLchan) (LERP(t, a[1], b[1]) + 0.5);
- result[2] = (GLchan) (LERP(t, a[2], b[2]) + 0.5);
- result[3] = (GLchan) (LERP(t, a[3], b[3]) + 0.5);
-#else
- /* fixed point interpolants in [0, ILERP_SCALE] */
- const GLint it = IROUND_POS(t * ILERP_SCALE);
- ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
- result[0] = ILERP(it, a[0], b[0]);
- result[1] = ILERP(it, a[1], b[1]);
- result[2] = ILERP(it, a[2], b[2]);
- result[3] = ILERP(it, a[3], b[3]);
-#endif
}
@@ -161,29 +146,14 @@ lerp_rgba(GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
* Do bilinear interpolation of colors.
*/
static INLINE void
-lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b,
- const GLchan t00[4], const GLchan t10[4],
- const GLchan t01[4], const GLchan t11[4])
+lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b,
+ const GLfloat t00[4], const GLfloat t10[4],
+ const GLfloat t01[4], const GLfloat t11[4])
{
-#if CHAN_TYPE == GL_FLOAT
result[0] = lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]);
result[1] = lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]);
result[2] = lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]);
result[3] = lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- result[0] = (GLchan) (lerp_2d(a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);
- result[1] = (GLchan) (lerp_2d(a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);
- result[2] = (GLchan) (lerp_2d(a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);
- result[3] = (GLchan) (lerp_2d(a, b, t00[3], t10[3], t01[3], t11[3]) + 0.5);
-#else
- const GLint ia = IROUND_POS(a * ILERP_SCALE);
- const GLint ib = IROUND_POS(b * ILERP_SCALE);
- ASSERT(CHAN_TYPE == GL_UNSIGNED_BYTE);
- result[0] = ilerp_2d(ia, ib, t00[0], t10[0], t01[0], t11[0]);
- result[1] = ilerp_2d(ia, ib, t00[1], t10[1], t01[1], t11[1]);
- result[2] = ilerp_2d(ia, ib, t00[2], t10[2], t01[2], t11[2]);
- result[3] = ilerp_2d(ia, ib, t00[3], t10[3], t01[3], t11[3]);
-#endif
}
@@ -191,34 +161,18 @@ lerp_rgba_2d(GLchan result[4], GLfloat a, GLfloat b,
* Do trilinear interpolation of colors.
*/
static INLINE void
-lerp_rgba_3d(GLchan result[4], GLfloat a, GLfloat b, GLfloat c,
- const GLchan t000[4], const GLchan t100[4],
- const GLchan t010[4], const GLchan t110[4],
- const GLchan t001[4], const GLchan t101[4],
- const GLchan t011[4], const GLchan t111[4])
+lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c,
+ const GLfloat t000[4], const GLfloat t100[4],
+ const GLfloat t010[4], const GLfloat t110[4],
+ const GLfloat t001[4], const GLfloat t101[4],
+ const GLfloat t011[4], const GLfloat t111[4])
{
GLuint k;
/* compiler should unroll these short loops */
-#if CHAN_TYPE == GL_FLOAT
for (k = 0; k < 4; k++) {
result[k] = lerp_3d(a, b, c, t000[k], t100[k], t010[k], t110[k],
t001[k], t101[k], t011[k], t111[k]);
}
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- for (k = 0; k < 4; k++) {
- result[k] = (GLchan)(lerp_3d(a, b, c,
- t000[k], t100[k], t010[k], t110[k],
- t001[k], t101[k], t011[k], t111[k]) + 0.5F);
- }
-#else
- GLint ia = IROUND_POS(a * ILERP_SCALE);
- GLint ib = IROUND_POS(b * ILERP_SCALE);
- GLint ic = IROUND_POS(c * ILERP_SCALE);
- for (k = 0; k < 4; k++) {
- result[k] = ilerp_3d(ia, ib, ic, t000[k], t100[k], t010[k], t110[k],
- t001[k], t101[k], t011[k], t111[k]);
- }
-#endif
}
@@ -671,7 +625,7 @@ static INLINE void
sample_1d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLchan rgba[4])
+ const GLfloat texcoord[4], GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
GLint i;
@@ -680,10 +634,10 @@ sample_1d_nearest(GLcontext *ctx,
i += img->Border;
if (i < 0 || i >= (GLint) img->Width) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i, 0, 0, rgba);
+ img->FetchTexelf(img, i, 0, 0, rgba);
}
}
@@ -695,13 +649,13 @@ static INLINE void
sample_1d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
- const GLfloat texcoord[4], GLchan rgba[4])
+ const GLfloat texcoord[4], GLfloat rgba[4])
{
const GLint width = img->Width2;
GLint i0, i1;
GLbitfield useBorderColor = 0x0;
GLfloat a;
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
@@ -716,16 +670,16 @@ sample_1d_linear(GLcontext *ctx,
/* fetch texel colors */
if (useBorderColor & I0BIT) {
- COPY_CHAN4(t0, tObj->_BorderChan);
+ COPY_4V(t0, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, 0, 0, t0);
+ img->FetchTexelf(img, i0, 0, 0, t0);
}
if (useBorderColor & I1BIT) {
- COPY_CHAN4(t1, tObj->_BorderChan);
+ COPY_4V(t1, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, 0, 0, t1);
+ img->FetchTexelf(img, i1, 0, 0, t1);
}
lerp_rgba(rgba, a, t0, t1);
@@ -736,7 +690,7 @@ static void
sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -751,7 +705,7 @@ static void
sample_1d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -766,7 +720,7 @@ static void
sample_1d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -777,7 +731,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_1d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -791,7 +745,7 @@ static void
sample_1d_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -802,7 +756,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_1d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -817,7 +771,7 @@ static void
sample_nearest_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4] )
+ GLfloat rgba[][4] )
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -833,7 +787,7 @@ static void
sample_linear_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4] )
+ GLfloat rgba[][4] )
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -849,7 +803,7 @@ static void
sample_lambda_1d( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -929,7 +883,7 @@ sample_2d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -945,10 +899,10 @@ sample_2d_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i, j, 0, rgba);
+ img->FetchTexelf(img, i, j, 0, rgba);
}
}
@@ -962,14 +916,14 @@ sample_2d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
GLbitfield useBorderColor = 0x0;
GLfloat a, b;
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
@@ -989,28 +943,28 @@ sample_2d_linear(GLcontext *ctx,
/* fetch four texel colors */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_CHAN4(t00, tObj->_BorderChan);
+ COPY_4V(t00, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i0, j0, 0, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_CHAN4(t10, tObj->_BorderChan);
+ COPY_4V(t10, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i1, j0, 0, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_CHAN4(t01, tObj->_BorderChan);
+ COPY_4V(t01, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i0, j1, 0, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_CHAN4(t11, tObj->_BorderChan);
+ COPY_4V(t11, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i1, j1, 0, t11);
}
lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
@@ -1026,13 +980,13 @@ sample_2d_linear_repeat(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[])
+ GLfloat rgba[])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
GLint i0, j0, i1, j1;
GLfloat wi, wj;
- GLchan t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
+ GLfloat t00[4], t10[4], t01[4], t11[4]; /* sampled texel colors */
(void) ctx;
@@ -1045,10 +999,10 @@ sample_2d_linear_repeat(GLcontext *ctx,
linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi);
linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj);
- img->FetchTexelc(img, i0, j0, 0, t00);
- img->FetchTexelc(img, i1, j0, 0, t10);
- img->FetchTexelc(img, i0, j1, 0, t01);
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i1, j1, 0, t11);
lerp_rgba_2d(rgba, wi, wj, t00, t10, t01, t11);
}
@@ -1058,7 +1012,7 @@ static void
sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -1072,7 +1026,7 @@ static void
sample_2d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1087,7 +1041,7 @@ static void
sample_2d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1098,7 +1052,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_2d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1112,7 +1066,7 @@ static void
sample_2d_linear_mipmap_linear( GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1123,7 +1077,7 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_2d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1137,7 +1091,7 @@ static void
sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1150,7 +1104,7 @@ sample_2d_linear_mipmap_linear_repeat(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -1167,7 +1121,7 @@ static void
sample_nearest_2d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1183,7 +1137,7 @@ static void
sample_linear_2d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1279,7 +1233,7 @@ opt_sample_rgba_2d(GLcontext *ctx,
const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask;
const GLint pos = (row << shift) | col;
const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */
- COPY_CHAN4(rgba[i], texel);
+ COPY_4V(rgba[i], texel);
}
}
@@ -1289,7 +1243,7 @@ static void
sample_lambda_2d(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
GLuint minStart, minEnd; /* texels with minification */
@@ -1312,6 +1266,7 @@ sample_lambda_2d(GLcontext *ctx,
case GL_NEAREST:
if (repeatNoBorderPOT) {
switch (tImg->TexFormat->MesaFormat) {
+#if 0
case MESA_FORMAT_RGB:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
@@ -1320,6 +1275,7 @@ sample_lambda_2d(GLcontext *ctx,
opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart);
break;
+#endif
default:
sample_nearest_2d(ctx, tObj, m, texcoords + minStart,
NULL, rgba + minStart );
@@ -1369,6 +1325,7 @@ sample_lambda_2d(GLcontext *ctx,
case GL_NEAREST:
if (repeatNoBorderPOT) {
switch (tImg->TexFormat->MesaFormat) {
+#if 0
case MESA_FORMAT_RGB:
opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
@@ -1377,6 +1334,7 @@ sample_lambda_2d(GLcontext *ctx,
opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart);
break;
+#endif
default:
sample_nearest_2d(ctx, tObj, m, texcoords + magStart,
NULL, rgba + magStart );
@@ -1411,7 +1369,7 @@ sample_3d_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -1427,10 +1385,10 @@ sample_3d_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
k < 0 || k >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i, j, k, rgba);
+ img->FetchTexelf(img, i, j, k, rgba);
}
}
@@ -1443,7 +1401,7 @@ sample_3d_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
@@ -1451,8 +1409,8 @@ sample_3d_linear(GLcontext *ctx,
GLint i0, j0, k0, i1, j1, k1;
GLbitfield useBorderColor = 0x0;
GLfloat a, b, c;
- GLchan t000[4], t010[4], t001[4], t011[4];
- GLchan t100[4], t110[4], t101[4], t111[4];
+ GLfloat t000[4], t010[4], t001[4], t011[4];
+ GLfloat t100[4], t110[4], t101[4], t111[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
@@ -1478,53 +1436,53 @@ sample_3d_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t000, tObj->_BorderChan);
+ COPY_4V(t000, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j0, k0, t000);
+ img->FetchTexelf(img, i0, j0, k0, t000);
}
if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
- COPY_CHAN4(t100, tObj->_BorderChan);
+ COPY_4V(t100, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j0, k0, t100);
+ img->FetchTexelf(img, i1, j0, k0, t100);
}
if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t010, tObj->_BorderChan);
+ COPY_4V(t010, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j1, k0, t010);
+ img->FetchTexelf(img, i0, j1, k0, t010);
}
if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
- COPY_CHAN4(t110, tObj->_BorderChan);
+ COPY_4V(t110, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j1, k0, t110);
+ img->FetchTexelf(img, i1, j1, k0, t110);
}
if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t001, tObj->_BorderChan);
+ COPY_4V(t001, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j0, k1, t001);
+ img->FetchTexelf(img, i0, j0, k1, t001);
}
if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
- COPY_CHAN4(t101, tObj->_BorderChan);
+ COPY_4V(t101, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j0, k1, t101);
+ img->FetchTexelf(img, i1, j0, k1, t101);
}
if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t011, tObj->_BorderChan);
+ COPY_4V(t011, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j1, k1, t011);
+ img->FetchTexelf(img, i0, j1, k1, t011);
}
if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
- COPY_CHAN4(t111, tObj->_BorderChan);
+ COPY_4V(t111, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j1, k1, t111);
+ img->FetchTexelf(img, i1, j1, k1, t111);
}
/* trilinear interpolation of samples */
@@ -1536,7 +1494,7 @@ static void
sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4] )
+ const GLfloat lambda[], GLfloat rgba[][4] )
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -1550,7 +1508,7 @@ static void
sample_3d_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1565,7 +1523,7 @@ static void
sample_3d_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1576,7 +1534,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_3d_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_3d_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1590,7 +1548,7 @@ static void
sample_3d_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1601,7 +1559,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_3d_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_3d_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -1616,7 +1574,7 @@ static void
sample_nearest_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1632,7 +1590,7 @@ static void
sample_linear_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -1648,7 +1606,7 @@ static void
sample_lambda_3d(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -1799,7 +1757,7 @@ static void
sample_nearest_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
(void) lambda;
@@ -1817,7 +1775,7 @@ static void
sample_linear_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
(void) lambda;
@@ -1835,7 +1793,7 @@ static void
sample_cube_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1864,7 +1822,7 @@ static void
sample_cube_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1883,7 +1841,7 @@ static void
sample_cube_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1898,7 +1856,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx,
newCoord, rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0);
sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1);
@@ -1912,7 +1870,7 @@ static void
sample_cube_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -1927,7 +1885,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx,
newCoord, rgba[i]);
}
else {
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
const GLfloat f = FRAC(lambda[i]);
sample_2d_linear(ctx, tObj, images[level ], newCoord, t0);
sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1);
@@ -1942,7 +1900,7 @@ static void
sample_lambda_cube(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2076,7 +2034,7 @@ static void
sample_nearest_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
const GLint width = img->Width;
@@ -2099,9 +2057,9 @@ sample_nearest_rect(GLcontext *ctx,
col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
if (col < 0 || col >= width || row < 0 || row >= height)
- COPY_CHAN4(rgba[i], tObj->_BorderChan);
+ COPY_4V(rgba[i], tObj->BorderColor);
else
- img->FetchTexelc(img, col, row, 0, rgba[i]);
+ img->FetchTexelf(img, col, row, 0, rgba[i]);
}
}
@@ -2110,7 +2068,7 @@ static void
sample_linear_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
const struct gl_texture_image *img = tObj->Image[0][0];
const GLint width = img->Width;
@@ -2130,7 +2088,7 @@ sample_linear_rect(GLcontext *ctx,
for (i = 0; i < n; i++) {
GLint i0, j0, i1, j1;
- GLchan t00[4], t01[4], t10[4], t11[4];
+ GLfloat t00[4], t01[4], t10[4], t11[4];
GLfloat a, b;
GLbitfield useBorderColor = 0x0;
@@ -2147,24 +2105,24 @@ sample_linear_rect(GLcontext *ctx,
/* get four texel samples */
if (useBorderColor & (I0BIT | J0BIT))
- COPY_CHAN4(t00, tObj->_BorderChan);
+ COPY_4V(t00, tObj->BorderColor);
else
- img->FetchTexelc(img, i0, j0, 0, t00);
+ img->FetchTexelf(img, i0, j0, 0, t00);
if (useBorderColor & (I1BIT | J0BIT))
- COPY_CHAN4(t10, tObj->_BorderChan);
+ COPY_4V(t10, tObj->BorderColor);
else
- img->FetchTexelc(img, i1, j0, 0, t10);
+ img->FetchTexelf(img, i1, j0, 0, t10);
if (useBorderColor & (I0BIT | J1BIT))
- COPY_CHAN4(t01, tObj->_BorderChan);
+ COPY_4V(t01, tObj->BorderColor);
else
- img->FetchTexelc(img, i0, j1, 0, t01);
+ img->FetchTexelf(img, i0, j1, 0, t01);
if (useBorderColor & (I1BIT | J1BIT))
- COPY_CHAN4(t11, tObj->_BorderChan);
+ COPY_4V(t11, tObj->BorderColor);
else
- img->FetchTexelc(img, i1, j1, 0, t11);
+ img->FetchTexelf(img, i1, j1, 0, t11);
lerp_rgba_2d(rgba[i], a, b, t00, t10, t01, t11);
}
@@ -2176,7 +2134,7 @@ static void
sample_lambda_rect(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd, magStart, magEnd;
@@ -2222,7 +2180,7 @@ sample_2d_array_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height2; /* without border, power of two */
@@ -2239,10 +2197,10 @@ sample_2d_array_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
array < 0 || array >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i, j, array, rgba);
+ img->FetchTexelf(img, i, j, array, rgba);
}
}
@@ -2255,7 +2213,7 @@ sample_2d_array_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height2;
@@ -2264,14 +2222,14 @@ sample_2d_array_linear(GLcontext *ctx,
GLint array;
GLbitfield useBorderColor = 0x0;
GLfloat a, b;
- GLchan t00[4], t01[4], t10[4], t11[4];
+ GLfloat t00[4], t01[4], t10[4], t11[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
linear_texel_locations(tObj->WrapT, img, height, texcoord[1], &j0, &j1, &b);
array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
if (array < 0 || array >= depth) {
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
if (img->Border) {
@@ -2290,28 +2248,28 @@ sample_2d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_CHAN4(t00, tObj->_BorderChan);
+ COPY_4V(t00, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j0, array, t00);
+ img->FetchTexelf(img, i0, j0, array, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_CHAN4(t10, tObj->_BorderChan);
+ COPY_4V(t10, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j0, array, t10);
+ img->FetchTexelf(img, i1, j0, array, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_CHAN4(t01, tObj->_BorderChan);
+ COPY_4V(t01, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, j1, array, t01);
+ img->FetchTexelf(img, i0, j1, array, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_CHAN4(t11, tObj->_BorderChan);
+ COPY_4V(t11, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, j1, array, t11);
+ img->FetchTexelf(img, i1, j1, array, t11);
}
/* trilinear interpolation of samples */
@@ -2324,7 +2282,7 @@ static void
sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -2339,7 +2297,7 @@ static void
sample_2d_array_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2355,7 +2313,7 @@ static void
sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2366,7 +2324,7 @@ sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -2382,7 +2340,7 @@ static void
sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2393,7 +2351,7 @@ sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ],
texcoord[i], t0);
@@ -2410,7 +2368,7 @@ static void
sample_nearest_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2427,7 +2385,7 @@ static void
sample_linear_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2443,7 +2401,7 @@ static void
sample_lambda_2d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2532,7 +2490,7 @@ sample_1d_array_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2; /* without border, power of two */
const GLint height = img->Height;
@@ -2546,10 +2504,10 @@ sample_1d_array_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width ||
array < 0 || array >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_CHAN4(rgba, tObj->_BorderChan);
+ COPY_4V(rgba, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i, array, 0, rgba);
+ img->FetchTexelf(img, i, array, 0, rgba);
}
}
@@ -2562,7 +2520,7 @@ sample_1d_array_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4],
- GLchan rgba[4])
+ GLfloat rgba[4])
{
const GLint width = img->Width2;
const GLint height = img->Height;
@@ -2570,7 +2528,7 @@ sample_1d_array_linear(GLcontext *ctx,
GLint array;
GLbitfield useBorderColor = 0x0;
GLfloat a;
- GLchan t0[4], t1[4];
+ GLfloat t0[4], t1[4];
linear_texel_locations(tObj->WrapS, img, width, texcoord[0], &i0, &i1, &a);
array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
@@ -2589,16 +2547,16 @@ sample_1d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | K0BIT)) {
- COPY_CHAN4(t0, tObj->_BorderChan);
+ COPY_4V(t0, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i0, array, 0, t0);
+ img->FetchTexelf(img, i0, array, 0, t0);
}
if (useBorderColor & (I1BIT | K0BIT)) {
- COPY_CHAN4(t1, tObj->_BorderChan);
+ COPY_4V(t1, tObj->BorderColor);
}
else {
- img->FetchTexelc(img, i1, array, 0, t1);
+ img->FetchTexelf(img, i1, array, 0, t1);
}
/* bilinear interpolation of samples */
@@ -2610,7 +2568,7 @@ static void
sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++) {
@@ -2625,7 +2583,7 @@ static void
sample_1d_array_linear_mipmap_nearest(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2641,7 +2599,7 @@ static void
sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2652,7 +2610,7 @@ sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -2666,7 +2624,7 @@ static void
sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
ASSERT(lambda != NULL);
@@ -2677,7 +2635,7 @@ sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
texcoord[i], rgba[i]);
}
else {
- GLchan t0[4], t1[4]; /* texels */
+ GLfloat t0[4], t1[4]; /* texels */
const GLfloat f = FRAC(lambda[i]);
sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
@@ -2692,7 +2650,7 @@ static void
sample_nearest_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2708,7 +2666,7 @@ static void
sample_linear_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4],
- const GLfloat lambda[], GLchan rgba[][4])
+ const GLfloat lambda[], GLfloat rgba[][4])
{
GLuint i;
struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
@@ -2724,7 +2682,7 @@ static void
sample_lambda_1d_array(GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint minStart, minEnd; /* texels with minification */
GLuint magStart, magEnd; /* texels with magnification */
@@ -2802,7 +2760,7 @@ static void
sample_depth_texture( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan texel[][4] )
+ GLfloat texel[][4] )
{
const GLint baseLevel = tObj->BaseLevel;
const struct gl_texture_image *img = tObj->Image[0][baseLevel];
@@ -2811,9 +2769,9 @@ sample_depth_texture( GLcontext *ctx,
const GLint depth = img->Depth;
const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
? 3 : 2;
- GLchan ambient;
+ GLfloat ambient;
GLenum function;
- GLchan result;
+ GLfloat result;
(void) lambda;
@@ -2826,7 +2784,7 @@ sample_depth_texture( GLcontext *ctx,
tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
- UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->CompareFailValue);
+ ambient = tObj->CompareFailValue;
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
@@ -2889,31 +2847,31 @@ sample_depth_texture( GLcontext *ctx,
switch (function) {
case GL_LEQUAL:
- result = (texcoords[i][compare_coord] <= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] <= depthSample) ? 1.0F : ambient;
break;
case GL_GEQUAL:
- result = (texcoords[i][compare_coord] >= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] >= depthSample) ? 1.0F : ambient;
break;
case GL_LESS:
- result = (texcoords[i][compare_coord] < depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] < depthSample) ? 1.0F : ambient;
break;
case GL_GREATER:
- result = (texcoords[i][compare_coord] > depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] > depthSample) ? 1.0F : ambient;
break;
case GL_EQUAL:
- result = (texcoords[i][compare_coord] == depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] == depthSample) ? 1.0F : ambient;
break;
case GL_NOTEQUAL:
- result = (texcoords[i][compare_coord] != depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] != depthSample) ? 1.0F : ambient;
break;
case GL_ALWAYS:
- result = CHAN_MAX;
+ result = 1.0F;
break;
case GL_NEVER:
result = ambient;
break;
case GL_NONE:
- CLAMPED_FLOAT_TO_CHAN(result, depthSample);
+ result = depthSample;
break;
default:
_mesa_problem(ctx, "Bad compare func in sample_depth_texture");
@@ -2922,22 +2880,13 @@ sample_depth_texture( GLcontext *ctx,
switch (tObj->DepthMode) {
case GL_LUMINANCE:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = CHAN_MAX;
+ ASSIGN_4V(texel[i], result, result, result, 1.0F);
break;
case GL_INTENSITY:
- texel[i][RCOMP] = result;
- texel[i][GCOMP] = result;
- texel[i][BCOMP] = result;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], result, result, result, result);
break;
case GL_ALPHA:
- texel[i][RCOMP] = 0;
- texel[i][GCOMP] = 0;
- texel[i][BCOMP] = 0;
- texel[i][ACOMP] = result;
+ ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
break;
default:
_mesa_problem(ctx, "Bad depth texture mode");
@@ -3074,42 +3023,42 @@ sample_depth_texture( GLcontext *ctx,
if (depth01 <= texcoords[i][compare_coord]) luminance -= d;
if (depth10 <= texcoords[i][compare_coord]) luminance -= d;
if (depth11 <= texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_GEQUAL:
if (depth00 >= texcoords[i][compare_coord]) luminance -= d;
if (depth01 >= texcoords[i][compare_coord]) luminance -= d;
if (depth10 >= texcoords[i][compare_coord]) luminance -= d;
if (depth11 >= texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_LESS:
if (depth00 < texcoords[i][compare_coord]) luminance -= d;
if (depth01 < texcoords[i][compare_coord]) luminance -= d;
if (depth10 < texcoords[i][compare_coord]) luminance -= d;
if (depth11 < texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_GREATER:
if (depth00 > texcoords[i][compare_coord]) luminance -= d;
if (depth01 > texcoords[i][compare_coord]) luminance -= d;
if (depth10 > texcoords[i][compare_coord]) luminance -= d;
if (depth11 > texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_EQUAL:
if (depth00 == texcoords[i][compare_coord]) luminance -= d;
if (depth01 == texcoords[i][compare_coord]) luminance -= d;
if (depth10 == texcoords[i][compare_coord]) luminance -= d;
if (depth11 == texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_NOTEQUAL:
if (depth00 != texcoords[i][compare_coord]) luminance -= d;
if (depth01 != texcoords[i][compare_coord]) luminance -= d;
if (depth10 != texcoords[i][compare_coord]) luminance -= d;
if (depth11 != texcoords[i][compare_coord]) luminance -= d;
- result = (GLchan) luminance;
+ result = (GLfloat) luminance;
break;
case GL_ALWAYS:
result = 0;
@@ -3168,7 +3117,7 @@ static void
null_sample_func( GLcontext *ctx,
const struct gl_texture_object *tObj, GLuint n,
const GLfloat texcoords[][4], const GLfloat lambda[],
- GLchan rgba[][4])
+ GLfloat rgba[][4])
{
GLuint i;
(void) ctx;
@@ -3225,6 +3174,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
}
else {
/* check for a few optimized cases */
+#if 0
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
ASSERT(t->MinFilter == GL_NEAREST);
if (t->WrapS == GL_REPEAT &&
@@ -3241,6 +3191,10 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) {
return &opt_sample_rgba_2d;
}
+#else
+ if (0)
+ ;
+#endif
else {
return &sample_nearest_2d;
}