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authorKeith Whitwell <keith@tungstengraphics.com>2001-07-12 22:09:21 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-07-12 22:09:21 +0000
commit1182ffeec39bf419928ba862c225e80a439fee7a (patch)
treeaf9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/swrast_setup/swrast_setup.h
parentfae7b778b81b686ef419f971064b5fe12fb4ead3 (diff)
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c. Make swrast_setup opaque - it now hooks itself directly into tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this. Update X11 (tested), osmesa and FX drivers for this change. FX compiles but is probably broken as the changes there are large. It was the only remaining driver that used the internal _swsetup_ functions for interp and copy_pv. This usage has been replaced with code from the DRI tdfx driver.
Diffstat (limited to 'src/mesa/swrast_setup/swrast_setup.h')
-rw-r--r--src/mesa/swrast_setup/swrast_setup.h50
1 files changed, 6 insertions, 44 deletions
diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h
index bec8d90c1f..1a4b036442 100644
--- a/src/mesa/swrast_setup/swrast_setup.h
+++ b/src/mesa/swrast_setup/swrast_setup.h
@@ -1,4 +1,4 @@
-/* $Id: swrast_setup.h,v 1.8 2001/03/12 00:48:43 gareth Exp $ */
+/* $Id: swrast_setup.h,v 1.9 2001/07/12 22:09:21 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -30,6 +30,10 @@
/* Public interface to the swrast_setup module. This module provides
* an implementation of the driver interface to t_vb_render.c, and uses
* the software rasterizer (swrast) to perform actual rasterization.
+ *
+ * The internals of the implementation are private, but can be hooked
+ * into tnl at any time (except between RenderStart/RenderEnd) by
+ * calling _swsetup_Wakeup().
*/
#ifndef SWRAST_SETUP_H
@@ -45,48 +49,6 @@ extern void
_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );
extern void
-_swsetup_BuildProjectedVertices( GLcontext *ctx,
- GLuint start,
- GLuint end,
- GLuint new_inputs );
-
-extern void
-_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
-
-extern void
-_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 );
-
-extern void
-_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 );
-
-extern void
-_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last );
-
-extern void
-_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode );
-
-extern void
-_swsetup_RenderStart( GLcontext *ctx );
-
-extern void
-_swsetup_RenderFinish( GLcontext *ctx );
-
-extern void
-_swsetup_RenderProjectInterpVerts( GLcontext *ctx );
-
-extern void
-_swsetup_RenderInterp( GLcontext *ctx, GLfloat t,
- GLuint dst, GLuint out, GLuint in,
- GLboolean force_boundary );
-extern void
-_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src );
-
-extern void
-_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n );
-
-extern void
-_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj );
-
-
+_swsetup_Wakeup( GLcontext *ctx );
#endif