diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2001-07-12 22:09:21 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2001-07-12 22:09:21 +0000 |
commit | 1182ffeec39bf419928ba862c225e80a439fee7a (patch) | |
tree | af9e3f9019e3c59cb73d770eb60e94c5c77bdd25 /src/mesa/swrast_setup | |
parent | fae7b778b81b686ef419f971064b5fe12fb4ead3 (diff) |
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
clear that these are owned by t_vb_render.c.
Make swrast_setup opaque - it now hooks itself directly into
tnl->Driver.Render.*. Add a _swsetup_Wakeup() call that does this.
Update X11 (tested), osmesa and FX drivers for this change.
FX compiles but is probably broken as the changes there are large. It was the
only remaining driver that used the internal _swsetup_ functions for
interp and copy_pv. This usage has been replaced with code from the DRI
tdfx driver.
Diffstat (limited to 'src/mesa/swrast_setup')
-rw-r--r-- | src/mesa/swrast_setup/NOTES | 79 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 103 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_context.h | 33 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_triangle.c | 12 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_tritmp.h | 22 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_vb.c | 218 | ||||
-rw-r--r-- | src/mesa/swrast_setup/ss_vbtmp.h | 238 | ||||
-rw-r--r-- | src/mesa/swrast_setup/swrast_setup.h | 50 |
8 files changed, 426 insertions, 329 deletions
diff --git a/src/mesa/swrast_setup/NOTES b/src/mesa/swrast_setup/NOTES index 4445b332d9..c6cb4ab348 100644 --- a/src/mesa/swrast_setup/NOTES +++ b/src/mesa/swrast_setup/NOTES @@ -6,10 +6,8 @@ swrast vertices from the t&l vertex_buffer structs, and to use them to perform triangle setup functions not implemented in the software rasterizer. -The module provides a RasterSetup function to plug into the t&l driver -interface. This hook had previously been used for hardware -rasterizers, with the software rasterizer taking its data directly -from the vertex buffer. +The module implements a full set of functions to plug into the +t_vb_render.c driver interface (tnl->Driver.Render.*). There are strong advantages to decoupling the software rasterizer from the t&l module, primarily allowing hardware drivers better control @@ -18,63 +16,50 @@ rasterizer in the t&l module, allowing the two modules to evolve independently and allowing either to be substituted with equivalent functionality from another codebase. -This module provides helpers for triangle/quad setup for offset, -unfilled and twoside-lit triangles. The software rasterizer doesn't -handle these primitives directly. +This module implements triangle/quad setup for offset, unfilled and +twoside-lit triangles. The software rasterizer doesn't handle these +primitives directly. -Hardware rasterization drivers probably have little use for this -module. Rather, they might provide a layer that translates their -native (hardware) vertices to swrast vertices before calling into the -swrast module for fallbacks. +Hardware rasterization drivers typically use this module in situations +where no hardware rasterization is possible, ie during total +fallbacks. STATE -This module associates an array of SWvertex structs with each VB. -Thus there are: - - GLboolean _swsetup_RegisterVB( struct vertex_buffer *VB ); - void _swsetup_UnregisterVB( struct vertex_buffer *VB ); - -Which must be called to create and destroy internal vertex storage for -this module. - -To create and destroy the module itself: +To create and destroy the module: GLboolean _swsetup_CreateContext( GLcontext *ctx ); void _swsetup_DestroyContext( GLcontext *ctx ); -Like the software rasterizer, this module tracks state changes -internally and maintains a set of entry points which will always -reflect the current state. For this to work, the driver must call: - - void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ); +The module is not active by default, and must be installed by calling +_swrast_Wakeup(). This function installs internal swrast_setup +functions into all the tnl->Driver.Render driver hooks, thus taking +over the task of rasterization entirely: -SERVICES + void _swrast_Wakeup( GLcontext *ctx ); -The module provides the following entrypoints: + +This module tracks state changes internally and maintains derived +values based on the current state. For this to work, the driver +ensure the following funciton is called whenever the state changes and +the swsetup module is 'awake': - void _swrast_RasterSetup( struct vertex_buffer *VB, - GLuint start, GLuint end ); - -Build SWvertices for <VB> between indices start and end. - - void _swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint v3, GLuint pv ); - - void _swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint pv ); + void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ); - void _swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv ); +There is no explicit call to put the swsetup module to sleep. Simply +install other function pointers into all the tnl->Driver.Render.* +hooks, and (optionally) cease calling _swsetup_InvalidateState(). +DRIVER INTERFACE - void _swsetup_Points( GLcontext *ctx, GLuint first, GLuint last ); +The module offers a minimal driver interface: -Draw quad, triangle, line, points. Note that these are in the format -expected by core mesa. The Quad and Triangle functions handle -unfilled, offset, twoside-lit and flat-shaded primitives correctly. + void (*Start)( GLcontext *ctx ); + void (*Finish)( GLcontext *ctx ); + +These are called before and after the completion of all swrast drawing +activity. As swrast doesn't call callbacks during triangle, line or +point rasterization, these are necessary to provide locking hooks for +some drivers. They may otherwise be left null. -These functions can thus be plugged into the ctx->Driver struct and -left permanently in place, providing the InvalidateState() routine is -correctly called on state changes. -
\ No newline at end of file diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index def9e4f43c..2e92342e07 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -1,4 +1,4 @@ -/* $Id: ss_context.c,v 1.13 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: ss_context.c,v 1.14 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -32,12 +32,14 @@ #include "ss_context.h" #include "ss_triangle.h" #include "ss_vb.h" -#include "ss_interp.h" #include "swrast_setup.h" +#include "tnl/tnl.h" #include "tnl/t_context.h" +#include "tnl/t_pipeline.h" #define _SWSETUP_NEW_VERTS (_NEW_RENDERMODE| \ + _NEW_POLYGON| \ _NEW_LIGHT| \ _NEW_TEXTURE| \ _NEW_COLOR| \ @@ -47,47 +49,6 @@ #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT) -/* Dispatch from these fixed entrypoints to the state-dependent - * functions. - * - * The design of swsetup suggests that we could really program - * ctx->Driver.TriangleFunc directly from _swsetup_RenderStart, and - * avoid this second level of indirection. However, this is more - * convient for fallback cases in hardware rasterization drivers. - */ -void -_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint v3 ) -{ - SWSETUP_CONTEXT(ctx)->Quad( ctx, v0, v1, v2, v3 ); -} - -void -_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2 ) -{ - SWSETUP_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); -} - -void -_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 ) -{ - SWSETUP_CONTEXT(ctx)->Line( ctx, v0, v1 ); -} - -void -_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last ) -{ - SWSETUP_CONTEXT(ctx)->Points( ctx, first, last ); -} - -void -_swsetup_BuildProjectedVertices( GLcontext *ctx, GLuint start, GLuint end, - GLuint new_inputs ) -{ - SWSETUP_CONTEXT(ctx)->BuildProjVerts( ctx, start, end, new_inputs ); -} - GLboolean _swsetup_CreateContext( GLcontext *ctx ) @@ -98,7 +59,8 @@ _swsetup_CreateContext( GLcontext *ctx ) if (!swsetup) return GL_FALSE; - swsetup->verts = (SWvertex *) ALIGN_MALLOC( sizeof(SWvertex) * tnl->vb.Size, 32); + swsetup->verts = (SWvertex *) ALIGN_MALLOC( sizeof(SWvertex) * tnl->vb.Size, + 32); if (!swsetup->verts) { FREE(swsetup); return GL_FALSE; @@ -108,7 +70,6 @@ _swsetup_CreateContext( GLcontext *ctx ) swsetup->NewState = ~0; _swsetup_vb_init( ctx ); - _swsetup_interp_init( ctx ); _swsetup_trifuncs_init( ctx ); return GL_TRUE; @@ -126,17 +87,16 @@ _swsetup_DestroyContext( GLcontext *ctx ) } } -void +static void _swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode ) { SWSETUP_CONTEXT(ctx)->render_prim = mode; } -void +static void _swsetup_RenderStart( GLcontext *ctx ) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint new_state = swsetup->NewState; if (new_state & _SWSETUP_NEW_RENDERINDEX) { @@ -149,16 +109,19 @@ _swsetup_RenderStart( GLcontext *ctx ) swsetup->NewState = 0; - if (VB->ClipMask && VB->importable_data) - VB->import_data( ctx, - VB->importable_data, - VEC_NOT_WRITEABLE|VEC_BAD_STRIDE); + if (swsetup->Driver.Start) + swsetup->Driver.Start( ctx ); } -void +static void _swsetup_RenderFinish( GLcontext *ctx ) { + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + _swrast_flush( ctx ); + + if (swsetup->Driver.Finish) + swsetup->Driver.Finish( ctx ); } void @@ -166,23 +129,29 @@ _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); swsetup->NewState |= new_state; - - if (new_state & _SWSETUP_NEW_INTERP) { - swsetup->RenderInterp = _swsetup_validate_interp; - swsetup->RenderCopyPV = _swsetup_validate_copypv; - } } -void -_swsetup_RenderInterp( GLcontext *ctx, GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ) -{ - SWSETUP_CONTEXT(ctx)->RenderInterp( ctx, t, dst, out, in, force_boundary ); -} void -_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src ) +_swsetup_Wakeup( GLcontext *ctx ) { - SWSETUP_CONTEXT(ctx)->RenderCopyPV( ctx, dst, src ); + TNLcontext *tnl = TNL_CONTEXT(ctx); + tnl->Driver.Render.Start = _swsetup_RenderStart; + tnl->Driver.Render.Finish = _swsetup_RenderFinish; + tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; + /* interp */ + /* copypv */ + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ + tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ + /* points */ + /* line */ + /* triangle */ + /* quad */ + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; + /* buildvertices */ + tnl->Driver.Render.Multipass = 0; + _tnl_need_projected_coords( ctx, GL_TRUE ); + _swsetup_InvalidateState( ctx, ~0 ); } diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h index 895fb1b03e..f477f850cd 100644 --- a/src/mesa/swrast_setup/ss_context.h +++ b/src/mesa/swrast_setup/ss_context.h @@ -1,4 +1,4 @@ -/* $Id: ss_context.h,v 1.7 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: ss_context.h,v 1.8 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -36,35 +36,14 @@ typedef struct { GLuint NewState; - GLuint StateChanges; - - /* Function hooks, trigger lazy state updates. - */ - void (*InvalidateState)( GLcontext *ctx, GLuint new_state ); - - void (*BuildProjVerts)( GLcontext *ctx, - GLuint start, GLuint end, GLuint new_inputs ); - - void (*Quad)( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2, GLuint v3 ); - - void (*Triangle)( GLcontext *ctx, GLuint v0, GLuint v1, - GLuint v2 ); - - void (*Line)( GLcontext *ctx, GLuint v0, GLuint v1 ); - - void (*Points)( GLcontext *ctx, GLuint first, GLuint last ); - - void (*RenderCopyPV)( GLcontext *ctx, GLuint dst, GLuint src ); - - void (*RenderInterp)( GLcontext *ctx, GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ); - - SWvertex *verts; GLenum render_prim; + GLuint SetupIndex; + struct { + void (*Start)( GLcontext * ); + void (*Finish)( GLcontext * ); + } Driver; } SScontext; #define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context) diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c index a12429e26d..7b2d638213 100644 --- a/src/mesa/swrast_setup/ss_triangle.c +++ b/src/mesa/swrast_setup/ss_triangle.c @@ -1,4 +1,4 @@ -/* $Id: ss_triangle.c,v 1.13 2001/04/28 08:39:18 keithw Exp $ */ +/* $Id: ss_triangle.c,v 1.14 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -262,7 +262,7 @@ static void swsetup_line( GLcontext *ctx, GLuint v0, GLuint v1 ) void _swsetup_choose_trifuncs( GLcontext *ctx ) { - SScontext *swsetup = SWSETUP_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint ind = 0; if (ctx->Polygon._OffsetAny) @@ -277,8 +277,8 @@ void _swsetup_choose_trifuncs( GLcontext *ctx ) if (ctx->Visual.rgbMode) ind |= SS_RGBA_BIT; - swsetup->Triangle = tri_tab[ind]; - swsetup->Quad = quad_tab[ind]; - swsetup->Line = swsetup_line; - swsetup->Points = swsetup_points; + tnl->Driver.Render.Triangle = tri_tab[ind]; + tnl->Driver.Render.Quad = quad_tab[ind]; + tnl->Driver.Render.Line = swsetup_line; + tnl->Driver.Render.Points = swsetup_points; } diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index 0db792ba2b..49e92acf1c 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -1,4 +1,4 @@ -/* $Id: ss_tritmp.h,v 1.12 2001/04/28 08:39:18 keithw Exp $ */ +/* $Id: ss_tritmp.h,v 1.13 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -62,13 +62,15 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (IND & SS_TWOSIDE_BIT) { if (IND & SS_RGBA_BIT) { GLfloat (*vbcolor)[4] = (GLfloat (*)[4])VB->ColorPtr[1]->Ptr; - GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[1]->Ptr; SS_COLOR(v[0]->color, vbcolor[e0]); SS_COLOR(v[1]->color, vbcolor[e1]); SS_COLOR(v[2]->color, vbcolor[e2]); - SS_SPEC(v[0]->specular, vbspec[e0]); - SS_SPEC(v[1]->specular, vbspec[e1]); - SS_SPEC(v[2]->specular, vbspec[e2]); + if (VB->SecondaryColorPtr[1]) { + GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[1]->Ptr; + SS_SPEC(v[0]->specular, vbspec[e0]); + SS_SPEC(v[1]->specular, vbspec[e1]); + SS_SPEC(v[2]->specular, vbspec[e2]); + } } else { GLuint *vbindex = VB->IndexPtr[1]->data; SS_IND(v[0]->index, vbindex[e0]); @@ -135,13 +137,15 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) if (facing == 1) { if (IND & SS_RGBA_BIT) { GLfloat (*vbcolor)[4] = (GLfloat (*)[4])VB->ColorPtr[0]->Ptr; - GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[0]->Ptr; SS_COLOR(v[0]->color, vbcolor[e0]); SS_COLOR(v[1]->color, vbcolor[e1]); SS_COLOR(v[2]->color, vbcolor[e2]); - SS_SPEC(v[0]->specular, vbspec[e0]); - SS_SPEC(v[1]->specular, vbspec[e1]); - SS_SPEC(v[2]->specular, vbspec[e2]); + if (VB->SecondaryColorPtr[0]) { + GLfloat (*vbspec)[4] = (GLfloat (*)[4])VB->SecondaryColorPtr[0]->Ptr; + SS_SPEC(v[0]->specular, vbspec[e0]); + SS_SPEC(v[1]->specular, vbspec[e1]); + SS_SPEC(v[2]->specular, vbspec[e2]); + } } else { GLuint *vbindex = VB->IndexPtr[0]->data; SS_IND(v[0]->index, vbindex[e0]); diff --git a/src/mesa/swrast_setup/ss_vb.c b/src/mesa/swrast_setup/ss_vb.c index f9d1d01997..7afb646769 100644 --- a/src/mesa/swrast_setup/ss_vb.c +++ b/src/mesa/swrast_setup/ss_vb.c @@ -1,4 +1,4 @@ -/* $Id: ss_vb.c,v 1.12 2001/03/29 21:16:26 keithw Exp $ */ +/* $Id: ss_vb.c,v 1.13 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -46,8 +46,6 @@ * in this module, but not the rest of the swrast module. */ -typedef void (*SetupFunc)( GLcontext *ctx, - GLuint start, GLuint end, GLuint newinputs ); #define COLOR 0x1 #define INDEX 0x2 @@ -58,7 +56,9 @@ typedef void (*SetupFunc)( GLcontext *ctx, #define POINT 0x40 #define MAX_SETUPFUNC 0x80 -static SetupFunc setup_func[MAX_SETUPFUNC]; +static setup_func setup_tab[MAX_SETUPFUNC]; +static interp_func interp_tab[MAX_SETUPFUNC]; +static copy_pv_func copy_pv_tab[MAX_SETUPFUNC]; #define IND (0) @@ -165,84 +165,150 @@ static SetupFunc setup_func[MAX_SETUPFUNC]; #define TAG(x) x##_index #include "ss_vbtmp.h" -#define IND (INDEX|TEX0) -#define TAG(x) x##_index_tex0 -#include "ss_vbtmp.h" - #define IND (INDEX|FOG) #define TAG(x) x##_index_fog #include "ss_vbtmp.h" -#define IND (INDEX|TEX0|FOG) -#define TAG(x) x##_index_tex0_fog -#include "ss_vbtmp.h" - #define IND (INDEX|POINT) #define TAG(x) x##_index_point #include "ss_vbtmp.h" -#define IND (INDEX|TEX0|POINT) -#define TAG(x) x##_index_tex0_point -#include "ss_vbtmp.h" - #define IND (INDEX|FOG|POINT) #define TAG(x) x##_index_fog_point #include "ss_vbtmp.h" -#define IND (INDEX|TEX0|FOG|POINT) -#define TAG(x) x##_index_tex0_fog_point -#include "ss_vbtmp.h" + +/*********************************************************************** + * Additional setup and interp for back color and edgeflag. + ***********************************************************************/ + +#define GET_COLOR(ptr, idx) (((GLfloat (*)[4])((ptr)->Ptr))[idx]) + +static void interp_extras( GLcontext *ctx, + GLfloat t, + GLuint dst, GLuint out, GLuint in, + GLboolean force_boundary ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + if (VB->ColorPtr[1]) { + INTERP_4F( t, + GET_COLOR(VB->ColorPtr[1], dst), + GET_COLOR(VB->ColorPtr[1], out), + GET_COLOR(VB->ColorPtr[1], in) ); + + if (VB->SecondaryColorPtr[1]) { + INTERP_3F( t, + GET_COLOR(VB->SecondaryColorPtr[1], dst), + GET_COLOR(VB->SecondaryColorPtr[1], out), + GET_COLOR(VB->SecondaryColorPtr[1], in) ); + } + } + else if (VB->IndexPtr[1]) { + VB->IndexPtr[1]->data[dst] = (GLuint) (GLint) + LINTERP( t, + (GLfloat) VB->IndexPtr[1]->data[out], + (GLfloat) VB->IndexPtr[1]->data[in] ); + } + + if (VB->EdgeFlag) { + VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; + } + + interp_tab[SWSETUP_CONTEXT(ctx)->SetupIndex](ctx, t, dst, out, in, + force_boundary); +} + +static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + if (VB->ColorPtr[1]) { + COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), + GET_COLOR(VB->ColorPtr[1], src) ); + + if (VB->SecondaryColorPtr[1]) { + COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), + GET_COLOR(VB->SecondaryColorPtr[1], src) ); + } + } + else if (VB->IndexPtr[1]) { + VB->IndexPtr[1]->data[dst] = VB->IndexPtr[1]->data[src]; + } + + copy_pv_tab[SWSETUP_CONTEXT(ctx)->SetupIndex](ctx, dst, src); +} + +/*********************************************************************** + * Initialization + ***********************************************************************/ + + + static void -rs_invalid( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) +emit_invalid( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) { fprintf(stderr, "swrast_setup: invalid setup function\n"); (void) (ctx && start && end && newinputs); } -void -_swsetup_vb_init( GLcontext *ctx ) +static void +interp_invalid( GLcontext *ctx, GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + fprintf(stderr, "swrast_setup: invalid interp function\n"); + (void) (ctx && t && edst && eout && ein && force_boundary); +} + +static void +copy_pv_invalid( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ + fprintf(stderr, "swrast_setup: invalid copy_pv function\n"); + (void) (ctx && edst && esrc ); +} + +static void init_standard( void ) { GLuint i; - (void) ctx; - for (i = 0 ; i < Elements(setup_func) ; i++) - setup_func[i] = rs_invalid; - - setup_func[0] = rs_none; - setup_func[COLOR] = rs_color; - setup_func[COLOR|SPEC] = rs_color_spec; - setup_func[COLOR|FOG] = rs_color_fog; - setup_func[COLOR|SPEC|FOG] = rs_color_spec_fog; - setup_func[COLOR|TEX0] = rs_color_tex0; - setup_func[COLOR|TEX0|SPEC] = rs_color_tex0_spec; - setup_func[COLOR|TEX0|FOG] = rs_color_tex0_fog; - setup_func[COLOR|TEX0|SPEC|FOG] = rs_color_tex0_spec_fog; - setup_func[COLOR|MULTITEX] = rs_color_multitex; - setup_func[COLOR|MULTITEX|SPEC] = rs_color_multitex_spec; - setup_func[COLOR|MULTITEX|FOG] = rs_color_multitex_fog; - setup_func[COLOR|MULTITEX|SPEC|FOG] = rs_color_multitex_spec_fog; - setup_func[COLOR|POINT] = rs_color_point; - setup_func[COLOR|SPEC|POINT] = rs_color_spec_point; - setup_func[COLOR|FOG|POINT] = rs_color_fog_point; - setup_func[COLOR|SPEC|FOG|POINT] = rs_color_spec_fog_point; - setup_func[COLOR|TEX0|POINT] = rs_color_tex0_point; - setup_func[COLOR|TEX0|SPEC|POINT] = rs_color_tex0_spec_point; - setup_func[COLOR|TEX0|FOG|POINT] = rs_color_tex0_fog_point; - setup_func[COLOR|TEX0|SPEC|FOG|POINT] = rs_color_tex0_spec_fog_point; - setup_func[COLOR|MULTITEX|POINT] = rs_color_multitex_point; - setup_func[COLOR|MULTITEX|SPEC|POINT] = rs_color_multitex_spec_point; - setup_func[COLOR|MULTITEX|FOG|POINT] = rs_color_multitex_fog_point; - setup_func[COLOR|MULTITEX|SPEC|FOG|POINT] = rs_color_multitex_spec_fog_point; - setup_func[INDEX] = rs_index; - setup_func[INDEX|TEX0] = rs_index_tex0; - setup_func[INDEX|FOG] = rs_index_fog; - setup_func[INDEX|TEX0|FOG] = rs_index_tex0_fog; - setup_func[INDEX|POINT] = rs_index_point; - setup_func[INDEX|TEX0|POINT] = rs_index_tex0_point; - setup_func[INDEX|FOG|POINT] = rs_index_fog_point; - setup_func[INDEX|TEX0|FOG|POINT] = rs_index_tex0_fog_point; + for (i = 0 ; i < Elements(setup_tab) ; i++) { + setup_tab[i] = emit_invalid; + interp_tab[i] = interp_invalid; + copy_pv_tab[i] = copy_pv_invalid; + } + + init_none(); + init_color(); + init_color_spec(); + init_color_fog(); + init_color_spec_fog(); + init_color_tex0(); + init_color_tex0_spec(); + init_color_tex0_fog(); + init_color_tex0_spec_fog(); + init_color_multitex(); + init_color_multitex_spec(); + init_color_multitex_fog(); + init_color_multitex_spec_fog(); + init_color_point(); + init_color_spec_point(); + init_color_fog_point(); + init_color_spec_fog_point(); + init_color_tex0_point(); + init_color_tex0_spec_point(); + init_color_tex0_fog_point(); + init_color_tex0_spec_fog_point(); + init_color_multitex_point(); + init_color_multitex_spec_point(); + init_color_multitex_fog_point(); + init_color_multitex_spec_fog_point(); + init_index(); + init_index_fog(); + init_index_point(); + init_index_fog_point(); } static void printSetupFlags(char *msg, GLuint flags ) @@ -260,10 +326,12 @@ static void printSetupFlags(char *msg, GLuint flags ) } + void _swsetup_choose_rastersetup_func(GLcontext *ctx) { SScontext *swsetup = SWSETUP_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); int funcindex = 0; if (ctx->RenderMode == GL_RENDER) { @@ -275,8 +343,7 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx) else if (ctx->Texture._ReallyEnabled & 0xf) funcindex |= TEX0; - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || - ctx->Fog.ColorSumEnabled) + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) funcindex |= SPEC; } else { @@ -293,12 +360,33 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx) if (ctx->Visual.rgbMode) funcindex = (COLOR | TEX0); /* is feedback color subject to fogging? */ else - funcindex = (INDEX | TEX0); + funcindex = INDEX; } else funcindex = 0; + + swsetup->SetupIndex = funcindex; + tnl->Driver.Render.BuildVertices = setup_tab[funcindex]; - if (0) printSetupFlags("software setup func", funcindex); - swsetup->BuildProjVerts = setup_func[funcindex]; - ASSERT(setup_func[funcindex] != rs_invalid); + if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { + tnl->Driver.Render.Interp = interp_extras; + tnl->Driver.Render.CopyPV = copy_pv_extras; + } + else { + tnl->Driver.Render.Interp = interp_tab[funcindex]; + tnl->Driver.Render.CopyPV = copy_pv_tab[funcindex]; + } + + ASSERT(tnl->Driver.Render.BuildVertices); + ASSERT(tnl->Driver.Render.BuildVertices != emit_invalid); +} + + +void +_swsetup_vb_init( GLcontext *ctx ) +{ + (void) ctx; + init_standard(); + (void) printSetupFlags; } + diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h index 9ef51a3c20..4a83cf2301 100644 --- a/src/mesa/swrast_setup/ss_vbtmp.h +++ b/src/mesa/swrast_setup/ss_vbtmp.h @@ -1,4 +1,4 @@ -/* $Id: ss_vbtmp.h,v 1.15 2001/04/30 09:04:00 keithw Exp $ */ +/* $Id: ss_vbtmp.h,v 1.16 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -28,19 +28,23 @@ */ -static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) +static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, + GLuint newinputs ) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; SWvertex *v; - GLfloat (*proj)[4]; /* projected clip coordinates */ - GLfloat (*tc[MAX_TEXTURE_UNITS])[4]; - GLfloat (*color)[4]; - GLfloat (*spec)[4]; + GLfloat *proj; /* projected clip coordinates */ + GLfloat *tc[MAX_TEXTURE_UNITS]; + GLfloat *color; + GLfloat *spec; GLuint *index; GLfloat *fog; GLfloat *pointSize; GLuint tsz[MAX_TEXTURE_UNITS]; + GLuint tstride[MAX_TEXTURE_UNITS]; + GLuint proj_stride, color_stride, spec_stride, index_stride; + GLuint fog_stride, pointSize_stride; GLuint i; GLfloat *m = ctx->Viewport._WindowMap.m; const GLfloat sx = m[0]; @@ -51,94 +55,200 @@ static void TAG(rs)(GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ) const GLfloat tz = m[14]; GLuint maxtex = 0; - /* Only the most basic optimization for cva: - */ - if (!newinputs) - return; - - /* TODO: Get import_client_data to pad vectors out to 4 cleanly. - * - * NOTE: This has the effect of converting any remaining ubyte - * colors to floats... As they're already there 90% of the - * time, this isn't a bad thing. - */ - if (VB->importable_data) - VB->import_data( ctx, VB->importable_data & newinputs, - (VB->ClipOrMask - ? VEC_NOT_WRITEABLE|VEC_BAD_STRIDE - : VEC_BAD_STRIDE)); - if (IND & TEX0) { - tc[0] = VB->TexCoordPtr[0]->data; + tc[0] = (GLfloat *)VB->TexCoordPtr[0]->data; tsz[0] = VB->TexCoordPtr[0]->size; + tstride[0] = VB->TexCoordPtr[0]->stride; } if (IND & MULTITEX) { for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (VB->TexCoordPtr[i]) { maxtex = i+1; - tc[i] = VB->TexCoordPtr[i]->data; + tc[i] = (GLfloat *)VB->TexCoordPtr[i]->data; tsz[i] = VB->TexCoordPtr[i]->size; + tstride[i] = VB->TexCoordPtr[i]->stride; } else tc[i] = 0; } } - /* Tie up some dangling pointers for flat/twoside code in ss_tritmp.h - */ - if ((ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) == 0) { - VB->SecondaryColorPtr[0] = VB->ColorPtr[0]; - VB->SecondaryColorPtr[1] = VB->ColorPtr[1]; - } - + proj = VB->ProjectedClipPtr->data[0]; + proj_stride = VB->ProjectedClipPtr->stride; - proj = VB->ProjectedClipPtr->data; - if (IND & FOG) + if (IND & FOG) { fog = VB->FogCoordPtr->data; - if (IND & COLOR) - color = (GLfloat (*)[4])VB->ColorPtr[0]->Ptr; - if (IND & SPEC) - spec = (GLfloat (*)[4])VB->SecondaryColorPtr[0]->Ptr; - if (IND & INDEX) + fog_stride = VB->FogCoordPtr->stride; + } + if (IND & COLOR) { + color = VB->ColorPtr[0]->Ptr; + color_stride = VB->ColorPtr[0]->StrideB; + } + if (IND & SPEC) { + spec = VB->SecondaryColorPtr[0]->Ptr; + spec_stride = VB->SecondaryColorPtr[0]->StrideB; + } + if (IND & INDEX) { index = VB->IndexPtr[0]->data; - if (IND & POINT) + index_stride = VB->IndexPtr[0]->stride; + } + if (IND & POINT) { pointSize = VB->PointSizePtr->data; + pointSize_stride = VB->PointSizePtr->stride; + } v = &(SWSETUP_CONTEXT(ctx)->verts[start]); for (i=start; i < end; i++, v++) { if (VB->ClipMask[i] == 0) { - v->win[0] = sx * proj[i][0] + tx; - v->win[1] = sy * proj[i][1] + ty; - v->win[2] = sz * proj[i][2] + tz; - v->win[3] = proj[i][3]; - - if (IND & TEX0) - COPY_CLEAN_4V( v->texcoord[0], tsz[0], tc[0][i] ); - - if (IND & MULTITEX) { - GLuint u; - for (u = 0 ; u < maxtex ; u++) - if (tc[u]) - COPY_CLEAN_4V( v->texcoord[u], tsz[u], tc[u][i] ); - } + v->win[0] = sx * proj[0] + tx; + v->win[1] = sy * proj[1] + ty; + v->win[2] = sz * proj[2] + tz; + v->win[3] = proj[3]; + } + STRIDE_F(proj, proj_stride); + + if (IND & TEX0) { + COPY_CLEAN_4V( v->texcoord[0], tsz[0], tc[0] ); + STRIDE_F(tc[0], tstride[0]); + } + + if (IND & MULTITEX) { + GLuint u; + for (u = 0 ; u < maxtex ; u++) + if (tc[u]) { + COPY_CLEAN_4V( v->texcoord[u], tsz[u], tc[u] ); + STRIDE_F(tc[u], tstride[u]); + } + } - if (IND & COLOR) - UNCLAMPED_FLOAT_TO_RGBA_CHAN(v->color, color[i]); + if (IND & COLOR) { + UNCLAMPED_FLOAT_TO_RGBA_CHAN(v->color, color); + STRIDE_F(color, color_stride); +/* COPY_CHAN4(v->color, color); */ +/* STRIDE_CHAN(color, color_stride); */ + } - if (IND & SPEC) - UNCLAMPED_FLOAT_TO_RGBA_CHAN(v->specular, spec[i]); + if (IND & SPEC) { + UNCLAMPED_FLOAT_TO_RGB_CHAN(v->specular, spec); + STRIDE_F(spec, spec_stride); +/* COPY_CHAN4(v->specular, spec); */ +/* STRIDE_CHAN(spec, spec_stride); */ + } - if (IND & FOG) - v->fog = fog[i]; + if (IND & FOG) { + v->fog = fog[0]; + STRIDE_F(fog, fog_stride); + } - if (IND & INDEX) - v->index = index[i]; + if (IND & INDEX) { + v->index = index[0]; + STRIDE_UI(index, index_stride); + } - if (IND & POINT) - v->pointSize = pointSize[i]; + if (IND & POINT) { + v->pointSize = pointSize[0]; + STRIDE_F(pointSize, pointSize_stride); } + + } +} + + + +static void TAG(interp)( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat *m = ctx->Viewport._WindowMap.m; + GLfloat *clip = VB->ClipPtr->data[edst]; + + SWvertex *dst = &swsetup->verts[edst]; + SWvertex *in = &swsetup->verts[ein]; + SWvertex *out = &swsetup->verts[eout]; + + /* Avoid division by zero by rearranging order of clip planes? + */ + if (clip[3] != 0.0) { + GLfloat oow = 1.0F / clip[3]; + dst->win[0] = m[0] * clip[0] * oow + m[12]; + dst->win[1] = m[5] * clip[1] * oow + m[13]; + dst->win[2] = m[10] * clip[2] * oow + m[14]; + dst->win[3] = oow; } + +/* fprintf(stderr, "%s edst %d win %f %f %f %f\n", */ +/* __FUNCTION__, edst, */ +/* dst->win[0], dst->win[1], dst->win[2], dst->win[3]); */ + + if (IND & TEX0) { + INTERP_4F( t, dst->texcoord[0], out->texcoord[0], in->texcoord[0] ); + } + + if (IND & MULTITEX) { + GLuint u; + GLuint maxtex = ctx->Const.MaxTextureUnits; + for (u = 0 ; u < maxtex ; u++) + if (VB->TexCoordPtr[u]) { + INTERP_4F( t, dst->texcoord[u], out->texcoord[u], in->texcoord[u] ); + } + } + + if (IND & COLOR) { + INTERP_CHAN( t, dst->color[0], out->color[0], in->color[0] ); + INTERP_CHAN( t, dst->color[1], out->color[1], in->color[1] ); + INTERP_CHAN( t, dst->color[2], out->color[2], in->color[2] ); + INTERP_CHAN( t, dst->color[3], out->color[3], in->color[3] ); + } + + if (IND & SPEC) { + INTERP_CHAN( t, dst->specular[0], out->specular[0], in->specular[0] ); + INTERP_CHAN( t, dst->specular[1], out->specular[1], in->specular[1] ); + INTERP_CHAN( t, dst->specular[2], out->specular[2], in->specular[2] ); + } + + if (IND & FOG) { + INTERP_F( t, dst->fog, out->fog, in->fog ); + } + + if (IND & INDEX) { + INTERP_UI( t, dst->index, out->index, in->index ); + } + + if (IND & POINT) { + INTERP_F( t, dst->pointSize, out->pointSize, in->pointSize ); + } +} + + +static void TAG(copy_pv)( GLcontext *ctx, GLuint edst, GLuint esrc ) +{ + SScontext *swsetup = SWSETUP_CONTEXT(ctx); + SWvertex *dst = &swsetup->verts[edst]; + SWvertex *src = &swsetup->verts[esrc]; + + if (IND & COLOR) { + COPY_CHAN4( dst->color, src->color ); + } + + if (IND & SPEC) { + COPY_3V( dst->specular, src->specular ); + } + + if (IND & INDEX) { + dst->index = src->index; + } +} + + +static void TAG(init)( void ) +{ + setup_tab[IND] = TAG(emit); + interp_tab[IND] = TAG(interp); + copy_pv_tab[IND] = TAG(copy_pv); } #undef TAG diff --git a/src/mesa/swrast_setup/swrast_setup.h b/src/mesa/swrast_setup/swrast_setup.h index bec8d90c1f..1a4b036442 100644 --- a/src/mesa/swrast_setup/swrast_setup.h +++ b/src/mesa/swrast_setup/swrast_setup.h @@ -1,4 +1,4 @@ -/* $Id: swrast_setup.h,v 1.8 2001/03/12 00:48:43 gareth Exp $ */ +/* $Id: swrast_setup.h,v 1.9 2001/07/12 22:09:21 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -30,6 +30,10 @@ /* Public interface to the swrast_setup module. This module provides * an implementation of the driver interface to t_vb_render.c, and uses * the software rasterizer (swrast) to perform actual rasterization. + * + * The internals of the implementation are private, but can be hooked + * into tnl at any time (except between RenderStart/RenderEnd) by + * calling _swsetup_Wakeup(). */ #ifndef SWRAST_SETUP_H @@ -45,48 +49,6 @@ extern void _swsetup_InvalidateState( GLcontext *ctx, GLuint new_state ); extern void -_swsetup_BuildProjectedVertices( GLcontext *ctx, - GLuint start, - GLuint end, - GLuint new_inputs ); - -extern void -_swsetup_Quad( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ); - -extern void -_swsetup_Triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2 ); - -extern void -_swsetup_Line( GLcontext *ctx, GLuint v0, GLuint v1 ); - -extern void -_swsetup_Points( GLcontext *ctx, GLuint first, GLuint last ); - -extern void -_swsetup_RenderPrimitive( GLcontext *ctx, GLenum mode ); - -extern void -_swsetup_RenderStart( GLcontext *ctx ); - -extern void -_swsetup_RenderFinish( GLcontext *ctx ); - -extern void -_swsetup_RenderProjectInterpVerts( GLcontext *ctx ); - -extern void -_swsetup_RenderInterp( GLcontext *ctx, GLfloat t, - GLuint dst, GLuint out, GLuint in, - GLboolean force_boundary ); -extern void -_swsetup_RenderCopyPV( GLcontext *ctx, GLuint dst, GLuint src ); - -extern void -_swsetup_RenderClippedPolygon( GLcontext *ctx, const GLuint *elts, GLuint n ); - -extern void -_swsetup_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ); - - +_swsetup_Wakeup( GLcontext *ctx ); #endif |