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authorBrian Paul <brian.paul@tungstengraphics.com>2003-04-08 02:27:16 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-04-08 02:27:16 +0000
commit36a0a3252e1e20df69b53f70ba93bc74c4a4bf0e (patch)
tree6c680de320af7a288fe70e5a95696bcf0f5faa56 /src/mesa/tnl/t_imm_elt.c
parent0cebd5822a39ad3b3d7621f8e59efab329bfb5b9 (diff)
Added ctx->Texture._EnabledCoordUnits bitfield.
Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
Diffstat (limited to 'src/mesa/tnl/t_imm_elt.c')
-rw-r--r--src/mesa/tnl/t_imm_elt.c118
1 files changed, 81 insertions, 37 deletions
diff --git a/src/mesa/tnl/t_imm_elt.c b/src/mesa/tnl/t_imm_elt.c
index 6ae30ea45b..74958649c5 100644
--- a/src/mesa/tnl/t_imm_elt.c
+++ b/src/mesa/tnl/t_imm_elt.c
@@ -753,7 +753,8 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
GLuint *flags = IM->Flag;
const GLuint *elts = IM->Elt;
GLuint translate = ctx->Array._Enabled;
- GLuint i, attr;
+ GLuint translateConventional;
+ GLuint attr;
if (MESA_VERBOSE & VERBOSE_IMMEDIATE)
_mesa_debug(ctx, "exec_array_elements %d .. %d\n", start, count);
@@ -774,57 +775,97 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
}
}
+ translateConventional = translate;
- if (translate & VERT_BIT_POS) {
+ /*
+ * When vertex program mode is enabled, the generic vertex attribute arrays
+ * have priority over the conventional arrays. Process those arrays now.
+ * When we're done here, translateConventional will indicate which
+ * conventional arrays still have to be translated when we're done.
+ */
+ if (ctx->VertexProgram.Enabled) {
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ const GLuint attrBit = 1 << attr;
+ if ((translate & attrBit) && ctx->Array.VertexAttrib[attr].Enabled) {
+ _tnl_trans_elt_4f( IM->Attrib[attr],
+ &ctx->Array.VertexAttrib[attr],
+ flags, elts, (VERT_BIT_ELT | attrBit),
+ start, count);
+ /* special case stuff */
+ if (attr == VERT_ATTRIB_POS) {
+ if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 4)
+ translate |= VERT_BITS_OBJ_234;
+ else if (ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Size == 3)
+ translate |= VERT_BITS_OBJ_23;
+ }
+ else if (attr >= VERT_ATTRIB_TEX0 && attr <= VERT_ATTRIB_TEX7) {
+ if (ctx->Array.VertexAttrib[attr].Size == 4)
+ IM->TexSize |= TEX_SIZE_4(attr - VERT_ATTRIB_TEX0);
+ else if (ctx->Array.VertexAttrib[attr].Size == 3)
+ IM->TexSize |= TEX_SIZE_3(attr - VERT_ATTRIB_TEX0);
+ }
+ /* override the conventional array */
+ translateConventional &= ~attrBit;
+ }
+ }
+ }
+
+ /*
+ * Check which conventional arrays are needed.
+ */
+ if (translateConventional & VERT_BIT_POS) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS],
- &ctx->Array.Vertex,
- flags, elts, (VERT_BIT_ELT|VERT_BIT_POS),
- start, count);
+ &ctx->Array.Vertex,
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_POS),
+ start, count);
if (ctx->Array.Vertex.Size == 4)
- translate |= VERT_BITS_OBJ_234;
+ translate |= VERT_BITS_OBJ_234;
else if (ctx->Array.Vertex.Size == 3)
- translate |= VERT_BITS_OBJ_23;
+ translate |= VERT_BITS_OBJ_23;
}
- if (translate & VERT_BIT_NORMAL)
+ if (translateConventional & VERT_BIT_NORMAL) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL],
- &ctx->Array.Normal,
- flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL),
- start, count);
+ &ctx->Array.Normal,
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_NORMAL),
+ start, count);
+ }
- if (translate & VERT_BIT_COLOR0) {
+ if (translateConventional & VERT_BIT_COLOR0) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR0],
- &ctx->Array.Color,
- flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0),
- start, count);
+ &ctx->Array.Color,
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR0),
+ start, count);
}
- if (translate & VERT_BIT_COLOR1) {
+ if (translateConventional & VERT_BIT_COLOR1) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR1],
- &ctx->Array.SecondaryColor,
- flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1),
- start, count);
+ &ctx->Array.SecondaryColor,
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_COLOR1),
+ start, count);
}
- if (translate & VERT_BIT_FOG)
+ if (translateConventional & VERT_BIT_FOG) {
_tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG],
- &ctx->Array.FogCoord,
- flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG),
- start, count);
+ &ctx->Array.FogCoord,
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_FOG),
+ start, count);
+ }
- if (translate & VERT_BITS_TEX_ANY) {
+ if (translateConventional & VERT_BITS_TEX_ANY) {
+ GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (translate & VERT_BIT_TEX(i)) {
- _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
- &ctx->Array.TexCoord[i],
- flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)),
- start, count);
-
- if (ctx->Array.TexCoord[i].Size == 4)
- IM->TexSize |= TEX_SIZE_4(i);
- else if (ctx->Array.TexCoord[i].Size == 3)
- IM->TexSize |= TEX_SIZE_3(i);
+ if (translateConventional & VERT_BIT_TEX(i)) {
+ _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
+ &ctx->Array.TexCoord[i],
+ flags, elts, (VERT_BIT_ELT|VERT_BIT_TEX(i)),
+ start, count);
+
+ if (ctx->Array.TexCoord[i].Size == 4)
+ IM->TexSize |= TEX_SIZE_4(i);
+ else if (ctx->Array.TexCoord[i].Size == 3)
+ IM->TexSize |= TEX_SIZE_3(i);
}
}
@@ -840,9 +881,12 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
flags, elts, (VERT_BIT_ELT|VERT_BIT_EDGEFLAG),
start, count);
- for (i = start ; i < count ; i++)
- if (flags[i] & VERT_BIT_ELT)
- flags[i] |= translate;
+ {
+ GLuint i;
+ for (i = start ; i < count ; i++)
+ if (flags[i] & VERT_BIT_ELT)
+ flags[i] |= translate;
+ }
IM->FlushElt = 0;
}