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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 20:51:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 20:51:12 +0000
commitbd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 (patch)
treec29ed617f5b523b4f631ce87dbe053167d1713fa /src/mesa/tnl/t_imm_exec.c
parentca209ae1f95760bef87a10bca031bdbd6fb3ac3c (diff)
Vertex program checkpoint commit: converted all vertex attributes (color,
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
Diffstat (limited to 'src/mesa/tnl/t_imm_exec.c')
-rw-r--r--src/mesa/tnl/t_imm_exec.c58
1 files changed, 34 insertions, 24 deletions
diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c
index 4eceb7985a..d02ec2ee21 100644
--- a/src/mesa/tnl/t_imm_exec.c
+++ b/src/mesa/tnl/t_imm_exec.c
@@ -1,4 +1,4 @@
-/* $Id: t_imm_exec.c,v 1.32 2001/12/15 02:13:32 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.33 2002/01/05 20:51:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -128,8 +128,12 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
_tnl_print_vert_flags("copy to current", flag);
+ /* XXX should be able t replace these conditions with a loop over
+ * the 16 vertex attributes.
+ */
if (flag & VERT_NORMAL_BIT)
- COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], IM->Normal[count]);
+ COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL],
+ IM->Attrib[VERT_ATTRIB_NORMAL][count]);
if (flag & VERT_INDEX_BIT)
ctx->Current.Index = IM->Index[count];
@@ -138,24 +142,28 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
ctx->Current.EdgeFlag = IM->EdgeFlag[count];
if (flag & VERT_COLOR0_BIT) {
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], IM->Color[count]);
+ COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
+ IM->Attrib[VERT_ATTRIB_COLOR0][count]);
if (ctx->Light.ColorMaterialEnabled) {
- _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+ _mesa_update_color_material( ctx,
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
_mesa_validate_all_lighting_tables( ctx );
}
}
if (flag & VERT_COLOR1_BIT)
- COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1], IM->SecondaryColor[count]);
+ COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1],
+ IM->Attrib[VERT_ATTRIB_COLOR1][count]);
if (flag & VERT_FOG_BIT)
- ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->FogCoord[count];
+ ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->Attrib[VERT_ATTRIB_FOG][count][0];
if (flag & VERT_TEX_ANY) {
GLuint i;
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
if (flag & VERT_TEX(i)) {
- COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], IM->TexCoord[i][count]);
+ COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i],
+ IM->Attrib[VERT_ATTRIB_TEX0 + i][count]);
}
}
}
@@ -222,8 +230,9 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
struct vertex_buffer *VB = &tnl->vb;
struct vertex_arrays *tmp = &tnl->imm_inputs;
GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */
- GLuint start = IM->CopyStart;
- GLuint count = IM->Count - start;
+ const GLuint start = IM->CopyStart;
+ const GLuint count = IM->Count - start;
+ GLuint i;
/* TODO: optimize the case where nothing has changed. (Just bind
* tmp to vb).
@@ -248,7 +257,6 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
*/
VB->NormalPtr = 0;
VB->NormalLengthPtr = 0;
- VB->FogCoordPtr = 0;
VB->EdgeFlag = 0;
VB->IndexPtr[0] = 0;
VB->IndexPtr[1] = 0;
@@ -259,6 +267,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
VB->Elts = 0;
VB->MaterialMask = 0;
VB->Material = 0;
+ for (i = 0; i < 16; i++)
+ VB->AttribPtr[i] = NULL;
/* _tnl_print_vert_flags("copy-orflag", IM->CopyOrFlag); */
/* _tnl_print_vert_flags("orflag", IM->OrFlag); */
@@ -267,8 +277,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
/* Setup the initial values of array pointers in the vb.
*/
if (inputs & VERT_OBJ_BIT) {
- tmp->Obj.data = IM->Obj + start;
- tmp->Obj.start = (GLfloat *)(IM->Obj + start);
+ tmp->Obj.data = IM->Attrib[VERT_ATTRIB_POS] + start;
+ tmp->Obj.start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_POS] + start);
tmp->Obj.count = count;
VB->ObjPtr = &tmp->Obj;
if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_234)
@@ -280,8 +290,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
}
if (inputs & VERT_NORMAL_BIT) {
- tmp->Normal.data = IM->Normal + start;
- tmp->Normal.start = (GLfloat *)(IM->Normal + start);
+ tmp->Normal.data = IM->Attrib[VERT_ATTRIB_NORMAL] + start;
+ tmp->Normal.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_NORMAL] + start);
tmp->Normal.count = count;
VB->NormalPtr = &tmp->Normal;
if (IM->NormalLengthPtr)
@@ -296,14 +306,14 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
}
if (inputs & VERT_FOG_BIT) {
- tmp->FogCoord.data = IM->FogCoord + start;
- tmp->FogCoord.start = IM->FogCoord + start;
+ tmp->FogCoord.data = IM->Attrib[VERT_ATTRIB_FOG] + start;
+ tmp->FogCoord.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_FOG] + start);
tmp->FogCoord.count = count;
- VB->FogCoordPtr = &tmp->FogCoord;
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &tmp->FogCoord;
}
if (inputs & VERT_COLOR1_BIT) {
- tmp->SecondaryColor.Ptr = IM->SecondaryColor + start;
+ tmp->SecondaryColor.Ptr = IM->Attrib[VERT_ATTRIB_COLOR1] + start;
VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
}
@@ -313,7 +323,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
if (inputs & VERT_COLOR0_BIT) {
if (IM->CopyOrFlag & VERT_COLOR0_BIT) {
- tmp->Color.Ptr = IM->Color + start;
+ tmp->Color.Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start;
tmp->Color.StrideB = 4 * sizeof(GLfloat);
tmp->Color.Flags = 0;
}
@@ -334,8 +344,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
VB->TexCoordPtr[i] = 0;
if (inputs & VERT_TEX(i)) {
tmp->TexCoord[i].count = count;
- tmp->TexCoord[i].data = IM->TexCoord[i] + start;
- tmp->TexCoord[i].start = (GLfloat *)(IM->TexCoord[i] + start);
+ tmp->TexCoord[i].data = IM->Attrib[VERT_ATTRIB_TEX0 + i] + start;
+ tmp->TexCoord[i].start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_TEX0 + i] + start);
tmp->TexCoord[i].size = 2;
if (IM->TexSize & TEX_SIZE_3(i)) {
tmp->TexCoord[i].size = 3;
@@ -355,7 +365,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
/* GL_NV_vertex_program */
if (ctx->VertexProgram.Enabled) {
GLuint attr;
- for (attr = 0; attr < 16; attr++) {
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
tmp->Attribs[attr].count = count;
tmp->Attribs[attr].data = IM->Attrib[attr] + start;
tmp->Attribs[attr].start = (GLfloat *) (IM->Attrib[attr] + start);
@@ -531,7 +541,7 @@ void _tnl_imm_init( GLcontext *ctx )
TNL_CURRENT_IM(ctx)->CopyStart = IMM_MAX_COPIED_VERTS;
_mesa_vector4f_init( &tmp->Obj, 0, 0 );
- _mesa_vector3f_init( &tmp->Normal, 0, 0 );
+ _mesa_vector4f_init( &tmp->Normal, 0, 0 );
tmp->Color.Ptr = 0;
tmp->Color.Type = GL_FLOAT;
@@ -547,7 +557,7 @@ void _tnl_imm_init( GLcontext *ctx )
tmp->SecondaryColor.StrideB = 4 * sizeof(GLfloat);
tmp->SecondaryColor.Flags = 0;
- _mesa_vector1f_init( &tmp->FogCoord, 0, 0 );
+ _mesa_vector4f_init( &tmp->FogCoord, 0, 0 );
_mesa_vector1ui_init( &tmp->Index, 0, 0 );
_mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );