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authorBrian <brian.paul@tungstengraphics.com>2007-07-11 13:11:47 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-11 16:20:32 -0600
commit34f6243beff6a66a76814638db68897eb719dd30 (patch)
tree86d661e3b51c15c91f00b16de6e732b14fae1350 /src/mesa/tnl/t_vb_fog.c
parentee7fece05462e3cc00b4f24069748c1401fcacef (diff)
Improve this demo in a few ways.
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
Diffstat (limited to 'src/mesa/tnl/t_vb_fog.c')
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