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author | Brian Paul <brianp@vmware.com> | 2009-09-29 10:22:32 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-09-29 10:38:02 -0600 |
commit | cb0de06301cd086a02ca709917819119dc1a8fd9 (patch) | |
tree | a77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/tnl/t_vertex.c | |
parent | c7aee65bb96df3f8e8421b5125dca84c028e9073 (diff) |
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op
shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
0 files changed, 0 insertions, 0 deletions