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authorBrian Paul <brianp@vmware.com>2009-09-29 10:22:32 -0600
committerBrian Paul <brianp@vmware.com>2009-09-29 10:38:02 -0600
commitcb0de06301cd086a02ca709917819119dc1a8fd9 (patch)
treea77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/tnl/t_vertex.c
parentc7aee65bb96df3f8e8421b5125dca84c028e9073 (diff)
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/tnl/t_vertex.c')
0 files changed, 0 insertions, 0 deletions