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author | Ben Skeggs <skeggsb@gmail.com> | 2008-03-19 21:52:19 +1100 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-03-19 22:50:42 +1100 |
commit | 176df85568992a5d99aab7f0b1e382d41459aa13 (patch) | |
tree | cb3697be74540a05812981dc23e7da75321fecc9 /src/mesa/tnl/t_vp_build.h | |
parent | 9575e35807c89c0b8a745671bc2dcd54d96379ff (diff) |
nv40: "implement" noise opcodes in fragprog
For the moment, we do what NVIDIA does and return 0 unconditionally. This
isn't correct, but it's an implementation at least.
Diffstat (limited to 'src/mesa/tnl/t_vp_build.h')
0 files changed, 0 insertions, 0 deletions