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authorBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 21:03:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-02-17 21:03:03 +0000
commit09da0b8e6621a831e3eeb9381430f2bed18a22ad (patch)
treee7e307c3a5ddd773b469cf17d0331822388b466e /src/mesa/tnl
parent9a389d4bdb8026063034767e1599be975cb4e2f2 (diff)
A bit of an overhaul of the fog code.
glFogCoord didn't always work reliably. ARB fragment program fog options work now. Per-fragment fog computations are now perspective corrected.
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r--src/mesa/tnl/t_context.c13
-rw-r--r--src/mesa/tnl/t_context.h37
-rw-r--r--src/mesa/tnl/t_vb_fog.c58
-rw-r--r--src/mesa/tnl/tnl.h6
4 files changed, 74 insertions, 40 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index ec5f88cd96..626aa5290e 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -102,6 +102,7 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->NeedNdcCoords = GL_TRUE;
tnl->LoopbackDListCassettes = GL_FALSE;
tnl->CalcDListNormalLengths = GL_TRUE;
+ tnl->AllowVertexFog = GL_TRUE;
/* Hook our functions into exec and compile dispatch tables.
*/
@@ -144,6 +145,10 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ if (new_state & (_NEW_HINT)) {
+ tnl->_DoVertexFog = tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST);
+ }
+
if (new_state & _NEW_ARRAY) {
tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
}
@@ -259,3 +264,11 @@ _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->IsolateMaterials = mode;
}
+
+void
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ tnl->AllowVertexFog = value;
+}
+
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index a9d36d2488..b7aff6c626 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -364,11 +364,6 @@ struct tnl_save {
};
-
-
-
-
-
struct tnl_vertex_arrays
{
/* Conventional vertex attribute arrays */
@@ -433,14 +428,13 @@ struct vertex_buffer
/* Private data from _tnl_render_stage that has no business being
* in this struct.
*/
-
};
-
/** Describes an individual operation on the pipeline.
*/
-struct tnl_pipeline_stage {
+struct tnl_pipeline_stage
+{
const char *name;
GLuint check_state; /* All state referenced in check() --
* When is the pipeline_stage struct
@@ -513,7 +507,8 @@ typedef void (*insert_func)( const struct tnl_clipspace_attr *a, GLubyte *v,
const GLfloat *in );
-struct tnl_clipspace_attr {
+struct tnl_clipspace_attr
+{
int attrib;
int vertoffset;
int vertattrsize;
@@ -546,7 +541,8 @@ typedef void (*setup_func)( GLcontext *ctx,
-struct tnl_clipspace {
+struct tnl_clipspace
+{
GLboolean need_extras;
GLuint new_inputs;
@@ -564,7 +560,8 @@ struct tnl_clipspace {
};
-struct tnl_device_driver {
+struct tnl_device_driver
+{
/***
*** TNL Pipeline
***/
@@ -588,7 +585,8 @@ struct tnl_device_driver {
/***
*** Rendering -- These functions called only from t_vb_render.c
***/
- struct {
+ struct
+ {
void (*Start)(GLcontext *ctx);
void (*Finish)(GLcontext *ctx);
/* Called before and after all rendering operations, including DrawPixels,
@@ -667,8 +665,11 @@ struct tnl_device_driver {
};
-typedef struct {
-
+/**
+ * Context state for T&L context.
+ */
+typedef struct
+{
/* Driver interface.
*/
struct tnl_device_driver Driver;
@@ -693,23 +694,21 @@ typedef struct {
struct tnl_vertex_arrays current;
struct tnl_vertex_arrays array_inputs;
-
/* Clipspace/ndc/window vertex managment:
*/
struct tnl_clipspace clipspace;
-
/* Probably need a better configuration mechanism:
*/
GLboolean NeedNdcCoords;
GLboolean LoopbackDListCassettes;
GLboolean CalcDListNormalLengths;
GLboolean IsolateMaterials;
+ GLboolean AllowVertexFog;
- /*
- */
- GLuint render_inputs;
+ GLboolean _DoVertexFog; /* eval fog function at each vertex? */
+ GLuint render_inputs;
GLvertexformat exec_vtxfmt;
GLvertexformat save_vtxfmt;
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 34f1e811cc..3be62e887b 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -71,7 +71,11 @@ do { \
#endif
-static void init_static_data( void )
+/**
+ * Initialize the exp_table[] lookup table for approximating exp().
+ */
+static void
+init_static_data( void )
{
GLfloat f = 0.0F;
GLint i = 0;
@@ -89,8 +93,8 @@ static void init_static_data( void )
* near and far clip plane distances).
* Fog blend factors are in the range [0,1].
*/
-static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
- const GLvector4f *in )
+static void
+compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
{
GLfloat end = ctx->Fog.End;
GLfloat *v = in->start;
@@ -109,19 +113,22 @@ static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- GLfloat f = (end - FABSF(*v)) * d;
+ const GLfloat z = FABSF(*v);
+ GLfloat f = (end - z) * d;
data[i][0] = CLAMP(f, 0.0F, 1.0F);
}
break;
case GL_EXP:
d = ctx->Fog.Density;
- for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
- NEG_EXP( data[i][0], d * FABSF(*v) );
+ for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
+ const GLfloat z = FABSF(*v);
+ NEG_EXP( data[i][0], d * z );
+ }
break;
case GL_EXP2:
d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- GLfloat z = *v;
+ const GLfloat z = *v;
NEG_EXP( data[i][0], d * z * z );
}
break;
@@ -132,10 +139,11 @@ static void compute_fog_blend_factors( GLcontext *ctx, GLvector4f *out,
}
-static GLboolean run_fog_stage( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
GLvector4f *input;
@@ -143,12 +151,13 @@ static GLboolean run_fog_stage( GLcontext *ctx,
return GL_TRUE;
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
- /* fog computed from Z depth */
+ /* Fog is computed from vertex or fragment Z values */
/* source = VB->ObjPtr or VB->EyePtr coords */
/* dest = VB->FogCoordPtr = fog stage private storage */
VB->FogCoordPtr = &store->fogcoord;
if (!ctx->_NeedEyeCoords) {
+ /* compute fog coords from object coords */
const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
GLfloat plane[4];
@@ -171,6 +180,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
input->count = VB->ObjPtr->count;
}
else {
+ /* fog coordinates = eye Z coordinates (use ABS later) */
input = &store->input;
if (VB->EyePtr->size < 2)
@@ -184,21 +194,26 @@ static GLboolean run_fog_stage( GLcontext *ctx,
}
else {
/* use glFogCoord() coordinates */
- /* source = VB->FogCoordPtr */
- input = VB->FogCoordPtr;
- /* dest = fog stage private storage */
- VB->FogCoordPtr = &store->fogcoord;
+ input = VB->FogCoordPtr; /* source data */
+ VB->FogCoordPtr = &store->fogcoord; /* dest data */
}
- /* compute blend factors from fog coordinates */
- compute_fog_blend_factors( ctx, VB->FogCoordPtr, input );
+ if (tnl->_DoVertexFog) {
+ /* compute blend factors from fog coordinates */
+ compute_fog_blend_factors( ctx, VB->FogCoordPtr, input );
+ }
+ else {
+ /* results = incoming fog coords (compute fog per-fragment later) */
+ VB->FogCoordPtr = input;
+ }
VB->AttribPtr[_TNL_ATTRIB_FOG] = VB->FogCoordPtr;
return GL_TRUE;
}
-static void check_fog_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage )
+static void
+check_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
stage->active = ctx->Fog.Enabled && !ctx->VertexProgram.Enabled;
@@ -211,8 +226,8 @@ static void check_fog_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage )
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_fog_data( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
+static GLboolean
+alloc_fog_data(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct fog_stage_data *store;
@@ -234,7 +249,8 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
}
-static void free_fog_data( struct tnl_pipeline_stage *stage )
+static void
+free_fog_data(struct tnl_pipeline_stage *stage)
{
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
if (store) {
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 9a2241d8fc..3be222a6e0 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -75,4 +75,10 @@ extern void
_tnl_isolate_materials( GLcontext *ctx, GLboolean flag );
+/* Control whether T&L does per-vertex fog
+ */
+extern void
+_tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value );
+
+
#endif