diff options
author | Michal Krol <mjkrol@gmail.org> | 2006-04-11 11:41:11 +0000 |
---|---|---|
committer | Michal Krol <mjkrol@gmail.org> | 2006-04-11 11:41:11 +0000 |
commit | bb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch) | |
tree | 8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/tnl | |
parent | d90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff) |
More GLSL code:
- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/tnl')
-rw-r--r-- | src/mesa/tnl/t_context.c | 35 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 160 | ||||
-rw-r--r-- | src/mesa/tnl/t_save_api.c | 32 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_arbshader.c | 23 | ||||
-rw-r--r-- | src/mesa/tnl/t_vtx_generic.c | 61 |
5 files changed, 171 insertions, 140 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index d9777bfe6d..ad972fa7b7 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -2,7 +2,7 @@ * Mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -170,32 +170,43 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* Calculate tnl->render_inputs: */ if (ctx->Visual.rgbMode) { - tnl->render_inputs = (_TNL_BIT_POS| - _TNL_BIT_COLOR0| - (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0)); + GLuint i; + + RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture._EnabledCoordUnits & (1 << i)) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); + } + } if (NEED_SECONDARY_COLOR(ctx)) - tnl->render_inputs |= _TNL_BIT_COLOR1; + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); } else { - tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_INDEX ); } - + if (ctx->Fog.Enabled || (ctx->FragmentProgram._Active && - ctx->FragmentProgram._Current->FogOption != GL_NONE)) - tnl->render_inputs |= _TNL_BIT_FOG; + ctx->FragmentProgram._Current->FogOption != GL_NONE)) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); if (ctx->Polygon.FrontMode != GL_FILL || ctx->Polygon.BackMode != GL_FILL) - tnl->render_inputs |= _TNL_BIT_EDGEFLAG; + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG ); if (ctx->RenderMode == GL_FEEDBACK) - tnl->render_inputs |= _TNL_BIT_TEX0; + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 ); if (ctx->Point._Attenuated || (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled)) - tnl->render_inputs |= _TNL_BIT_POINTSIZE; + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE ); + + if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent) + RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_ATTRIBUTE, _TNL_LAST_ATTRIBUTE ); } diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 753f59257a..7a0ca6f411 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -2,7 +2,7 @@ * mesa 3-D graphics library * Version: 6.5 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -92,6 +92,12 @@ * number of bits allocated for these numbers in places like vertex * program instruction formats and register layouts. */ +/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for + * GLSL vertex shader which cannot be aliased with conventional vertex attribs. + * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give + * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE* + * attribs want (16). + */ enum { _TNL_ATTRIB_POS = 0, _TNL_ATTRIB_WEIGHT = 1, @@ -109,98 +115,56 @@ enum { _TNL_ATTRIB_TEX5 = 13, _TNL_ATTRIB_TEX6 = 14, _TNL_ATTRIB_TEX7 = 15, - _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16, - _TNL_ATTRIB_MAT_BACK_AMBIENT = 17, - _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18, - _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19, - _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20, - _TNL_ATTRIB_MAT_BACK_SPECULAR = 21, - _TNL_ATTRIB_MAT_FRONT_EMISSION = 22, - _TNL_ATTRIB_MAT_BACK_EMISSION = 23, - _TNL_ATTRIB_MAT_FRONT_SHININESS = 24, - _TNL_ATTRIB_MAT_BACK_SHININESS = 25, - _TNL_ATTRIB_MAT_FRONT_INDEXES = 26, - _TNL_ATTRIB_MAT_BACK_INDEXES = 27, - _TNL_ATTRIB_INDEX = 28, - _TNL_ATTRIB_EDGEFLAG = 29, - _TNL_ATTRIB_POINTSIZE = 30, - _TNL_ATTRIB_MAX = 31 + _TNL_ATTRIB_ATTRIBUTE0 = 16, + _TNL_ATTRIB_ATTRIBUTE1 = 17, + _TNL_ATTRIB_ATTRIBUTE2 = 18, + _TNL_ATTRIB_ATTRIBUTE3 = 19, + _TNL_ATTRIB_ATTRIBUTE4 = 20, + _TNL_ATTRIB_ATTRIBUTE5 = 21, + _TNL_ATTRIB_ATTRIBUTE6 = 22, + _TNL_ATTRIB_ATTRIBUTE7 = 23, + _TNL_ATTRIB_ATTRIBUTE8 = 24, + _TNL_ATTRIB_ATTRIBUTE9 = 25, + _TNL_ATTRIB_ATTRIBUTE10 = 26, + _TNL_ATTRIB_ATTRIBUTE11 = 27, + _TNL_ATTRIB_ATTRIBUTE12 = 28, + _TNL_ATTRIB_ATTRIBUTE13 = 29, + _TNL_ATTRIB_ATTRIBUTE14 = 30, + _TNL_ATTRIB_ATTRIBUTE15 = 31, + _TNL_ATTRIB_MAT_FRONT_AMBIENT = 32, + _TNL_ATTRIB_MAT_BACK_AMBIENT = 33, + _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 34, + _TNL_ATTRIB_MAT_BACK_DIFFUSE = 35, + _TNL_ATTRIB_MAT_FRONT_SPECULAR = 36, + _TNL_ATTRIB_MAT_BACK_SPECULAR = 37, + _TNL_ATTRIB_MAT_FRONT_EMISSION = 38, + _TNL_ATTRIB_MAT_BACK_EMISSION = 39, + _TNL_ATTRIB_MAT_FRONT_SHININESS = 40, + _TNL_ATTRIB_MAT_BACK_SHININESS = 41, + _TNL_ATTRIB_MAT_FRONT_INDEXES = 42, + _TNL_ATTRIB_MAT_BACK_INDEXES = 43, + _TNL_ATTRIB_INDEX = 44, + _TNL_ATTRIB_EDGEFLAG = 45, + _TNL_ATTRIB_POINTSIZE = 46, + _TNL_ATTRIB_MAX = 47 } ; -/* Will probably have to revise this scheme fairly shortly, eg. by - * compacting all the MAT flags down to one bit, or by using two - * dwords to store the flags. +#define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) +#define _TNL_ATTRIB_ATTRIBUTE(n) (_TNL_ATTRIB_ATTRIBUTE0 + (n)) + +/* Define bit ranges instead of bit masks. */ -#define _TNL_BIT_POS (1<<0) -#define _TNL_BIT_WEIGHT (1<<1) -#define _TNL_BIT_NORMAL (1<<2) -#define _TNL_BIT_COLOR0 (1<<3) -#define _TNL_BIT_COLOR1 (1<<4) -#define _TNL_BIT_FOG (1<<5) -#define _TNL_BIT_SIX (1<<6) -#define _TNL_BIT_SEVEN (1<<7) -#define _TNL_BIT_TEX0 (1<<8) -#define _TNL_BIT_TEX1 (1<<9) -#define _TNL_BIT_TEX2 (1<<10) -#define _TNL_BIT_TEX3 (1<<11) -#define _TNL_BIT_TEX4 (1<<12) -#define _TNL_BIT_TEX5 (1<<13) -#define _TNL_BIT_TEX6 (1<<14) -#define _TNL_BIT_TEX7 (1<<15) -#define _TNL_BIT_MAT_FRONT_AMBIENT (1<<16) -#define _TNL_BIT_MAT_BACK_AMBIENT (1<<17) -#define _TNL_BIT_MAT_FRONT_DIFFUSE (1<<18) -#define _TNL_BIT_MAT_BACK_DIFFUSE (1<<19) -#define _TNL_BIT_MAT_FRONT_SPECULAR (1<<20) -#define _TNL_BIT_MAT_BACK_SPECULAR (1<<21) -#define _TNL_BIT_MAT_FRONT_EMISSION (1<<22) -#define _TNL_BIT_MAT_BACK_EMISSION (1<<23) -#define _TNL_BIT_MAT_FRONT_SHININESS (1<<24) -#define _TNL_BIT_MAT_BACK_SHININESS (1<<25) -#define _TNL_BIT_MAT_FRONT_INDEXES (1<<26) -#define _TNL_BIT_MAT_BACK_INDEXES (1<<27) -#define _TNL_BIT_INDEX (1<<28) -#define _TNL_BIT_EDGEFLAG (1<<29) -#define _TNL_BIT_POINTSIZE (1<<30) - -#define _TNL_BIT_TEX(u) (1 << (_TNL_ATTRIB_TEX0 + (u))) - - - -#define _TNL_BITS_MAT_ANY (_TNL_BIT_MAT_FRONT_AMBIENT | \ - _TNL_BIT_MAT_BACK_AMBIENT | \ - _TNL_BIT_MAT_FRONT_DIFFUSE | \ - _TNL_BIT_MAT_BACK_DIFFUSE | \ - _TNL_BIT_MAT_FRONT_SPECULAR | \ - _TNL_BIT_MAT_BACK_SPECULAR | \ - _TNL_BIT_MAT_FRONT_EMISSION | \ - _TNL_BIT_MAT_BACK_EMISSION | \ - _TNL_BIT_MAT_FRONT_SHININESS | \ - _TNL_BIT_MAT_BACK_SHININESS | \ - _TNL_BIT_MAT_FRONT_INDEXES | \ - _TNL_BIT_MAT_BACK_INDEXES) - - -#define _TNL_BITS_TEX_ANY (_TNL_BIT_TEX0 | \ - _TNL_BIT_TEX1 | \ - _TNL_BIT_TEX2 | \ - _TNL_BIT_TEX3 | \ - _TNL_BIT_TEX4 | \ - _TNL_BIT_TEX5 | \ - _TNL_BIT_TEX6 | \ - _TNL_BIT_TEX7) - - -#define _TNL_BITS_PROG_ANY (_TNL_BIT_POS | \ - _TNL_BIT_WEIGHT | \ - _TNL_BIT_NORMAL | \ - _TNL_BIT_COLOR0 | \ - _TNL_BIT_COLOR1 | \ - _TNL_BIT_FOG | \ - _TNL_BIT_SIX | \ - _TNL_BIT_SEVEN | \ - _TNL_BITS_TEX_ANY) +#define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT +#define _TNL_LAST_PROG _TNL_ATTRIB_TEX7 + +#define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0 +#define _TNL_LAST_TEX _TNL_ATTRIB_TEX7 + +#define _TNL_FIRST_ATTRIBUTE _TNL_ATTRIB_ATTRIBUTE0 +#define _TNL_LAST_ATTRIBUTE _TNL_ATTRIB_ATTRIBUTE15 +#define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT +#define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES #define PRIM_BEGIN 0x10 @@ -444,6 +408,7 @@ struct vertex_buffer GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */ GLvector4f *PointSizePtr; /* _TNL_BIT_POS */ GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */ + GLvector4f *VaryingPtr[MAX_VARYING_VECTORS]; struct tnl_prim *Primitive; GLuint PrimitiveCount; @@ -730,7 +695,20 @@ struct tnl_device_driver */ } Render; }; - + + +#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX) +#define RENDERINPUTS_COPY BITSET64_COPY +#define RENDERINPUTS_EQUAL BITSET64_EQUAL +#define RENDERINPUTS_ZERO BITSET64_ZERO +#define RENDERINPUTS_ONES BITSET64_ONES +#define RENDERINPUTS_TEST BITSET64_TEST +#define RENDERINPUTS_SET BITSET64_SET +#define RENDERINPUTS_CLEAR BITSET64_CLEAR +#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE +#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE +#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE + /** * Context state for T&L context. @@ -783,7 +761,7 @@ typedef struct */ GLboolean DiscardPrimitive; - GLuint render_inputs; + DECLARE_RENDERINPUTS(render_inputs_bitset); GLvertexformat exec_vtxfmt; GLvertexformat save_vtxfmt; diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c index 9788468d50..5765652b7e 100644 --- a/src/mesa/tnl/t_save_api.c +++ b/src/mesa/tnl/t_save_api.c @@ -936,7 +936,7 @@ static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR1F( index, x ); else enum_error(); @@ -944,7 +944,7 @@ static void GLAPIENTRY _save_VertexAttrib1fNV( GLuint index, GLfloat x ) static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR1FV( index, v ); else enum_error(); @@ -952,7 +952,7 @@ static void GLAPIENTRY _save_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR2F( index, x, y ); else enum_error(); @@ -960,7 +960,7 @@ static void GLAPIENTRY _save_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR2FV( index, v ); else enum_error(); @@ -969,7 +969,7 @@ static void GLAPIENTRY _save_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR3F( index, x, y, z ); else enum_error(); @@ -977,7 +977,7 @@ static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR3FV( index, v ); else enum_error(); @@ -986,7 +986,7 @@ static void GLAPIENTRY _save_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR4F( index, x, y, z, w ); else enum_error(); @@ -994,7 +994,7 @@ static void GLAPIENTRY _save_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_PROGRAM_ATTRIBS) DISPATCH_ATTR4FV( index, v ); else enum_error(); @@ -1004,7 +1004,7 @@ static void GLAPIENTRY _save_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib1fARB( GLuint index, GLfloat x ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR1F( index, x ); else enum_error(); @@ -1013,7 +1013,7 @@ _save_VertexAttrib1fARB( GLuint index, GLfloat x ) static void GLAPIENTRY _save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR1FV( index, v ); else enum_error(); @@ -1022,7 +1022,7 @@ _save_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR2F( index, x, y ); else enum_error(); @@ -1031,7 +1031,7 @@ _save_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) static void GLAPIENTRY _save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR2FV( index, v ); else enum_error(); @@ -1040,7 +1040,7 @@ _save_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR3F( index, x, y, z ); else enum_error(); @@ -1049,7 +1049,7 @@ _save_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) static void GLAPIENTRY _save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR3FV( index, v ); else enum_error(); @@ -1058,7 +1058,7 @@ _save_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) static void GLAPIENTRY _save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR4F( index, x, y, z, w ); else enum_error(); @@ -1067,7 +1067,7 @@ _save_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat static void GLAPIENTRY _save_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { - if (index < VERT_ATTRIB_MAX) + if (index < MAX_VERTEX_ATTRIBS) DISPATCH_ATTR4FV( index, v ); else enum_error(); diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index 88d7f6ac8c..b1d024e0cc 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -37,6 +37,7 @@ typedef struct
{
GLvector4f outputs[VERT_RESULT_MAX];
+ GLvector4f varyings[MAX_VARYING_VECTORS];
GLvector4f ndc_coords;
GLubyte *clipmask;
GLubyte ormask;
@@ -63,6 +64,11 @@ static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipelin _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
store->outputs[i].size = 4;
}
+ for (i = 0; i < MAX_VARYING_VECTORS; i++)
+ {
+ _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32);
+ store->varyings[i].size = 4;
+ }
_mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
@@ -79,6 +85,8 @@ static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage) for (i = 0; i < VERT_RESULT_MAX; i++)
_mesa_vector4f_free (&store->outputs[i]);
+ for (i = 0; i < MAX_VARYING_VECTORS; i++)
+ _mesa_vector4f_free (&store->varyings[i]);
_mesa_vector4f_free (&store->ndc_coords);
ALIGN_FREE (store->clipmask);
@@ -206,6 +214,17 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
/* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
+
+ for (j = 0; j < MAX_VARYING_VECTORS; j++)
+ {
+ GLuint k;
+
+ for (k = 0; k < VARYINGS_PER_VECTOR; k++)
+ {
+ (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k,
+ &store->varyings[j].data[i][k], GL_TRUE);
+ }
+ }
}
vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
@@ -218,6 +237,8 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];
vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];
+ for (i = 0; i < MAX_VARYING_VECTORS; i++)
+ vb->VaryingPtr[i] = &store->varyings[i];
vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];
@@ -225,6 +246,8 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];
vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
+ for (i = 0; i < MAX_VARYING_VECTORS; i++)
+ vb->AttribPtr[_TNL_ATTRIB_ATTRIBUTE0 + i] = vb->VaryingPtr[i];
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;
diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c index 0422fcd45d..d59ce90c6d 100644 --- a/src/mesa/tnl/t_vtx_generic.c +++ b/src/mesa/tnl/t_vtx_generic.c @@ -364,42 +364,42 @@ static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR1F( index, x ); } static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR1FV( index, v ); } static void GLAPIENTRY _tnl_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR2F( index, x, y ); } static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR2FV( index, v ); } static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR3F( index, x, y, z ); } static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR3FV( index, v ); } @@ -407,60 +407,73 @@ static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR4F( index, x, y, z, w ); } static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; DISPATCH_ATTR4FV( index, v ); } - -/* - * XXX adjust index - */ - static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR1F( index, x ); } static void GLAPIENTRY _tnl_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR1FV( index, v ); } static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR2F( index, x, y ); } static void GLAPIENTRY _tnl_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR2FV( index, v ); } static void GLAPIENTRY _tnl_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR3F( index, x, y, z ); } static void GLAPIENTRY _tnl_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR3FV( index, v ); } @@ -468,14 +481,20 @@ static void GLAPIENTRY _tnl_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR4F( index, x, y, z, w ); } static void GLAPIENTRY _tnl_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { - if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_ATTRIBS) + index = ERROR_ATTRIB; + else + index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR4FV( index, v ); } |