diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2006-10-29 09:46:11 +0000 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2006-10-29 09:46:11 +0000 |
commit | fd12b37dbada6f945a94b93ecf332d0b6a8eef06 (patch) | |
tree | 008b6ac0cd96261d838f05db95f4d1521de523e4 /src/mesa/vbo/vbo_exec.h | |
parent | a90ab5290c6364535ef1ba4f7c09065f177287e9 (diff) |
Checkpoint of new vbo-building code. Currently builds regular arrays
rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
Diffstat (limited to 'src/mesa/vbo/vbo_exec.h')
-rw-r--r-- | src/mesa/vbo/vbo_exec.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h new file mode 100644 index 0000000000..4542d2807c --- /dev/null +++ b/src/mesa/vbo/vbo_exec.h @@ -0,0 +1,175 @@ +/************************************************************************** + +Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * + */ + +#ifndef __VBO_EXEC_H__ +#define __VBO_EXEC_H__ + +#include "mtypes.h" +#include "vbo_attrib.h" + + +#define VBO_MAX_PRIM 64 + +/* Wierd implementation stuff: + */ +#define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */ +#define VBO_MAX_ATTR_CODEGEN 16 +#define ERROR_ATTRIB 16 + + + + +struct vbo_exec_eval1_map { + struct gl_1d_map *map; + GLuint sz; +}; + +struct vbo_exec_eval2_map { + struct gl_2d_map *map; + GLuint sz; +}; + + + +struct vbo_exec_copied_vtx { + GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS]; + GLuint nr; +}; + + +typedef void (*vbo_attrfv_func)( const GLfloat * ); + + +struct vbo_exec_context +{ + GLcontext *ctx; + GLvertexformat vtxfmt; + + struct gl_client_array legacy_currval[16]; + struct gl_client_array generic_currval[16]; + struct gl_client_array mat_currval[16]; + + struct { + struct gl_buffer_object *bufferobj; + GLubyte *buffer_map; + + GLuint vertex_size; + + struct _mesa_prim prim[VBO_MAX_PRIM]; + GLuint prim_count; + + GLfloat *vbptr; /* cursor, points into buffer */ + GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ + + GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->Current, ctx->Light.Material */ + GLfloat CurrentFloatEdgeFlag; + + GLuint vert_count; + GLuint max_vert; + struct vbo_exec_copied_vtx copied; + + GLubyte attrsz[VBO_ATTRIB_MAX]; + GLubyte active_sz[VBO_ATTRIB_MAX]; + + GLfloat *attrptr[VBO_ATTRIB_MAX]; + struct gl_client_array arrays[VBO_ATTRIB_MAX]; + + /* According to program mode, the values above plus current + * values are squashed down to the 32 attributes passed to the + * vertex program below: + */ + GLuint program_mode; + GLuint enabled_flags; + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + } vtx; + + + struct { + GLboolean recalculate_maps; + struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX]; + struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX]; + } eval; + + struct { + GLuint program_mode; + GLuint enabled_flags; + GLuint array_obj; + + /* These just mirror the current arrayobj (todo: make arrayobj + * look like this and remove the mirror): + */ + const struct gl_client_array *legacy_array[16]; + const struct gl_client_array *generic_array[16]; + + /* Arrays and current values manipulated according to program + * mode, etc. These are the attributes as seen by vertex + * programs: + */ + const struct gl_client_array *inputs[VERT_ATTRIB_MAX]; + + + struct gl_buffer_object *index_obj; + } array; +}; + + + +/* External API: + */ +void vbo_exec_init( GLcontext *ctx ); +void vbo_exec_destroy( GLcontext *ctx ); +void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state ); +void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags ); +void vbo_exec_wakeup( GLcontext *ctx ); + + +/* Internal functions: + */ +void vbo_exec_array_init( struct vbo_exec_context *exec ); +void vbo_exec_array_destroy( struct vbo_exec_context *exec ); + + +void vbo_exec_vtx_init( struct vbo_exec_context *exec ); +void vbo_exec_vtx_destroy( struct vbo_exec_context *exec ); +void vbo_exec_vtx_flush( struct vbo_exec_context *exec ); +void vbo_exec_vtx_wrap( struct vbo_exec_context *exec ); + +void vbo_exec_eval_update( struct vbo_exec_context *exec ); + +void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec, + GLfloat u, GLfloat v ); + +void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec, + GLfloat u); + +#endif |