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author | Marek Olšák <maraeo@gmail.com> | 2009-12-12 06:34:29 +0100 |
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committer | Keith Whitwell <keithw@vmware.com> | 2009-12-15 17:59:50 +0000 |
commit | dff4c9ed559ae025d1d8fe7b9d1cea5a973c2225 (patch) | |
tree | 510b4c7df0c3f12caa26c80d9db84e90da2595f9 /src/mesa/vbo | |
parent | 3a15c48ecedb985e2cecaaa9061ff579092069f1 (diff) |
util: add new fragment shaders to simple_shaders
New shaders:
* Fragment shader which writes depth sampled from a texture
* Fragment shader which copies COLOR[0] to multiple render targets
Additional improvements:
* The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*)
so that they can sample from any type of texture, not only from a 2D one.
Diffstat (limited to 'src/mesa/vbo')
0 files changed, 0 insertions, 0 deletions