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authorBrian Paul <brianp@vmware.com>2009-10-07 16:03:04 -0600
committerBrian Paul <brianp@vmware.com>2009-10-07 16:03:09 -0600
commit6e1697bee72a95f7d605e42ce60e2cb4a545106f (patch)
tree202d194f287878d6c021bbcc537caa27c511b1d3 /src/mesa/vbo
parent0083d2e40a8b0aa9ea36f98d4b6b7981d5dca0e3 (diff)
mesa: rename display list functions
_mesa_alloc_instruction() sounded like it was related to vertex/fragment program instructions, but it wasn't.
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r--src/mesa/vbo/vbo_save_api.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 4da248e2b8..3f86c68b24 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -270,7 +270,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
* being compiled.
*/
node = (struct vbo_save_vertex_list *)
- _mesa_alloc_instruction(ctx, save->opcode_vertex_list, sizeof(*node));
+ _mesa_dlist_alloc(ctx, save->opcode_vertex_list, sizeof(*node));
if (!node)
return;
@@ -1233,11 +1233,11 @@ void vbo_save_api_init( struct vbo_save_context *save )
GLuint i;
save->opcode_vertex_list =
- _mesa_alloc_opcode( ctx,
- sizeof(struct vbo_save_vertex_list),
- vbo_save_playback_vertex_list,
- vbo_destroy_vertex_list,
- vbo_print_vertex_list );
+ _mesa_dlist_alloc_opcode( ctx,
+ sizeof(struct vbo_save_vertex_list),
+ vbo_save_playback_vertex_list,
+ vbo_destroy_vertex_list,
+ vbo_print_vertex_list );
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;