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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-19 14:12:25 -0700
committerBrian Paul <brianp@vmware.com>2009-01-06 08:49:40 -0700
commite779e33261ca42c8acebac216e1b070782e730f2 (patch)
treed081a3ad45716255151dc44b2d3baf5f834666fb /src/mesa/vf
parentef4bd18a50ec9989fdcff97c10721e748e897c7b (diff)
mesa: rework GLSL array code generation
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. (cherry picked from commit ae0ff8097b85d3537a7be1674d55a44a9bd6018e)
Diffstat (limited to 'src/mesa/vf')
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