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authorEric Anholt <eric@anholt.net>2009-11-04 14:31:30 -0800
committerEric Anholt <eric@anholt.net>2009-11-06 11:37:32 -0800
commit6b68482e6869bdc03339ef5380d7273e14a61a56 (patch)
tree823064919194d773de661f066844194f5225f482 /src/mesa/x86-64
parent8df81bca1704aef2f5cdc4052ef313d8f84f5d06 (diff)
mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver.
Diffstat (limited to 'src/mesa/x86-64')
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