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authorBrian Paul <brian.paul@tungstengraphics.com>2000-10-27 18:31:21 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-10-27 18:31:21 +0000
commita14cbff8e5b30539d8fdc3497a0e128992efa6c9 (patch)
treeebe73985a8b4fa388b66dd4297f46f38a8e18b37 /src/mesa/x86/glapi_x86.S
parentfe5d67d95f3a5fc84c5421d409a6464642aaf2cb (diff)
Enabled GL_EXT_secondary_color. Fixed a bunch of typos in the dlist.c
and state.c file for plugging those functions into the dispatch table. Don't use Mesa 3.5 for DRI until SGI approves the new dispatch offsets. Commented-out references to ctx->FogMode and VB->Specular in FX driver. Minor clean-up in extensions.c Removed unused prototype in fog.h
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r--src/mesa/x86/glapi_x86.S136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 43b62e762e..f88df17293 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -4428,6 +4428,142 @@ GL_PREFIX(DrawRangeElementsEXT):
JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3bEXT))
+GL_PREFIX(SecondaryColor3bEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3bEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3bvEXT))
+GL_PREFIX(SecondaryColor3bvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3bvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3dEXT))
+GL_PREFIX(SecondaryColor3dEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3dEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3dvEXT))
+GL_PREFIX(SecondaryColor3dvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3dvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3fEXT))
+GL_PREFIX(SecondaryColor3fEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3fEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3fvEXT))
+GL_PREFIX(SecondaryColor3fvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3fvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3iEXT))
+GL_PREFIX(SecondaryColor3iEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3iEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ivEXT))
+GL_PREFIX(SecondaryColor3ivEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ivEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3sEXT))
+GL_PREFIX(SecondaryColor3sEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3sEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3svEXT))
+GL_PREFIX(SecondaryColor3svEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3svEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ubEXT))
+GL_PREFIX(SecondaryColor3ubEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ubEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3ubvEXT))
+GL_PREFIX(SecondaryColor3ubvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3ubvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3uiEXT))
+GL_PREFIX(SecondaryColor3uiEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3uiEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3uivEXT))
+GL_PREFIX(SecondaryColor3uivEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3uivEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3usEXT))
+GL_PREFIX(SecondaryColor3usEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3usEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColor3usvEXT))
+GL_PREFIX(SecondaryColor3usvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColor3usvEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SecondaryColorPointerEXT))
+GL_PREFIX(SecondaryColorPointerEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SecondaryColorPointerEXT))
+ JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfEXT))
GL_PREFIX(FogCoordfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)