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authorIan Romanick <idr@us.ibm.com>2006-08-29 17:44:45 +0000
committerIan Romanick <idr@us.ibm.com>2006-08-29 17:44:45 +0000
commit8d675aa637a551c634b827b007c18e061d0ae2f6 (patch)
treeae9b514999b66e65a621006a8737f4bccaff612d /src/mesa/x86
parentdfdd0b4f30e12acca07c2076adb594293bdb15bb (diff)
Deprecate GL_EXT_vertex_weighting.
Nvidia no longer supports this extension, and they no longer export its entry points from their libGL. There's no reason for us to keep dragging it around either.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r--src/mesa/x86/glapi_x86.S81
1 files changed, 39 insertions, 42 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 7ed1b66793..989fedc9b7 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -770,9 +770,6 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(_dispatch_stub_603, _gloffset_PixelTexGenSGIX, _dispatch_stub_603@4)
HIDDEN(GL_PREFIX(_dispatch_stub_603, _dispatch_stub_603@4))
GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB(VertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT, VertexWeightPointerEXT@16)
- GL_STUB(VertexWeightfEXT, _gloffset_VertexWeightfEXT, VertexWeightfEXT@4)
- GL_STUB(VertexWeightfvEXT, _gloffset_VertexWeightfvEXT, VertexWeightfvEXT@4)
GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24)
@@ -813,24 +810,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20))
- GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24))
- GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8))
- GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4)
+ GL_STUB(_dispatch_stub_645, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_645@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_645, _dispatch_stub_645@20))
+ GL_STUB(_dispatch_stub_646, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_646@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_646, _dispatch_stub_646@24))
+ GL_STUB(_dispatch_stub_647, _gloffset_DeleteFencesNV, _dispatch_stub_647@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@8))
+ GL_STUB(_dispatch_stub_648, _gloffset_FinishFenceNV, _dispatch_stub_648@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4))
+ GL_STUB(_dispatch_stub_649, _gloffset_GenFencesNV, _dispatch_stub_649@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8))
+ GL_STUB(_dispatch_stub_650, _gloffset_GetFenceivNV, _dispatch_stub_650@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@12))
+ GL_STUB(_dispatch_stub_651, _gloffset_IsFenceNV, _dispatch_stub_651@4)
HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4))
- GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8)
+ GL_STUB(_dispatch_stub_652, _gloffset_SetFenceNV, _dispatch_stub_652@8)
HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8))
- GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12))
- GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
- GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8))
- GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4))
+ GL_STUB(_dispatch_stub_653, _gloffset_TestFenceNV, _dispatch_stub_653@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4))
GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -911,26 +908,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_737, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_737@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4))
- GL_STUB(_dispatch_stub_738, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_738@4)
+ GL_STUB(_dispatch_stub_734, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_734@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4))
+ GL_STUB(_dispatch_stub_735, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_735@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4))
+ GL_STUB(_dispatch_stub_736, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_736@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_736, _dispatch_stub_736@8))
+ GL_STUB(_dispatch_stub_737, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_737@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@8))
+ GL_STUB(_dispatch_stub_738, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_738@4)
HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4))
- GL_STUB(_dispatch_stub_739, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_739@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8))
- GL_STUB(_dispatch_stub_740, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_740@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@8))
- GL_STUB(_dispatch_stub_741, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_741@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@4))
GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_748, _gloffset_DepthBoundsEXT, _dispatch_stub_748@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_748, _dispatch_stub_748@16))
- GL_STUB(_dispatch_stub_749, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_749@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@8))
+ GL_STUB(_dispatch_stub_745, _gloffset_DepthBoundsEXT, _dispatch_stub_745@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@16))
+ GL_STUB(_dispatch_stub_746, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_746@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8))
GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -944,20 +941,20 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT, GenRenderbuffersEXT@8)
GL_STUB(GenerateMipmapEXT, _gloffset_GenerateMipmapEXT, GenerateMipmapEXT@4)
GL_STUB(GetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(_dispatch_stub_763, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_763@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@12))
- GL_STUB(_dispatch_stub_764, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_764@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@12))
+ GL_STUB(_dispatch_stub_760, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_760@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_760, _dispatch_stub_760@12))
+ GL_STUB(_dispatch_stub_761, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_761@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@12))
GL_STUB(GetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_769, _gloffset_BlitFramebufferEXT, _dispatch_stub_769@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@40))
- GL_STUB(_dispatch_stub_770, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_770@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16))
- GL_STUB(_dispatch_stub_771, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_771@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@16))
+ GL_STUB(_dispatch_stub_766, _gloffset_BlitFramebufferEXT, _dispatch_stub_766@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_766, _dispatch_stub_766@40))
+ GL_STUB(_dispatch_stub_767, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_767@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@16))
+ GL_STUB(_dispatch_stub_768, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_768@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)