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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-12 18:00:47 -0700
committerBrian Paul <brianp@vmware.com>2009-01-06 09:12:19 -0700
commitd0a39f3d65aeb04d750dfb0885e87da1185a9296 (patch)
tree499fdda623ff2b4c6782d80db827d9a2ffdb6f97 /src/mesa/x86
parent7f0462abe7075db92e7f5c30cec692497be514f0 (diff)
mesa: place glsl constant arrays in constant memory
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
Diffstat (limited to 'src/mesa/x86')
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