diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-11-03 20:20:28 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-11-03 20:20:28 +0000 |
commit | 39cc8e8a0676dea4409ac530c64d754ce4fd6def (patch) | |
tree | 0417e035590042476874657c3f84dc8d261565ee /src/mesa/x86 | |
parent | 33748aaad885c6edd8fa94b7f319d7b406f93153 (diff) |
Added OpenGL 2.1 entrypoints.
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 132 |
1 files changed, 69 insertions, 63 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index ebd536d086..3221dbce18 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -565,6 +565,12 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16) GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8) GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16) + GL_STUB(UniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv, UniformMatrix2x3fv@16) + GL_STUB(UniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv, UniformMatrix2x4fv@16) + GL_STUB(UniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv, UniformMatrix3x2fv@16) + GL_STUB(UniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv, UniformMatrix3x4fv@16) + GL_STUB(UniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv, UniformMatrix4x2fv@16) + GL_STUB(UniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv, UniformMatrix4x3fv@16) GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) @@ -697,22 +703,22 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_556, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_556@8) - HIDDEN(GL_PREFIX(_dispatch_stub_556, _dispatch_stub_556@8)) - GL_STUB(_dispatch_stub_557, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_557@8) - HIDDEN(GL_PREFIX(_dispatch_stub_557, _dispatch_stub_557@8)) - GL_STUB(_dispatch_stub_558, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_558@8) - HIDDEN(GL_PREFIX(_dispatch_stub_558, _dispatch_stub_558@8)) - GL_STUB(_dispatch_stub_559, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_559@8) - HIDDEN(GL_PREFIX(_dispatch_stub_559, _dispatch_stub_559@8)) - GL_STUB(_dispatch_stub_560, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_560@8) - HIDDEN(GL_PREFIX(_dispatch_stub_560, _dispatch_stub_560@8)) - GL_STUB(_dispatch_stub_561, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_561@8) - HIDDEN(GL_PREFIX(_dispatch_stub_561, _dispatch_stub_561@8)) - GL_STUB(_dispatch_stub_562, _gloffset_SampleMaskSGIS, _dispatch_stub_562@8) + GL_STUB(_dispatch_stub_562, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_562@8) HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8)) - GL_STUB(_dispatch_stub_563, _gloffset_SamplePatternSGIS, _dispatch_stub_563@4) - HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@4)) + GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_563@8) + HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8)) + GL_STUB(_dispatch_stub_564, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_564@8) + HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8)) + GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_565@8) + HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8)) + GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_566@8) + HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8)) + GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_567@8) + HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8)) + GL_STUB(_dispatch_stub_568, _gloffset_SampleMaskSGIS, _dispatch_stub_568@8) + HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8)) + GL_STUB(_dispatch_stub_569, _gloffset_SamplePatternSGIS, _dispatch_stub_569@4) + HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -723,10 +729,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_574, _gloffset_CullParameterdvEXT, _dispatch_stub_574@8) - HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8)) - GL_STUB(_dispatch_stub_575, _gloffset_CullParameterfvEXT, _dispatch_stub_575@8) - HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@8)) + GL_STUB(_dispatch_stub_580, _gloffset_CullParameterdvEXT, _dispatch_stub_580@8) + HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8)) + GL_STUB(_dispatch_stub_581, _gloffset_CullParameterfvEXT, _dispatch_stub_581@8) + HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -751,8 +757,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_600, _gloffset_PixelTexGenSGIX, _dispatch_stub_600@4) - HIDDEN(GL_PREFIX(_dispatch_stub_600, _dispatch_stub_600@4)) + GL_STUB(_dispatch_stub_606, _gloffset_PixelTexGenSGIX, _dispatch_stub_606@4) + HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -794,24 +800,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_642, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_642@20) - HIDDEN(GL_PREFIX(_dispatch_stub_642, _dispatch_stub_642@20)) - GL_STUB(_dispatch_stub_643, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_643@24) - HIDDEN(GL_PREFIX(_dispatch_stub_643, _dispatch_stub_643@24)) - GL_STUB(_dispatch_stub_644, _gloffset_DeleteFencesNV, _dispatch_stub_644@8) - HIDDEN(GL_PREFIX(_dispatch_stub_644, _dispatch_stub_644@8)) - GL_STUB(_dispatch_stub_645, _gloffset_FinishFenceNV, _dispatch_stub_645@4) - HIDDEN(GL_PREFIX(_dispatch_stub_645, _dispatch_stub_645@4)) - GL_STUB(_dispatch_stub_646, _gloffset_GenFencesNV, _dispatch_stub_646@8) - HIDDEN(GL_PREFIX(_dispatch_stub_646, _dispatch_stub_646@8)) - GL_STUB(_dispatch_stub_647, _gloffset_GetFenceivNV, _dispatch_stub_647@12) - HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@12)) - GL_STUB(_dispatch_stub_648, _gloffset_IsFenceNV, _dispatch_stub_648@4) - HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4)) - GL_STUB(_dispatch_stub_649, _gloffset_SetFenceNV, _dispatch_stub_649@8) - HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8)) - GL_STUB(_dispatch_stub_650, _gloffset_TestFenceNV, _dispatch_stub_650@4) - HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@4)) + GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20) + HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20)) + GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24) + HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24)) + GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8) + HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8)) + GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4) + HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4)) + GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8) + HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8)) + GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12) + HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12)) + GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4) + HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4)) + GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8) + HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8)) + GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4) + HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -892,26 +898,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_731, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_731@4) - HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@4)) - GL_STUB(_dispatch_stub_732, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_732@4) - HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@4)) - GL_STUB(_dispatch_stub_733, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_733@8) - HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8)) - GL_STUB(_dispatch_stub_734, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_734@8) - HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@8)) - GL_STUB(_dispatch_stub_735, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_735@4) - HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4)) + GL_STUB(_dispatch_stub_737, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_737@4) + HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4)) + GL_STUB(_dispatch_stub_738, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_738@4) + HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) + GL_STUB(_dispatch_stub_739, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_739@8) + HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8)) + GL_STUB(_dispatch_stub_740, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_740@8) + HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@8)) + GL_STUB(_dispatch_stub_741, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_741@4) + HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_742, _gloffset_DepthBoundsEXT, _dispatch_stub_742@16) - HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@16)) - GL_STUB(_dispatch_stub_743, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_743@8) - HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@8)) + GL_STUB(_dispatch_stub_748, _gloffset_DepthBoundsEXT, _dispatch_stub_748@16) + HIDDEN(GL_PREFIX(_dispatch_stub_748, _dispatch_stub_748@16)) + GL_STUB(_dispatch_stub_749, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_749@8) + HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -929,16 +935,16 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_761, _gloffset_BlitFramebufferEXT, _dispatch_stub_761@40) - HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@40)) - GL_STUB(_dispatch_stub_762, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_762@16) - HIDDEN(GL_PREFIX(_dispatch_stub_762, _dispatch_stub_762@16)) - GL_STUB(_dispatch_stub_763, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_763@16) - HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@16)) - GL_STUB(_dispatch_stub_764, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_764@12) - HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@12)) - GL_STUB(_dispatch_stub_765, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_765@12) - HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@12)) + GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) + HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) + GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16) + HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16)) + GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16) + HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) + GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12) + HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12)) + GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12) + HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |