diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-16 09:56:59 -0600 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-16 15:40:44 -0600 |
commit | 470f69950577e05e3dfd09653c268cf22c034d7f (patch) | |
tree | 09beeee8f5cf1b9ec317d753b23946b7ce5bfe0e /src/mesa | |
parent | ffbd455a36f1d7600bd5b60e91768133d901d2f4 (diff) |
Fix a program refcounting error, don't share program parameter lists.
The refcounting bug was causing a memleak (unfreed programs).
The old parameter list sharing is not needed since the change in how
uniforms are handled.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/shader/shader_api.c | 29 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 32 |
2 files changed, 20 insertions, 41 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index badc457c1c..fbaaf8ddea 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -75,21 +75,8 @@ void _mesa_clear_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg) { - if (shProg->VertexProgram) { - /* Set ptr to NULL since the param list is shared with the - * original/unlinked program. - */ - shProg->VertexProgram->Base.Parameters = NULL; - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); - } - - if (shProg->FragmentProgram) { - /* Set ptr to NULL since the param list is shared with the - * original/unlinked program. - */ - shProg->FragmentProgram->Base.Parameters = NULL; - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - } + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); @@ -176,8 +163,10 @@ _mesa_reference_shader_program(GLcontext *ctx, ASSERT(old->RefCount > 0); old->RefCount--; - /*printf("SHPROG DECR %p (%d) to %d\n", - (void*) old, old->Name, old->RefCount);*/ +#if 0 + printf("ShaderProgram %p ID=%u RefCount-- to %d\n", + (void *) old, old->Name, old->RefCount); +#endif deleteFlag = (old->RefCount == 0); if (deleteFlag) { @@ -191,8 +180,10 @@ _mesa_reference_shader_program(GLcontext *ctx, if (shProg) { shProg->RefCount++; - /*printf("SHPROG INCR %p (%d) to %d\n", - (void*) shProg, shProg->Name, shProg->RefCount);*/ +#if 0 + printf("ShaderProgram %p ID=%u RefCount++ to %d\n", + (void *) shProg, shProg->Name, shProg->RefCount); +#endif *ptr = shProg; } } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 8213b7772c..80cd4b6df6 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -406,20 +406,20 @@ _slang_link(GLcontext *ctx, * Make copies of the vertex/fragment programs now since we'll be * changing src/dst registers after merging the uniforms and varying vars. */ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); if (vertProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, - vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); - } - else { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + struct gl_vertex_program *linked_vprog = + vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + shProg->VertexProgram = linked_vprog; /* refcount OK */ + ASSERT(shProg->VertexProgram->Base.RefCount == 1); } + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (fragProg) { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, - fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); - } - else { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + struct gl_fragment_program *linked_fprog = + fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + shProg->FragmentProgram = linked_fprog; /* refcount OK */ + ASSERT(shProg->FragmentProgram->Base.RefCount == 1); } /* link varying vars */ @@ -437,18 +437,6 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - /* Rather than cloning the parameter list here, just share it. - * We need to be careful _mesa_clear_shader_program_data() in - * to avoid double-freeing. - */ - shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; - } - if (shProg->FragmentProgram) { - /* see comment just above */ - shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; - } - - if (shProg->VertexProgram) { if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { /*goto cleanup;*/ _mesa_problem(ctx, "_slang_resolve_attributes() failed"); |