diff options
author | Brian Paul <brianp@vmware.com> | 2009-04-21 17:00:01 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-21 17:00:01 -0600 |
commit | 7872b8e37e13719fbea71b3a92507eb00e7fc9db (patch) | |
tree | a1c81f93ca07597068c701afd675772021237e4e /src/mesa | |
parent | 3eeefa47d08c91e4d3c14343dd0cab1be4252b8c (diff) |
swrast: simplify state update logic for fragment shader const buffers
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/swrast/s_context.c | 27 |
1 files changed, 2 insertions, 25 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index a7eaf76a0a..f24f4fc59b 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -264,13 +264,7 @@ _swrast_update_fragment_program(GLcontext *ctx, GLbitfield newState) { const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { -#if 0 - /* XXX Need a way to trigger the initial loading of parameters - * even when there's no recent state changes. - */ - if (fp->Base.Parameters->StateFlags & newState) -#endif - _mesa_load_state_parameters(ctx, fp->Base.Parameters); + _mesa_load_state_parameters(ctx, fp->Base.Parameters); } } @@ -524,13 +518,6 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) new_state = ~0; } - { - const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; - if (fp && (fp->Base.Parameters->StateFlags & new_state)) { - _mesa_load_state_parameters(ctx, fp->Base.Parameters); - } - } - if (new_state & swrast->InvalidateTriangleMask) swrast->Triangle = _swrast_validate_triangle; @@ -647,17 +634,7 @@ _swrast_validate_derived( GLcontext *ctx ) if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) _swrast_update_fog_state( ctx ); - if (swrast->NewState & (_NEW_MODELVIEW | - _NEW_PROJECTION | - _NEW_TEXTURE_MATRIX | - _NEW_FOG | - _NEW_LIGHT | - _NEW_LINE | - _NEW_TEXTURE | - _NEW_TRANSFORM | - _NEW_POINT | - _NEW_VIEWPORT | - _NEW_PROGRAM)) + if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) _swrast_update_fragment_program( ctx, swrast->NewState ); if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { |