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authorJosé Fonseca <jfonseca@vmware.com>2009-08-30 12:36:03 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-08-30 12:37:03 +0100
commitc28f253ac26e2d5a8cc7befa35e754515d4510dd (patch)
tree863fc12797f182883199374b5da2da6d6d9b7470 /src/mesa
parent62b586fce43ac117dcb553baa1fe884053fdef12 (diff)
llvmpipe: Texture cache in 4 ubytes instead of 4 floats.
This is more a short term experiment than a long term commitment, as we'll need to support higher precision textures too, as this will all be be replaced by runtime generated code. With this change most Mesa demos fps increased around 10%. Not a huge improvement, but not a negligible one either.
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