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authorBrian Paul <brianp@vmware.com>2009-09-29 09:46:49 -0600
committerBrian Paul <brianp@vmware.com>2009-09-29 09:46:49 -0600
commit124f5875eae0b914d5c679fec6b25633907ad843 (patch)
treefcacb16e4b09a320130eb23d1d20662f1f380a62 /src/mesa
parent170bd0c8827f6f65c7bfa5a7fb68ba0678ed57ba (diff)
parent69a3043f4109463f35e87102e509e0a4599cd09a (diff)
Merge branch 'mesa_7_6_branch'
Conflicts: Makefile configs/default docs/relnotes.html src/gallium/drivers/softpipe/sp_context.c src/gallium/drivers/softpipe/sp_tile_cache.c src/mesa/main/version.h
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/texstate.c22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index b9311d0ffc..43f26873e0 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -97,16 +97,22 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
+ /*
+ * XXX strictly speaking, we should compare texture names/ids and
+ * bind textures in the dest context according to id. For now, only
+ * copy bindings if the contexts share the same pool of textures to
+ * avoid refcounting bugs.
+ */
+ if (dst->Shared == src->Shared) {
+ /* copy texture object bindings, not contents of texture objects */
+ _mesa_lock_context_textures(dst);
- /* copy texture object bindings, not contents of texture objects */
- _mesa_lock_context_textures(dst);
-
- for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
- _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
- src->Texture.Unit[u].CurrentTex[tex]);
+ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
+ _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex],
+ src->Texture.Unit[u].CurrentTex[tex]);
+ }
+ _mesa_unlock_context_textures(dst);
}
-
- _mesa_unlock_context_textures(dst);
}
}